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Everything posted by Thomas Jentzsch
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5. Retrobörse für klassische Videospiele im Ruhrgebiet
Thomas Jentzsch replied to j_eits's topic in International
To Be Canceled! -
5. Retrobörse für klassische Videospiele im Ruhrgebiet
Thomas Jentzsch replied to j_eits's topic in International
Hab' den Termin gerade in den AA Kalender eingefügt. -
Definitive Atari 2600 resource
Thomas Jentzsch replied to grafixbmp's topic in Atari 2600 Programming
You could simply stop reading when it becomes uninteresting instead of complaining that some people are talking about stuff you don't want to know. -
Atari 2600 Homebrew/Hacks AA store rankings
Thomas Jentzsch posted a blog entry in For whom it may concern
Homebrews Synthcart Lady Bug Thrust+ Platinum Medieval Mayhem Star Fire Seawolf 2005 Minigame Multicart Skeleton+ Conquest of Mars Fall Down Climber 5 Marble Craze Go Fish! Strat-O-Gems Deluxe Gunfight Crazy Balloon Dark Mage Oystron SWOOPS! Testcart Colony 7 Space Instigators Hunchy II A-VCS-tec Challenge Space Treat Deluxe This Planet Sucks Squish 'Em Gingerbread Man Elevators Amiss Sync Four-Play Backfire Toyshop Trouble Phantom II / Pirate Space Battle AStar Bee-Ball Jammed Reindeer Rescue BLiP Football Encaved Euchre INV+ FlapPing Warring Worms: The Worm (Re)Turns Melbourne Tatty Poker Squares Ultra SCSIcide Vault Assault Rainbow Invaders Okie Dokie Crazy Valet Allia Quest Amiga Boing! Demo 2.0 Alfred Challenge StickyNotes Cart Raster Fahndung Power Off! Mental Kombat Pesco Merlin's Walls Juno First Stella's Stocking Dungeon Incoming! Hacks Adventure Plus Pac-Man Arcade Wolfenstein VCS: The Next Mission Venture II: The Abysmal Abyss Space Invaders Arcade Berzerk: Voice Enhanced Miniature Golf Plus Galaxian Arcade Return of Mario Bros. X3V0LuX Asteroids DC+ Combat Rock Combat Redux Missile Command: Trak-Ball Indy 500 XE Mr. Roboto = new -
A short-term (e.g. last year) popular count would sure help. Actually I am a bit surprised about the pretty high rankings of SWOOPS! and even Jammed (48/64). And about the very low ranking of my Missile Command TB hack (13/15). BTW: It would be nice if someone could maintain an (e.g. monthly) updated ranking list of all homebrews and hacks. EDIT: Done!
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Sort by: "Most Popular"
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Someone should have sold this guy a Y2K repair module. BTW: The explosion looks quite "Lichtenstein-ic".
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Inter-Tubing
Thomas Jentzsch commented on Nathan Strum's blog entry in (Insert stupid Blog name here)
Sheep Pong rulez! -
Italy?
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Seems like the better idea to me.
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Theoretically this is possible. But it requires ~7 additional CPU cycles. Nothing is for free.
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Mazy Match aka "Unknown Game 2" for Sale
Thomas Jentzsch replied to CD-i's topic in Buy, Sell, and Trade
So, for how much did it sell? -
There were NO legal problems regarding Boulder Dash (anymore).
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Unless you are referring to a P IV, I don't think that old computers are that bad. And AFAIK producing a computer costs more energy then it uses in its whole life!
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http://en.wikipedia.org/wiki/LocoRoco http://www.youtube.com/watch?v=UfDr9eD7wKY http://www.us.playstation.com/locoroco/ http://www.videogamecritic.net/pspal.htm#LocoRoco
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Depending on where the paddle is, Harmony does different things while the button is pressed: - very left: -10 pages - left: -1 page - centered: nothing - right: +1 page - very right: +10 pages Lots, yes. But so far I didn't find a really convincing one. Having to use two different paddles seems not very convenient to me. DC are supported, the keypad isn't. For unsupported controllers you have a least basic navigation using the console switches. AtariVox/SaveKey are the reason why I skipped this option. I have one of those!
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You know that you can page using the fire button? I think I can easily fix this. Sounds good. Not sure how much fits into the remaining space, but I will have a look at it. Thanks!
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Sorry, but we don't have space for that. And we would loose 2 of the 10 entries/page. I like to page without having to be close to the console. Also, in case no controller is attached or has been swapped for the next game already, the current control switches allow basic navigating. That would be lost then too. Same here. Sorry, but so far, I am not convinced.
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I like the idea, but without support from the 6507, Harmony cannot poll the switches itself. And since the whole "stall" code (Yin-Yang) has to fit into 128 bytes of RAM, it will not be easy to add this feature.
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We are reading the paddle just ten times/frame. So we have ten different paddle values to work with. We could add 2 or so extra checks outside the kernel. I suppose you do not like how the cursor moves rather slowly up and down on the screen. It would be nicer, if you could directly position the cursor over a game, right? But then we have a problem with the top and bottom of the list. There paging backwards and forward should happen, like when the joystick or DC reach the begin or end of the screen. Now imagine we have 12 paddle values to work with. 2..11 position the cursor over a game and 1 and 12 are used for paging. What happens after paging? The paddle is still at position 1 or 12, so it immediately will trigger paging again! Even a delay won't work well, since there is no visual feedback for the paddle (cursor) still being beyond the bounds. Anyway, now that I have described the limitations and problems, you should have all major information required. I am also not 100% happy how paddle control works now, so if you have a better idea how to navigate with the paddle, I would be happy to implement it.
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http://www.geocities.com/TimesSquare/Arcade/8691/2600DOOM.HTM http://www.geocities.com/TimesSquare/Lair/9260/sw.html
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Ouch!
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I sure hope you don't compare that to Matia Bazar.
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Rom Hunter's V4 Old Era Collection Now Online
Thomas Jentzsch replied to Rom Hunter's topic in Atari 2600
In the long file name mode, yes. BTW: I wonder if you would be able to generate your collections differently. E.g. ordering the information in the filename or subdirectories.
