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LASooner

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Everything posted by LASooner

  1. Sprite flicker/rotation routine in XB256 would be a great feature, Mr Falcon, sir. One that would flip a sprite left or right or up or down would be welcomed as well. You know, if you have time to kill..
  2. Senior Falcon helped me discover an issue with the XB256 exporter, the default value for character definitions is to start on line 500, and the map starts at 900, but if you define the full range from 0-255, your line numbers will be overwritten by the map data statements. Effectively killing all the character data for characters 160-255. I didn't realize there were duplicate line numbers until he pointed it out. The easiest solution would be to set the default line number for map data to start at a higher number like line 4000 to give the character definitions enough room before the data statements So if anyone else is having trouble redefining the full range just change this number and it should work fine from the exported code.
  3. Feature request, Should you have the time to implement it, it would be great to have flipbook playback of a range of sprites, to better test animation, with the ability to adjust playback speed as well.
  4. Can you use THEN GOSUB? or do you still have to go to a line number to do that?
  5. try setting, your audio balance to full left, and see if that helps. Also make sure you have an audio enhancements turned off, like virtual surround, or enhanced bass.
  6. Looks like someone started something with Bruce Lee a few years ago I'm sure it lays abandoned like most things started, but it does look pretty good.
  7. Plug the tape drive cable into your PC's headphone jack, and use this website. http://nivelleringslikaren.eu/ti994a_basic/
  8. nice catch, you should email him
  9. the first one is hilarious http://www.starringthecomputer.com/computer.html?c=353
  10. Once I nailed down character defs, sounds, sprites and screens, I just added them all to the same merge file, just keep track of the line numbers and make sure your base code doesn't overwrite those line numbers, as long as the filename doesn't change it is as simple copy and pasting the merge command. I use a batch file to copy the merge command to clipboard and paste it in after my base program is done pasting
  11. where was this info when I was a poor kid who couldn't afford an extended basic cartridge? This is really cool
  12. If you're worried about memory definitely use the compresed data statements. I can't stress enough how great that feature is.
  13. Is this compiled XB256? Or just compiled Extended Basic?
  14. Well it's the order, and then you have to figure out if you are to replace it with the same color, the same shape or a resistor. You just have to do it in the order it is presented. Thanks for the notes That mechanism is obviously not working and in yet.
  15. watched it about 10 times, I'm feeling lower/right
  16. So this is what all those little questions I've been asking has been about. First off, I'd like to thank Senior Falcon and Airshack with all their help, I hadn't programmed on the TI since the mid 80's so it's been a relearning process. I've been working on this since August. This game is not close to being done, but it is far enough along to show my progress and what, I've been able to do with XB256, TIdBit, Magellan, XB compiler and compressed VDP data. I decided to rename it so I wasn't beholden to all game play mechanics I'm really close to being out of memory, which probably accounts for the crashes I'm getting when I play it as a cart. In XB it doesn't crash but it is too slow to play in XB. I'm sure I'll have to scale back something. What works currently: 3 digit random code is generated pixels for each digit will display as you solve circuit boards damage pixel will display if you short circuit board you can guess the code and win or lose with a building blowing up animation, or a success tune can cut solder points can re-solder points can pick up and drop pieces from the pallet piece order is randomized piece order can be replayed game can be restarted after winning or losing play with joystick or keyboard cutting more than 6 solder points at once blows up the bomb select digit to enter bomb code cutting the wrong piece will put the bomb in fault mode and speed up the clock, change audio cannot re-enter a damaged or solved pixel audio played for every second of the last minute pieces animate pieces stop animating when cut pieces start animating when re-soldered What doesn't work: random crashes when compiled (probably memory) Picking up and replacing un-soldered pieces piece order doesn't matter timing is off, causing the controls to be too sensitive circuit board can't be fixed. press 1 to solve it currently probably lots more I'm not thinking of. resistor starts animating when re-soldered, it shouldn't You can use the joystick and fire button or E,S,D,X and ENTER Main Screen: 0-9 will enter the bomb code digit < - select the digit to the left > - select the digit to the right move the pointer all the way down to the bottom to enter the code, you will be prompted to confirm R-Clamps T-Soldering Iron Y-Wire Cutter U-Pointer to short board O-Replay piece order Press ENTER or fire button to use. There's a switch on the right side of the circuit board, switch to pointer and then throw the switch to keep the bomb fault from blowing up the bomb, but it will damage the pixel you're working on 1-solve circuit board and go back to main screen. I'll probably bang on the code some more before I share the source. Eventually I'm going to need help optimizing and possibly improving what I'm trying to do. Just a fair warning, this is pre-alpha, which is code for, expect crashes. BOMBTECH8.bin
  17. Lower left has the least amount of pixel shimmer, upper right has more detail but is more noisy, probably for that reason. If you were playing a game long term, lower left would be less fatiguing on your eyes.
  18. It's well done. I did find an error though, when stopping at a fort if I hit enter without entering a value for items to be purchased it breaks. It should either prompt you again or register no data as $0
  19. I would buy one. I love supporting projects like this, and kick myself when I miss out on one.
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