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fultonbot

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Everything posted by fultonbot

  1. ...but did he get his $10 back? Don't tell me they paid him in Atari Token?. $10 would buy just about the lot of it.
  2. Misguided and grossly underpowered as it was, at least Hyperscan had a fresh thought and it was released on-time.
  3. Yeah, I did read about those, but they stretched my brain too-far to try to implement just yet. I think once I realize I can't do what I need with the 8-bit Pokey, I'll be on to the 16-bit stuff.
  4. I don't know if this is useful to anyone else, but I built a tool to help me figure out what pokey sounds on the 7800 It lets me test out sound mixing on all four channels at the same time. Controls: -Joystick/arrow keys select the value to change (orange) -Left button increases value, right button decreases value - F = Frequency -W =Waveform -V = Volume (needs to be > 0 to hear anything) -D = Duration (how many frames to play the sound) -S = Silence (amount of time between plays to keep channel silent) -T = Type (C)onstant (play at same volume), (A)attack (play from volume 0 to 15, (D)ecay (play from volume 15 to 0) This is s the first version. Suggestions much appreciated. link: JS7800: Atari 7800 Emulator (raz0red.github.io) There may well already be a tool like this, but this is mine. I used to help me understand the pokey chip and what it can do. I think I probably made something similar to this in Atari 8-bit BASIC back in the 1984 or 1985 for the same purpose. pokeyplayer2.bas.a78 pokeyplayer2.bas.bin
  5. Will have it up by the end if the week. I'm side-side-tracked working on a tool to help me make Pokey sounds.
  6. This is cool! Yeah, I've already kind of made my own version of this in 7800 basic now: sdata song_rudolph = a 2,0,A4,10,0,15,DFRAMES,P_ATTACK,1,100,4,12,3,2,P_CONSTANT, 1,0,B4,10,0,15,DFRAMES,P_ATTACK, 2,0,B4,0,0,0,DFRAMES,P_CONSTANT,1,100,4,12,3,2,P_CONSTANT, 1,0,A4,10,0,15,DFRAMES,P_ATTACK, 2,0,FS4,10,0,15,DFRAMES,P_ATTACK,1,100,4,12,3,2,P_CONSTANT, 1,0,0,0,0,0,DFRAMES,P_CONSTANT, You can specify number of channels to read, Note (freq), beginning and ending volume, duration, and and attack/decay/constant for the tone. Here is what my current work sounds like: (4) Atari 7800 Xmas Demo #1: Title Screen With Transcribed Pokey Music. - YouTube
  7. Sidetracked again. This time on a little Xmas game that is helping me work on implementing Pokey sound.
  8. That's what I expected. Thanks! -Steve
  9. Quick question: I want to get a constant playback rate for pokey music, but when I put my gosub to my play code in topscreenroutine , it appear doesn't work. Is there an issue with psound in topscreenroutine, is there an issue with a gosub in topscreenroutine?, or did I imagine all this? Also, since I'm trying to make the playback independent of frame-rate (i.e no matter if I have drawscreen or doublebuffer 1,2,3, etc.) will this even work? Is here a better way to make sure music plays back at a constant regardless of display frame rate?
  10. Was there ever any talk of getting Food Fight onto one the Atari Vault collections? I'm still wondering why it has not shown up.
  11. Lord No. Someone who gives a flying f*ck would be nice.
  12. Yeah, but all the more reason to get all the coin-op IP back under the same roof.
  13. Yep. Love them or loathe them, Nintendo owns this "family console" space hands down and they somehow manage to keep their IP Fresh. BTW, I don't agree that Atari only has a few IP they can leverage. With some creativity and good production values, they could relaunch a good portion of what they own, but the games have to be good too.
  14. Super Bug and Fire Truck are pretty good too.
  15. Will anyone have a problem if I split my games into three separate threads, with the latest demos available in the first entry? I don't want to clutter-up the forum but I also don't want to be an outlier who does things differently for no particular reason.
  16. Hmm. Is the "VCS Delay" related to the token situation? Did they need the token to sell well so they could use the money to pay for the production? Are the "virtual collectibles" the next "hail mary" to keep the doors open?
  17. Fixed in message. Thanks for the help!!!!
  18. FYI: @RevEng Found a workaround. Add the "characterset font" command twice and it works Yay! Now I can put a demo up that plays in JS7800. But I have a few more things to fix first....
  19. Yes, titlescreen loop is in bank1. OK, only if you have time or figure this will help find a bug in the compiler. I don't want to waste your time if you don't have it, as I can still build the game with BANKRAM right now. PMing code zip.
  20. bank1 A7800 is the emulator launched directly from Atari Dev Studio.
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