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Junosix

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Everything posted by Junosix

  1. Looks good to me - thanks! Just had an email from Zazzle to say they won't print it as due to the copyright. Anyone know of any other online print services that would do it? I've left the image up in case anyone wants to print their own version.
  2. *bump* Sorry if I should have started my own thread about this, but I've just been playing with the artwork from the original ST manual and came up with: Uploaded it to Zazzle which seem alright for doing one-offs and stuff, but of course you can take the .png anywhere you want and print it! Hope you like it, it's nice to see more ST-era specific stuff rather than just the Atari logo which has sort of become a meaningless fashion statement now.
  3. Patched Falcon sound means: instead movep.l d0,0(a0) putting swap d0, movep.w d0,0(a0), swap d0, movep.w d0,0(a0) (or can be done in many ways) ... Patch makes less noise by sample playback for instance. What I did in several cases already - Prince of Persia, Xenon 2 ... What kind of difference to the sound quality does that change make? Would that also improve the sound on a standard ST?
  4. Wow! I've always wanted to see that screen. It's actually quite pretty, in its own way. But yeah - even better would be if this ROM could be dumped!
  5. As far as I know, Delphine's graphic adventures did too. Fairly confident that at least Operation Stealth and Cruise for a Corpse has specific MT32 code in.
  6. Something I've never quite understood: The original STs needed to load TOS from disk, but surely must have had some form of ROM in it in order for it to look to the floppy disk drive to load TOS. So why was it done that way around, rather than having TOS on that ROM from the outset? And, how large was the original pre-TOS ROM, and has anyone made a dump of it? What would happen if you didn't put the TOS floppy in the drive - white screen, or would you get some kind of Amiga-like "Insert disk" message?
  7. Apparently, there were definite plans for it to come out on the ST but the programmers that Delphine contracted the work out to messed up, and the work that had been done was lost on someone's hard disk. I read it on the net so it must be true. The CPP source code is available from the Reminiscence web site, and since I found that out I've been having little reality-fantasies that it could be possible to convert it to a standard ST from that. Music would be supplied by the ace Amiga-version MODs by Raphael Gesqua. Unfortunately, I've not done any C for getting on 8 years so I'm not up to the task. How possible do you think it would be? But yeah - the ST was without doubt up to this. Fundamentally the game's fairly basic. It's Delphine's classy approach to the graphics and music that made the game what it is.
  8. Wow, I always feel a bit sceptical when unfinished games are unearthed, but these look absolutely brilliant! Some excellent graphics and ideas there. I'd love to see any of these games finished. Slug looks really good - I like the fact that the levels vary from top down view to side scrolling. In fact, I made a Quartet song years ago for a game me and my friend were making, called Slugs, but we never finished it. You can use it for the title music if you like! It's here: http://www.geocities.com/junosix2/
  9. Aye up, Stone I reckon we could bundle a good few more Llamasofties in here over time, there ought to be enough room even with all the plushies!
  10. I had to register for the sole purpose of telling you how great I think the Jaguar Duo and Microbox articles are. Just brilliant that this kind of stuff is still being unearthed. I'm delighted that the patent for the PS2 actually mentions the Microbox as an influence. Nice to know there's a stubborn thread of Atari legacy in something so commonplace
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