-
Content Count
802 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by shoestring
-
You purchased a "non tested" c64 and expected it to be working, that was your first mistake. I know someone who purchased two untested a8s recently and both were DOA. Having said that and in defence of Atarians, my first two Atari purchases ( 600xl & 800xl ) were untested but both arrived working. So you can have some pretty good luck sometimes. When you buy "untested" it's a lottery and that goes for any computer system especially on eBay. My experience with c64s tends to differ. The early PCBs were built very well, sockets were of the high quality machined pin type, not the cheap single wipe friction design used in some of the more expensive machines like in my Apple //e. I logged countless hours on my unit from 1986 with no problems. The early ones did have high failure rates, I think as high as 30%. If some users were more responsible and allowed air to circulate under the machine instead of playing on the lounge room carpet then perhaps they would have had the same experience as me.
-
Arcade Multicade Conversions, your thoughts on them
shoestring replied to Polybius's topic in Arcade and Pinball
I don't think the electronics are any more important than the cabs. Probably equally as important but that's a matter of opinion really. There are a lot of guys on KLOV who go to great lengths to restore their old or converted cabs. As for keeping old electronics in these games running, it isn't easy. Popular arcade games experienced significant longevity throughout the 80s and some ran into the early 90s. They practically ran 24/7 often exposed to cigarette smoke throughout the years. The situation is a little bit different compared with our Atari 8bits which were made from high quality components. Compare a Namco or Midway Galaga pcb to one from any 8bit Atari model and you'll see what I mean. -
How are you preparing for the End of Atari?
shoestring replied to GlowingGhoul's topic in Atari 8-Bit Computers
I'm not sure what you mean by feel in this context. But it's unfair to compare or put emulation and FPGA in the same category.Emulation only gives us an approximation. FPGAs give us the ability to re-implement the original hardware design in this form. The only problem I can see is that the schematics for the chips in question haven't been published or are lost so a lot of the work involves reverse engineering and maybe some creativity too. -
How are you preparing for the End of Atari?
shoestring replied to GlowingGhoul's topic in Atari 8-Bit Computers
How about the various FPGA solutions ? I think these would be great alternatives considering the scarcity of parts / working machines we ultimately face in the future. A little expensive now but who knows in 10 years. -
They don't have to look bad or domed/bulging. They could be way off spec. Only way to know is to remove them and test them out of circuit, preferably with an ESR meter.
-
Check reset circuit first. You said nothing happens when you press reset but look & listen carefully, there should be a pop sound or some indication on the screen. You really need at least a logic probe to see that. And it should be a transition from low to high ( and it should stay high ) on the RST pin of the 555 timer or from Sally. With reset broken your CPU just sits there with its address outputs stuck high and nothing at all happens on the screen. If reset is good and CPU address outputs don't toggle then you probably have a bad CPU or clock dividers. With the latter case, it's time to check Freddie and the address decoder as well.
-
Yup. Change all three.
-
I have a Digitech desoldering station, it's one of the cheaper brands but I haven't had issues with it so far. There are a lot of options in the US but if I had the money to throw away then I'd probably go for a Hakko FR-300, very expensive. There are more affordable options in the $60-$150 USD range. To be honest if you're going to be doing a lot of soldering you'll need one. But if you're only doing this to fix an 800xl and desolder 8 chips then I can't justify dropping that much cash for a small job like that. Get yourself a Goot desoldering pump, they're around $14 USD,practise on a junk PCB board. You might have a tough time removing the remaining solder on some chips. Remember that some pins will have excess solder on the parts side, solder often pools up through the plate through hole in manufacturing during the soldering process. Also a good habit to get into. Add solder to pins before trying to desolder. I find that it's easier to reflow / add some solder to stubborn pins before attempting to remove it with a pump otherwise there's a chance of only removing some of the solder. I kinda do the same thing now with my desoldering gun by tinning the tip with solder. The idea behind this is to minimise exposing the pads to excess heat which can screw a good board. Atari PCBs are good quality and can take some of that abuse but an arcade board won't stand up to the same abuse.
-
Also look into SIO2PC from Lotharek. I think this is much more convenient , cheaper and more flexible. See this thread for details http://atariage.com/forums/topic/258937-Atari-800XL---where-to-start-and-what-to-get
-
I never liked the original arcade, I preferred Galaga. But this a good reason for me to give it another chance and check it out on the Atari. Great work.
-
You need a good,clean tip and a temperature controlled soldering iron is ideal for this stuff. Years of soldering taught me not to use bad quality equipment because then I risk doing damage. Also make sure your tip is tinned with solder before you apply it to anything. Wick works well but its a slow process, I used a Goot desoldering pump for removing chips until I got a proper de-soldering gun, it's fast and easy. Also important to make sure the pin isn't connected with a tiny bit of solder when you attempt to pull the chips out or you risk ripping up traces and the plate through-holes with it.
-
65xe repair and troubleshooting advice
shoestring replied to shoestring's topic in Atari 8-Bit Computers
Thanks for your help guys. I'll have it sorted but I may need @tf_hh one of your crystals [emoji56] -
65xe repair and troubleshooting advice
shoestring replied to shoestring's topic in Atari 8-Bit Computers
Thanks for letting me know, would have never guessed. That might explain not being able to get the computer to boot when I had half a chance. With the PLD reprogrammed and installed nothing happens as I suspected. No consistent video sync or timing signals. Sometimes it will splutter video as I see it on the screen for second or two then it will stop. There are a couple FREDDIE chips floating around, I'll order one and let you know how I go. I looked at Best Electronics but he has a min order of $50 and I don't need that much stuff. -
65xe repair and troubleshooting advice
shoestring replied to shoestring's topic in Atari 8-Bit Computers
The MMU is fine, I replaced the original chip with a gal16v8 because it failed. Tested the PLD in a 600xl so I know the one in there now is good -
65xe repair and troubleshooting advice
shoestring replied to shoestring's topic in Atari 8-Bit Computers
Yes I have several FOX 14.31818 crystals but aren't those for NTSC? I tried a new one and the signal is very weak on the crystal itself and non existent everywhere else, so obviously the computer never starts. I guess FREDDIE is dead. -
65xe repair and troubleshooting advice
shoestring replied to shoestring's topic in Atari 8-Bit Computers
Thanks for that. I'll take a look. FREDDIE definitely has an issue though, I forgot to mention that at times activity was nil on the said lines, nil video sync and measuring the Y1 crystal directly revealed a very weak sine signal ( 2.5v max ) in that instance. Now FREDDIE is completely dead and I just managed to accidentally snap a leg off the Y1. So I'm up for another ( c070034 ) to go with the new FREDDIE chip.. I have a spare from a PAL Apple //e but I think the frequency is 14.25mhz and is a little off. -
65xe repair and troubleshooting advice
shoestring replied to shoestring's topic in Atari 8-Bit Computers
So I followed your tips and it seems I'm getting the right signals with my scope. See attached photos. I also followed the troubleshooting guide from the 130xe service manuals. Microprocessor operation and Clock and dividers. I couldn't find any issues. I'm going to remove these sockets again to see if I've gauged any traces or damaged any plate through-holes. CPU clock Phi0 - pin 37 CPU sync - pin 7 Pin 37 - FREDDIE Pin 35 - CAS & RAS -
Try a "switching adapter" solution. Salvage the 7 pin din DC plug from your power supply ( then chuck the ingot in the bin ) and use a 5v supply from a router or USB hub, splice the two wires and solder them to the end of your lead of your salvaged DC plug. You just have to be careful with the polarity if you do this yourself ( easy to screw up ).
-
7v is not normal at all. Those power supplies are known to fail with over voltage and will damage your computer. You've just fried your DRAMs. Who told you 7v was normal ?
-
Keyboard was the only way I knew how to play those games because in high school, there weren't any joysticks however, I do recall playing Choplifter on a joystick in 3rd or 4th grade. Most home systems with a standard Atari joystick port only had 1 fire button which made control difficult especially for arcade conversions. It's ironic that the C64 was used mostly for games whilst the Apple II was considered the more serious, educational machine and had a joystick with a second button. Usually space was often employed as an alternative means for a second button. Some programmers came up with an alternative control system on the standard joystick which either worked really well or not at all.
-
Dual Pokey... so much more could be done.
shoestring replied to Bryan's topic in Atari 8-Bit Computers
You would definitely need another CPU. Most arcades had at least a second CPU for sound. With just a single CPU and an extra POKEY you're not going to have enough cycles left for anything useful. -
Karateka is designed to play on keyboard. In fact I'm not even sure you can even play it with a joystick on the Apple II. Other games I remember playing on a keyboard. Wavy Navy, Moon Patrol, Carmen Sandiego, Swashbuckler, David's Midnight Magic, Dig Dug, Hacker, Aztec.
-
I did this yesterday to my 600xl. Very simple compared to other methods I've seen. 3 wires and bend up some pins. Looks very clean. http://www.mathyvannisselroy.nl/xl600k64.htm @greblus I have the same TMS DRAM chips. I think it's normal. My Apple //e does the same thing and needs at least 15-30s.
-
65xe repair and troubleshooting advice
shoestring replied to shoestring's topic in Atari 8-Bit Computers
Interesting weekend so far. So I socketed all the chips in the 65XE and did a little troubleshooting. ( By the way this is a PAL System ) Here's what I found. Custom chips & roms tested by substitution in known working machine. ( A 600xl ) 7400/4000 series chips all tested good. Basic and OS rom tested good ANTIC: CO21698 Tested good GTIA: CO14889 Tested good POKEY: Good too PIA/6520: Also good The new 2x4464s: No problems 6502 tested bad in the 600xl, brain farts an executes random addresses MMU tested bad ( red screen ) ( I have some spare GAL16V8s to fix this ) With the good MMU & CPU installed in the 65xe from the 600xl still doesn't fix it. So that obviously isn't the only thing wrong with it I haven't trouble shooted FREDDY with the scope just yet, but I suspect it's dead. We will see. My 600xl has developed a problem whilst using it as a donor. Keys 6,7,Y,U & N aren't working now. Edit: KB fixed. Bent pin on the 4051 mux will do that -
65xe repair and troubleshooting advice
shoestring replied to shoestring's topic in Atari 8-Bit Computers
Thanks Kyle, I'll keep that in mind as well Pictures of the two power supplies from the auction.
