Jump to content

up2knowgood

Members
  • Content Count

    345
  • Joined

  • Last visited

Everything posted by up2knowgood

  1. I recommend a hair dryer first to get it off, then clean it as best you can before trying to restick it. Also, I have had problems with gluesticks soaking through and damaging labels, and not holding onto the plastic, so I recommend a few small drops of super glue in a few strategic areas.
  2. Sure, I'll admit that after you explained it like that, and reading to comments of several others, the fad factor sounds important. But then again, if it was the result of a fad, why wasn't there a crash in Japan in 1980 after Space Invaders? That caused a much bigger boom than Pacman did. I also feel like it doesn't really counter my point, fads and oversaturation kind of go hand in hand. In fact, a fad by definition leads to oversaturation, so I am starting to think our points are essentially the same, just from slightly different points of view. Also, I'd like to point out that its not like Mattel and Coleco didn't have the same problems as Atari, because they did, its just that most tend to focus on Atari and its problems because they sold about 10 million 2600s by 1982, compared to 3 million Intellivions and about 1 million Colecovisions. So literally more than double its two biggest competitors combined, and many more games in its libraries compared to the others thanks to its longer life, which is why Atari gets so much more attention. (To be fair though, if I remember correctly, the Colecovision was also released in 1982, so to tell the truth, 1 million in that year seems pretty good to me.) Also, Atari was a HUGE company then, a big part of Time Warner's empire, so when it went bankrupt, and was sold off, that was a real shock to a lot of people, drawing more attention to itself. I mean I don't know if I can think of a really good analogy, but to give it a shot, it would be something like Apple declaring they weren't going to make computers anymore.
  3. Eh, not really. I know a lot of people who only do emulators, and are completely baffled that I don't use them at all. Problem for me is, I'm not a very tech savvy guy, I struggle with emulators. I prefer plug and play. And sometimes, plug, unplug, blow on the contacts, plug and play.
  4. That's great, but you two are both still thinking in 2017 terms, when Amazon is the biggest retailer in the World but didn't own a single brick and mortar store until here recently. Turn back time 35 years, to when it took two grown men and a dolly to move a TV, when Sears was the largest retailer in America, and come with me on a journey. (I'm trying to make this fun, bear with me.) You mention the games on phones, games that literally take up no space what-so-ever, this is not the case here in 1982. Every game and system takes up space, RETAIL space, because remember, we aren't going directly to consumer, we are going to a store. Now this store has to find space for the Atari 2600, Atari 5200, Magnavox Odyssey 2, Coleco Colecovision, Mattel Intellivision, Emerson Radio Corporation Arcadia 2001, *inhales* Vectrex, Bally Astrocade, and the Fairchild Channel F. Oh, and by the way, all have their own library of games, and very few games are ported onto more than three of these consoles, and the systems are all really really different, oh, and I forgot to mention the clones. The Coleco Gemini, Sear Telegames Video Arcade and Video Arcade II which are all 2600 clones, Sears Telegames Super Video Arcade and Radio Shack Tandyvision for the Intellivison just to name a few, oh, and the adapters and add-ons. The 5200, Colecovision, and Intellivision all have mods to allow them to play 2600 games, which is as close to similar libraries as you're going to get. Oh, and how could I forget the computers? Did I mention that unlike in 2017 there is almost no software compatibility between computers? Well, there isn't, and I won't go into how many there are, but Commodore 64 is big one. Now think of the games. Stock the games for all these systems and computers now. Now imagine the number of games doubling in a year, which I might add is a CONSERVATIVE estimate by how much the number game cartridges increased in 1982, and most don't sell. Now what do you do? Try to return the games to the producers for replacements or your money back, only to find out they don't have either, or are out of business. Crap, now you're stuck with them. Put them in the discount bin and hope to sell them quickly. I'd like to point out, you are now instead of making a profit, to accepting a loss on all this merchandise. How likely are you to buy more games? Not likely until you get rid of those you already have clogging up your back store room, and trust me on this, I've worked retail, it can be HORRIFYING how much stuff can be crammed back there just waiting to be stocked out front. If the retailer doesn't buy more games, the consumer can't buy new games, the backlog becomes an issue. Add in a bubble of over inflated values, years of questionable business practices, ludicrous corporate atmosphere, and truly BIZARRE work practices and we have the making of a disaster! Back to 2017 land. iOS and Android have almost identical markets, no physical marketplace, its all digital so they can double(or even quadruple) the current number of games and the only problem would be load times for updates, and if you buy a game for your phone, you can play your tablet too, no need to re-buy it, just download it, might take a few minutes but that's the extent of your hassles. Plus thanks to ads, there are free games, which didn't exist in 1982. Same for Steam, which again, has no physical marketplace or need for a brick and mortar store and is pretty much compatible with all operating systems in use. So yeah, a few operating systems out there, but with very few exceptions, they can all play the same games, and run the same programs. The difference between Xbox One and PlayStation 4 is also minimal, almost all the games released for are ported for both, and the graphics and sound are pretty much identical, or so close the human eye and ear can't tell a difference. A lot has changed since 1982, its a different World. You both have valid points, but I feel you're both looking at it backwards, and not forwards. You're looking back at 1982 from today, not thinking would it would be like then.
  5. Say what? There are 3 main home consoles now, and home computers. In 1982 there were at least 6, plus home computers, and several clones. Things were terribly bloated compared to now. And good Lord the number of companies making games. I read a report, and I think it was David Crane himself who commented that from 2 CES the number of 3rd party developers went from 3 to 30. Mind you, these shows were 6 months apart! Just read the trade and economic magazine of the time, it's clear there were issues, and once that house of cards started to go, it went fast!
  6. My biggest question is on the back of the boxes. The controller pictured is clearly not a standard CX-40 joystick, but a later 7800 style. Was that a common controller in 1984? If not, so does that mean these games were released post-crash?
  7. Considering you're a teddy bear in that game, I think it's entirely possible that 'Mommy' is a doll.
  8. So, I recently got Worship the Woodgrain, and it seems to be in compatible with the Cuttlefish Cart, as the 4K games play fine, but the ones that require the modification of the Supercharger work for a time, then crash. Any idea what the problem could be?
  9. Fire Fly...*twitch* *twitch* that just might be the worst game I've ever played. Star Fox is up there though. I don't know if anyone else out there does this, but in various game stores they ask each other, "what's the worst Atari 2600 game you've ever played?" If they say E.T., we know they're a new Atari player, if they say any other game, then we know they're a more serious Atari player.
  10. Interesting. Well, mine is a Canadian model, wonder if that makes a difference.
  11. I don't know what counts as "reversed" because I down own a 4 Switch Atari currently, but on my Gemini, A is left, and B is right.
  12. Not at all, I almost never see red labels, but $4 per game doesn't seem bad for most Atari games.
  13. I read about the GameLine here recently, and I was just wondering if anyone out there has any information about it, as everything in the article was pretty generic. (That's what you get for reading Wikipedia though.) Doesn't have to be firsthand, just anything. In addition, why not a good spirited discussion on the possibilities that it had. What if Atari liked it? Would it possibly still work today as a sort of Harmony Cart forerunner? Things like that, anyone else up for that?
  14. No idea, I hate emulators, I have no luck with those things. Mangle the sound, screw with the graphics, glitch all to hell, and take forever to download. Full disclosure, I have no idea why they're so popular, especially since most of the games and systems they emulate aren't exactly hard to get, all they give me is headaches.
  15. Just on CD for convenience, and hopefully with fewer...glitches than WTW.
  16. I'd like to preorder that now if I could.
  17. Atlantis. Both Day and Night are cool scenes. Really curious to know why they decided to make two different artworks though.
  18. up2knowgood

    Atlantis

    From the album: Random

    Day and Night art for Imagic's Atlantis. I still have no idea why they decided they needed two different art works, but hey, they both look nice.

    © 2017 David Haring

  19. And when you get it running, post link to said stream here so all of us can enjoy it.
  20. Plastic bins work great for me. Walmart has these Snapware containers that stack and have handle that are very nice. Hard part is always the M Networks and Imagic cartridges because of their odd shapes.
  21. up2knowgood

    Storage

    From the album: Random

    Snapware storage of Atari Carts.

    © 2013 David Haring

  22. I'd say there are a few out there who don't own Harmony Carts who would like to get their hands on some new Supercharger games. Granted, maybe not that many, but I think it would be cool to see some new Supercharger games on real tapes. I'm one of the few who never heard of the Harmony Cart before this topic apparently, and as such don't own one.
  23. I'd like to remind you that $45 was kind of expensive for a game at that time, a new game cartridge usually cost $35 at time of release, then dropping in price from there. The real savings came in that following games were cheaper, around $20 each because of the cost of tapes vs. cartridge manufacturing. And I've talk to others who say in the 80s they didn't even know of the Supercharger, and that it was only in Toys 'R' Us for a short time. Remember, the company was founded in 82, started to shut down operations in 83, and folded in 84. Very short life span for a company really. On my topic "Sales Numbers," it was generally agreed that fewer than a million Supercharger units were made and sold.
×
×
  • Create New...