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Thomas Jentzsch

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Everything posted by Thomas Jentzsch

  1. Yup, that was the original plan. Thrust didn't make it, because Activision demanded unlimited rights.
  2. Please have a look at this blog entry: http://www.atariage.com/forums/blog/144/entry-1473-for-whom-it-may-concern/ Lots and lots of spamming trackbacks. Where do they come from?
  3. http://www.atarimania.com/game-atari-2600-vcs-nightmare_7398.html
  4. Dungeon now ahead of Alfred Challenge (and StickyNotes Card!) ... Juno First finally passed Pesco...
  5. That's lady's dress reminds me at a certain Kylie Minogue video.
  6. Dungeon storming ahead, now passing, Pesco and Mental Kombat... Juno First stuck behind Pesco... Stella's Stocking and Incoming still at the end of the field...
  7. Dungeon now has overtaken Juno First...
  8. Hooray! Now to beat that StickyNotes cart Dungeon passed Merlin's Walls now too.
  9. Why is there a different patch than the usual one? What did you have to do to get it?
  10. I don't think so. Reading a Trak-Ball requires a lot more CPU time during the kernel than e.g. reading a paddle (and even that hurts the possible visuals). Unlike the Missile Command kernel, the Centipede, Millipede and Crystal Castles kernels are very busy with drawing graphics, so I doubt the Trak-Ball was even a planned option ever.
  11. Quite a lot of stuff. Some info was a bit irritating (e.g. some sources stated that WSYNC takes 5 cycles), but overall everything was there. Just a few coding tricks, developed or rediscovered since then were missing. Besides the list archives, there was the Stella Programmer's guide, a few websites and, last not least, z26, which was emulating almost perfectly.
  12. How do you know about those hacked tracks? Did you put that game on your Kroko before? Then it might be that Kroko loads this version.
  13. Juno First is the first new game to pass the least popular game Merlin's Walls in sales.
  14. The whole attached pod code was not implemented at this moment. IIRC I was still experimenting a bit with the physics back then. If you follow the thread and the following ones, there where various suggestions discussed for displaying the tow bar.
  15. That's how it looks in Opera and I suppose other good browsers offer the same option. What are you missing?
  16. http://www.thebbps.com/Page-457.html 5 Atari 2600 reviews, including Ultra SCSIcide, TT and Wolfenstein VCS.
  17. Exactly ten years ago, I made my first Thrust post to the [stella] mailing list. Thrust_v0_1.bin
  18. The dark days are coming. Maybe you should prolong it.
  19. So why not selling in larger quantities? Maybe even in existing packages (6 for e.g. $2 each or 72 for e.g. $1 each) even if they are all the same game. Additional logistics would reduce significantly.
  20. Parker (e.g. Lord Of The Ring) uses BRK for calling sound subroutines and saving space. Else I suppose those vectors might have been used during development.
  21. Those Atari 2600 carts which should be saved for parts are Super Football and Dig Dug. But then... Solaris, Ms.Pac-Man, Battlezone etc.! It would be a shame to destroy any of them.
  22. There are some carts in the list which have the SuperChip build into. That would have helped creating new carts using the SC. But with Melody around the corner, I am not sure if those are still more valuable.
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