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Everything posted by Thomas Jentzsch
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The pictures don't load.
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Yup, that was the original plan. Thrust didn't make it, because Activision demanded unlimited rights.
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Nope, only found that entry.
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Please have a look at this blog entry: http://www.atariage.com/forums/blog/144/entry-1473-for-whom-it-may-concern/ Lots and lots of spamming trackbacks. Where do they come from?
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Anyone ever heard of a game "Nightmare"?
Thomas Jentzsch replied to toymailman's topic in Atari 2600
http://www.atarimania.com/game-atari-2600-vcs-nightmare_7398.html -
Dungeon now ahead of Alfred Challenge (and StickyNotes Card!) ... Juno First finally passed Pesco...
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That's lady's dress reminds me at a certain Kylie Minogue video.
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Dungeon storming ahead, now passing, Pesco and Mental Kombat... Juno First stuck behind Pesco... Stella's Stocking and Incoming still at the end of the field...
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Dungeon now has overtaken Juno First...
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Hooray! Now to beat that StickyNotes cart Dungeon passed Merlin's Walls now too.
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Why is there a different patch than the usual one? What did you have to do to get it?
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I don't think so. Reading a Trak-Ball requires a lot more CPU time during the kernel than e.g. reading a paddle (and even that hurts the possible visuals). Unlike the Missile Command kernel, the Centipede, Millipede and Crystal Castles kernels are very busy with drawing graphics, so I doubt the Trak-Ball was even a planned option ever.
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Quite a lot of stuff. Some info was a bit irritating (e.g. some sources stated that WSYNC takes 5 cycles), but overall everything was there. Just a few coding tricks, developed or rediscovered since then were missing. Besides the list archives, there was the Stella Programmer's guide, a few websites and, last not least, z26, which was emulating almost perfectly.
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How do you know about those hacked tracks? Did you put that game on your Kroko before? Then it might be that Kroko loads this version.
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Juno First is the first new game to pass the least popular game Merlin's Walls in sales.
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The whole attached pod code was not implemented at this moment. IIRC I was still experimenting a bit with the physics back then. If you follow the thread and the following ones, there where various suggestions discussed for displaying the tow bar.
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That's how it looks in Opera and I suppose other good browsers offer the same option. What are you missing?
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http://www.thebbps.com/Page-457.html 5 Atari 2600 reviews, including Ultra SCSIcide, TT and Wolfenstein VCS.
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Exactly ten years ago, I made my first Thrust post to the [stella] mailing list. Thrust_v0_1.bin
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Pitfall Harry's Private Eye Video Game Contest
Thomas Jentzsch replied to Pitfall Harry's topic in Contests
The dark days are coming. Maybe you should prolong it. -
So why not selling in larger quantities? Maybe even in existing packages (6 for e.g. $2 each or 72 for e.g. $1 each) even if they are all the same game. Additional logistics would reduce significantly.
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Parker (e.g. Lord Of The Ring) uses BRK for calling sound subroutines and saving space. Else I suppose those vectors might have been used during development.
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Those Atari 2600 carts which should be saved for parts are Super Football and Dig Dug. But then... Solaris, Ms.Pac-Man, Battlezone etc.! It would be a shame to destroy any of them.
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There are some carts in the list which have the SuperChip build into. That would have helped creating new carts using the SC. But with Melody around the corner, I am not sure if those are still more valuable.
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Somehow I doubt Albert will buy them all.
