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LASooner

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Everything posted by LASooner

  1. Is fixing TI Joysticks the retro computing version of Stockholm syndrome? They hurt you, they're dead... let them go..
  2. Why no pre-orders? I can only check the board occasionally these days.
  3. I don't know if this is the first program, but it was really early on after I got my TI, a birthday card for my grandfather in 1983
  4. Do you have voice synthesizer integrated?
  5. I think he's saying turn it off when you are saving
  6. Tetris conversion here http://tigameshelf.net/asm.htm Also Virus Attack and Clickety
  7. There are adapters that do just that. https://www.amazon.com/Monoprice-BlackbirdTM-HDMI-Audio-Inserter/dp/B01B5FR7PY/ref=sr_1_3?ie=UTF8&qid=1531107770&sr=8-3&keywords=hdmi+audio+inserter
  8. It occurred to me a lot of these home brew projects are made possible because of cheap manufacturing from China, has there been any sign that component prices are going up?
  9. I think that's how I'll do it. I'm probably not going to use wifi anyway
  10. I have one TI that I keep all the original equipment as it was, and I have one TI that gets all the new gizmos and gadgets people come up with. So nothing gets replaced.
  11. Are you going to create a 3d effect on the edges of the doorways?
  12. I've also decided to change the blue robot to cyan for better visibility, but will leave the bunker light blue.
  13. I've estimated that the game now plays somewhere between speed 2 and speed 3 of the original. I don't think I'll ever get it to the equivalent of speed 1 of the original. When I was a kid I played the game at the slowest speed, that's probably why my recollections weren't matching the existing youtube clips of the game. When I'm officially through with it, I'll post the source and Magellan files if someone ever wants to take it on.
  14. I haven't updated the rom image, as I'm having sound issues with it, but I've been hammering away on this thing for a few weeks in the few hours of off time I'm getting, I've increased the speed of the player and doubled the speed of the bullets, currently this is making the hit detection a little less accurate, and I'm having trouble with the Black Robot's bunker busters not doing damage if he shoots up or left. But here is a video of the new speed of the game. When I get the sound issues sorted out, I'll upload a new rom image
  15. I played the hell out of that game as a kid, but I wouldn't want to make it. Because of the way the joystick interface was matrixed, the intellivision would not let you move and fire at the same time, unless you used both controllers at the same time and the game allowed that. So for the most part the game was designed for you to stop before firing. But it could get messy because you need to pick up items, check arrow count, go up the ladder and the side buttons allowed you to run. Some sort of joystick keyboard combo would be necessary regardless if you removed the aiming aspect. Could be fun problems to solve........ for someone else.
  16. I couldn't help but notice on the Mac running Magellan, the palette colors don't show up until you select them, that would drive me nuts
  17. Why is this thread happening? You said your peace the first time. Got it. There are logic flow analyzers for most every other programming language and I was just asking if anyone (not you specifically) had anything like that for Basic, and that makes me some sort of asshole in your eyes, fine. I really wish Airshack had left it alone.
  18. Are you including the F and G files as well? Because you need to distribute those with the E file. When I compile Night Stalker it creates NSTALKR-E, NSTALKR-F, and NSTALKR-G and if those 3 files aren't in the same directory with one another it doesn't work.
  19. I think I found the first disk, I'll give it a look http://ftp.whtech.com/emulators/pc99/pc99%20dsk%20collection/Numbered/1900/XB-TOOLS.ZIP thanks!
  20. Yes, a 46 year old millennial, thanks for your help.
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