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fultonbot

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Everything posted by fultonbot

  1. The collectible RFID aspect only which was proven a success with Skylanders years later. In hindsight, not a bad idea, just not executed well.
  2. Hyperscan was actually a decent idea (as was proved later with other NFC + video game successes), but was not well executed and was released at the wrong time.
  3. Season 3, Episode 19: Interview with Thomas Cherryhomes Fujinet is an exciting new creation for Atari 8bit computers that, among other things, allows them to connect up to the internet and load disk images straight off of FTP sites. It is the brainchild of the genius Thomas Cherryhomes who would like to have this type of device built for all home computers. https://intotheverticalblank.com/2020/09/24/s3e19-interview-with-thomas-cherryhomes-how-fujinet-and-irataonline-give-plato-new-life/
  4. For Xmas this year I want to give my brother a unique gift. He and I worked on an Atari ST game back in 1989/1990. The game is was not great, but it was ours, and it was the first thing we ever compiled and finished. I'd like to create an instruction manual, box, and a disk label and and a duped ST disk, an give it to him as a one-of-a-kind gift (well, two-of-kind, I want one too). Does anyone know of any templates for instruction manuals, boxes, disks, etc that are used for homebrew games? It does't have to be Atari ST. Any game for 8bit, Commodore, Amiga, or even the Atari VCS would do, I just need a place to start.
  5. Isn't that their overall strategy? "Missile Command Recharged" is one-person shop (I believe), and "Pong Quest" was made with GameMaker.
  6. I had to display all 6 characters of score2 to make it work.
  7. Weird, I thought the first one never posted. Is there a way to delete a topic?
  8. Is there a trick to defining and/or setting score2 ? I DIMmed it to "a" and set it like I set score0, but it keep showing "0" when I use plotvalue: dim score2 = a rem b - 2nd byte of score 2 rem c - 3rd byte of score 2 ... score2 = 60 ... plotvalue font 0 score2 1 152 6
  9. Is there a trick to defining and/or setting score2 ? I DIMmed it to "a" and set it like I set score0, but it keep showing "0" when I use plotvalue: dim score2 = a rem b - 2nd byte of score 2 rem c - 3rd byte of score 2 ... score2 = 60 ... plotvalue font 0 score2 1 152 6
  10. Yeah, 10,000 is not a lot. Even for expensive "PR projects" that we make at the toy company I work for, ones we know will lose money but we still make them for street cred, even WITH our massive economies of scale, 25K is usually MOQ, if not 50K.
  11. Atari. We got made-fun-of for wearing Sears Toughskins, and my dad thought their appliances were crap, which colored my view of them forever.
  12. I finally got the "scotch-tape" to stick the sprites this weekend, and the "bailing wire" is holding all the bank switching together.
  13. The game uses bank-switching thanks to help from @RevEng At first I thought using Bank-switching in a 7800 game would be a “technical” challenge. It’s not because 7800 Basic makes it very easy. It’s actually more of a resource management and code architecture challenge about having the right resource available when you need them. I’m using the 128KRAM configuration which gives you 8 banks of 16K ROM, and. 16K extra RAM. The16K extra RAM. is used to expand the display list and hold level data loaded from the ROM banks. Of the 8 ROM banks you have, bank 8 is always available, so cram GFX and code there that you will need across the game. You use the other 7 banks to hold sections of your game, calling across them using goto/gosub [bank]. It’s fascinating challenge to make it all work. Share this:
  14. Number Crusher Atari 7800 Homebrew Demo video #2: Added animated title screen, high scores, credits, enemy cars, sounds and more...
  15. BW: current credits screen in Number Crusher Now I should stop making credits and actually finish the game!
  16. I have some 12-color sprites working in an action game. Some of them are cover 2 zones (16x32) and they appear to work fine. The big issues with the 12-color sprites are that they take up more ROM, and they are seemingly difficult to get the colors indexes working. When you display them, all the colors are mixed-up and 12-colors takes much more time to match indexes than 4 colors. I have system now, and it just takes time to swap the colors until you get them right. Here is what they look like in the Atari Dev Studio editor: Here is what they look-line in engine: I'm not any kind of sprite artist, so I hope this gets the idea across.
  17. This looks spectacular! Good luck on it.
  18. I'm almost ready to drop a new demo of NumberCrusher and then go back and get the next demo done for Into The Void. However, I have a question about sound. For Looping sounds (like an engine), should I use the "playsong" in 7800 Basic is there a better way to do it?
  19. Pre-Ordered disc based system at Amazon. I use the PS4 for nearly all media consumption and mine is dying now. Got disc one for playing my PS4 games, but i'll probably rarely use it for that but kids with probably play DVDs on it. Looking forward to the next VR upgrade.
  20. Yes, they are video games unless the output to teletype and not a screen, then I guess they are "printer" games?
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