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LASooner

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About LASooner

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    Moonsweeper
  • Birthday 04/06/1972

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  1. Well they became AOL who is now owned by Verizon, you could send them a follow up email asking the status of your local dial up connection
  2. Me too, I don't think my programming skills are up to the task
  3. Recreating Bruce Lee on the TI native mode, I have most of the levels complete, only the Boss Treasure room and the level before it are unfinished, these are a couple screens, with the exception of the title screen the other levels use the same character set with palette changes
  4. I was just messing around with a 4th & Inches style of football game, the above is the full field set, below is what would be visible on a TI screen
  5. How does CALL FONT work when it's compiled? Or can it compile?
  6. Yeah, if it helps you to know how many people would be interested, count me in at that price or if you can get it lower, great. Will be very cool to have a new/old machine.
  7. Since we're just in full "Pie in the Sky" mode, I'd like some functions for flipping and rotating sprites. Better sprite to sprite and sprite to background collision.
  8. I've worked for Activision for over 17 years making game art. Interplay and Electronic Arts before that. I've been in the industry so long I've made games on Amigas all the way to XBox One/PS4 pro and all the stuff you haven't seen yet. I make stuff on the TI 99/4a BECAUSE of it's limitations. The challenge of trying to accomplish something with the chips in the box. I mainly got the F18a so I could use it with an LCD, but I use it in scanline mode to get a close approximation of what things will look like on a CRT. And I also have a second one with no modern expansions. It's fine if people want additional functionality but if you want your work seen by many people in this community, you need to keep things within the limits of the base machine with maybe 32k expansion being the exception that most people have. As has been said many times, the current F18a can do a lot more than anyone's taken advantage of. If the new one has much more functionality all you've done is create more fragmentation, and why spend time on making something that maybe only 10% of people in a very small community will be able to see/use. That's my 2 cents.
  9. When I was being recruited to the Army in 1989, they had a recruit information program that was run off a TI connected to a laser disc player and text from the computer was overlaid on top of the LD video footage, kind of a multimedia thing. I believe it had the video controller attached to it, and the software was a cartridge. That would probably be a rare find. I know it's not a TI, but when I was in Basic Training, they had a rifle range simulator that ran off of a Commodore 64 that had an M-16 peripheral with a DB-9 Joystick cable. When you pulled the trigger a solenoid moved to simulate bolt action and kick. Apparently they switched them out with a Super Nintendo a couple years later. A-5. MULTIPURPOSE ARCADE COMBAT SIMULATOR (MACS) The U.S. Army developed the MACS as an inexpensive marksmanship trainer (Figure A-10). a. The system consists of a Commodore 64 microcomputer, 13-inch color monitor, specially designed long-distance light pen, and mount that attaches to the M16A2 rifle. (Some versions use a permanent mount on a demilitarized rifle.) The system is activated by a program cartridge, which contains several training exercises. Figure A-10. Multipurpose arcade combat simulator. b. The MACS was designed to enhance other training techniques and existing training aids and devices used to train and sustain marksmanship skills. It is not designed to replace live-fire training or to eliminate the need for knowledgeable instructors. The MACS provides additional practice for those units without access to adequate range facilities, or that have other resource constraints.
  10. I use TIdBit for everything. Use it on your computer locally. With a batch file it's super fast to test in classic 99 emulator. This is what I used when I was making Night Stalker, I saved the file nightstalker.xb that was written in TIdBit code, I then run this batch file it converts the TIdBit code to standard Extended Basic code and saves it to a file called nightstalker-compiled.xb, it then copies that file into clipboard, with classic 99 already open, it brings it into focus and all you have to do is paste extended basic (which I wish had a hot key command), but the whole process takes seconds from save to paste, so iteration is really fast. Once you're happy with it, compiling and running it goes pretty fast too. C:\TI_DEV\php\php C:\TI_DEV\tidbit\tidbit_cmd.php X:\TI994a\Development\NightStalker\nightstalker.xb 100 10 X:\TI994a\Development\NightStalker\nightstalker-compiled.xb clip < "X:\TI994a\Development\NightStalker\nightstalker-compiled.xb" call sendkeys.bat "Classic99" "" WshShell.Sendkeys "%e" WshShell.Sendkeys “p” WshShell.Sendkeys "{Enter}" I typically have all my development files on 1 server and I map the same drive letter on my laptop and desktop so I can run the scripts on either, hence the X drive listed in the script.
  11. As it relates to TI items on EBay, I've been very lucky, only 1 item did not work, a TI Disk controller and the guy refunded me the money and said to not bother sending it back. I've had issues with other things, but nothing related to TI stuff
  12. I agree, you need a Final Grom to get the most out of the TI
  13. yeah, I've done that,not ideal
  14. I'd like a sprite editor that supports flipbook animation, so you can better author sprites to animate. Ideally I'd like to see it in Magellan but I'd take anything at this point
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