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Posts posted by fultonbot
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9 minutes ago, RevEng said:Doesn't look like it. But I suspect you meant to just use cart-based ram, rather than cart-based bankswitched-ram. i.e. "set romsize 128kRAM"
If I change the a78 header to just reference [email protected], your last posted version runs in js7800.
You mean because I don't bank switch ? Since I copied the Number Crusher code-based an modified it for this (believe it not, most of the collision detection still worked, unedited) I still use bank 8 for graphics. Would it work better if I tried to remove bank-switching for now?
What is [email protected] the equivalent to in 7800 Basic?
I uploaded my lasted so it can be played online now:
https://raz0red.github.io/js7800/?cart=https://intotheverticalblank.com/downloads/laststand.bas.a78 -
30 minutes ago, bhall408 said:Oddly satisfying (I think because of the number of shots you can have on-screen)
FWIW, OpenEmu (Mac) has issues rendering it properly.
Rates it's own forum topic?
I kinda pushed the number of shots just to see what I could get.
I was seeing if there was a positive reaction before I cluttered up the forum with a topic.
The very I posted first was not exported with "set romsize 128kBANKRAM".Should have extradlmemory now.
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13 minutes ago, Muddyfunster said:Very cool !
Also had some issues running it on Bup and JS7800 and A7800
Think it might be running out of memory (or cycles) to render the sprites (when the screen gets super busy)
Could try set extradlmemory on and use some memory at $2200.
Does JS7800 support " set romsize 128kBANKRAM"?
This one is set to the above:
laststand.bas.a78 -
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New Halloween episode:
S3:E22: Haunted House and the top 27 Scary Things For Atari Fans
Plus you can also check out last year's Halloween episode which includes some very real (to us) ghost stories:
S2:E13: Mind Games And The Haunting of the Vertical Blank

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I'm not sure exactly how to read this, but looks like the $.25 Atari Token dropped to $.16 after one day?
https://ataritokens.com/myportal/home
That doesn't seem like good thing.
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3 hours ago, electronicsibley said:Hear, hear! The 7800 is getting at least as much *quality* programming, and potentially hardware attention now as it ever did during its release.
I’m just a collector myself, but I’ve been thinking about how to find a niche in the 7800/2600 homebrew scene. It’s too much fun not to get involved somehow!
Maybe a blog or a podcast?
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I just have to say, looking at this forum and seeing all the 7800 games in development is amazing. So many unique and awesome ideas and games. I having fun making stuff myself too. 7800 development has pulled me out of an eight year "code-writers-block" and now I'm back programming for fun again. It's obvious that 7800 never got a fair-shake when it was first released. If Atari Corp. had 1/10 the passion of all the people making games here, the 7800 could have been a monster. Keep up the good work everyone.
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FYI: Playable demo with next video. Target next weekend. I have to implement end game first.
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Added missile shooting and started a bonus level this weekend.
I have to say, shooting the missiles at those damned red cars is quite satisfying.
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14 minutes ago, SlidellMan said:Using Wide sprites to optimize for speed, that's pretty clever.
Yes! Exactly.
Also trying to be true to the source of Street Racer that used very wide sprites. -
Updated video #3.
I'm think I'm "over the hump" architecture-wise.A lot of my temporary code has been refactored into something more sustainable
Levels are now all generated from data stored in a ROM bank.
Temp boss.
Temp sounds.
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3 hours ago, Bill Loguidice said:I'll be selling my Toy Shock too. I'm actually still waiting on the upgrade board.
I've tried to order it, but I can't get the Venmo to work.
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19 minutes ago, Bill Loguidice said:The Gottlieb are what's built-in. We'll have more game packs available, plus you can play/add more games via BYOG and ArcadeNet.
Very cool.
Now how do I tell my wife we will be selling the ToyShock one and replacing it with this? -
1 hour ago, Bill Loguidice said:The Legends Pinball web page goes live at 9AM PT/Noon ET. That's also when the embargo lifts on the influencer YouTube videos.
The Facebook fan page has more info, and there's even a dedicated Legends Pinball fan page. Both Facebook groups will also have links to the various YouTube influencer videos that have even more information on this upcoming machine.
You'll find out about what's been upgraded from the earlier leaks, when pre-orders start, etc. I can tell you already that if you're a fan of virtual pinball, there's no other mass market machine out or announced that comes anywhere close to what this has on offer.
Cool. All Gottlieb games for now?
One day it would be cool to see an "Atari Pinball" pack. -
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Right before The Atari VCS, Star Wars toys, and Lego hit big in the 70’s there was the 1977 Sears Wish Book. It’s like an archive of everything “cool” before things got real. Every year in September or October, the Sears Wish Book would arrive in the mail, and our job was to circle the things we wanted for Christmas. In this episode we dive into the top-50 weird and wonderful products from the 1977 Sears Wish Book (plus some extras)
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29 minutes ago, Shawn said:Glad you said it. It was killing me seeing all these posts about the shipment not arriving, etc. while knowing different but not able to say anything. Made some folks in here look really silly who otherwise (I assume) wouldn't post such things if they knew better.
Alas, Atari could fuck up the Lord's prayer so the units making it to end users from their current locations in the USA is still up in the air.
OS ready, or a OTA on first start-up?
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17 minutes ago, OCAT said:I have bad ominous feeling that the software is not complete and they are just stalling for extra time.
Agree with this. I'm pretty sure they plan to either flash the things when they arrive on their slowwwwwww-boat over the Pacific, or they plan for users to do a full OTA on start-up, or both. I hope they still have some firmware devs on staff to fix bugs, and I hope they have a secure TLS/signed-firmware pipeline, or there might be some interesting MITM attacks when the whole thing goes live.
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10 hours ago, TACODON said:Someone posted this on YouTube claiming to be something. I think this was the same channel with the shoebox maybe?
I mean, it's cute I guess.
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This is a nice little series.
I have to admit, in 1984 my measurement for console WAS "can't it play Xexious?", but not by 1986.
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4 hours ago, Muddyfunster said:That's a great analogy and is pretty much where my own evolution led starting with Tyre Trax, Dare Devil and onwards to the 7800, where, with more resources, you can have more levers and complexity
Yeah, I'm really enjoying it. Getting comfortable with bank-switching, data, 12-color sprites, helps a lot too. I'm feel like I'm getting close to where the technology fades away and it becomes canvas I can use to my heart's content. So many game ideas brewing, but I need to finish one first before I move on.
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Atari 7800 Homebrew: Into The Void / Number Crusher
in Atari 7800 Programming
Posted · Edited by fultonbot
So you can bank switch both ROM and RAM?
I thought 128KBANKRAM was 8 banks of 16k-ROM (#8 always available, the test switched) plus 16K extra addressable RAM above the original 4K?
I read this:
"The formats with BANKRAM on the end of the name provide 2 banks of 16k RAM from $4000-$7fff. You may switch the active RAM bank with the loadrambank command."
Is that 2 banks, one starting at $4000 (bank1) and one starting at $7FFF (bank2)
Does this mean that when I do this " set dlmemory $4000 $7fff" that uses up bank1, but I could also switch bank2 and store some things there as well?
Does 128KRAM still let me use the extra 16KRAM for the display list?