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Xevious70

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    Culver City, CA
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    Grey days, bourbon, gin, whiskey, Belgian ales, paramecia, random thrift store and curb finds, spam musubi, '50s–'80s obscura, dark chocolate... in no particular order.
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  1. Hmm... ok, count me as one of the kids who didn't know about, or much less have, that "Oral Fantasies" disk. I got an Atari 800XL in 1984 as part of my 8th grade graduation gift. A co-worker of my mom's was able to set me up with a bunch of "cracked" computer games on disk, which was cool, but aside from that, I didn't know anyone else who had an Atari 800XL aside from a good friend of mine, and we weren't hip enough to know how to connect to and navigate BBSs for other hookups. So make that two of us. So yeah, I looked it up, and dang, that must've been scandalous back then. What the heck is that program? Is it just a slideshow of images?
  2. Yeah I found that a little odd.. yet another marketing issue they've gotta address. I just saw a clip of Yars Return on YouTube taken from the Flashback 6 console. Looks awesome.
  3. Wow, what a difference. I can imagine someone bursting through the door of their art dept. and saying "Guys, we have to change all of this. I was reading AtariAge forums and..." haha well you know the rest. This thread has become a total whirlwind for me, but I'll still hang in there. Err... I do know a couple things I'm gonna ask Santa for this year, though. ?
  4. Wow, thanks for this all this information and discussion. I hopped onto this thread simply inquiring about these games, and had no idea how deep it would get. I mean, it's like Mariana Trench deep when I was expecting the depth of a plastic kiddy pool.
  5. Awesome—the one on Pico just East of Bundy! I know this thread is old, but after seeing it I just had to chime in. So here goes. After seeing Fred Rated's commercials on heavy rotation in 1982, my dad decided to check it out for some home electronics, namely VCRs and VCR camera bundles. He was psyched at not only watching movies but making them as well. So of course I tagged along, the first chance I got. Of course I was totally sprung on Atari and arcade games at the time, but had heard that there was a new console coming out that was going to blow Atari out of the water—Colecovision. It was a buzz amongst my friends in junior high but none of us had seen it in the flesh. Luck would have it that the day we walked in to the Federated Group, they had one on display, right in the front. Hooked up to a TV and everything, ready to play. My jaw dropped as I saw the demo mode of Donkey Kong right there on the screen—I mean, it was a huge deal 'coz for the first time ever, I was seeing an exact replication of an arcade classic on a home console. Sound, graphics, and everything. Holy shit. That's when I knew that Atari was gonna die. I still loved it to death (and still do to this day), but it just couldn't compete with Colecovision. Needless to say, I sat there and played Donkey Kong forever while my dad shopped. He could've just left me there and I wouldn't have even known. It was so bizarre to witness an arcade game come to life in a retail store, with endless lives and no quarters needed. I was completely entranced. On a later visit not long after, I went towards the rear of the store where the computers were, and on its own little podium sat something I'd never seen before—Vectrex. It was really low-key and nobody else noticed it, so I gave it a shot. The minimal vector graphics glowed on the screen as I played Star Castle, Scramble and Armor Attack, discovering that each one had its own custom overlay I had to attach to the screen. It was weird how the overlays would add a dimension of color to the graphics; I found myself constantly peeling it off and reapplying to see the difference. Once again, 12-yr.-old me was completely glued to the screen, especially with nobody else around. Where's dad? What dad? I felt like I was there for a couple of hours at least. Vectrex was a trip. The playability and small, portable design of the system was awesome, but I kinda found myself yearning for colored pixels and graphics rather than the vector graphics it boasted. Either way, it was cool. Flash forward to about 2004, when a co-worker and I were talking about video games (we're the same age, roughly). He told me his mom had given him a Vectrex system back in the day and he still had it at his mom's house in the attic. "You can have it if you want, I'm not doing anything with it." Good lords. I jumped at the proposition and he kept saying he'd get it, but then time passed and he ended up moving to the midwest and blah blah blah [groan] ...ugh. I hate knowing that it's probably still there, just gathering dust.
  6. Agreed 1000%. The mating of that original box with the crappy rendering of the console and joystick really sunk the ship for me.
  7. Aaah. The plot thickens. What if it's one of those hidden message things, like finger-crossing? As if to say that the designer "does not mean what he/she is saying or is being compelled to act/design through coercion" ...? [dun dun duuuunnn]
  8. Ouch... what a train wreck! Style Guide, anyone?? Geez. Yeah, I didn't catch that on the isometric renders, but now that I see them straight on, it looks really bad. And you're right, that's just the front of the boxes. Yikes. It reminds me of those total bootleg jobs where they get aaalmost everything right, but then overlook small details that eventually give them away. And $150 for these boxes? Oof.
  9. Hmm. I also noticed that Saboteur is the only box that doesn't have Video Computer System under the Atari logo on the front. Then again, it's just a 3D render, and perhaps just another inconsistency that fell through the cracks. It gets worse and worse as we go along...
  10. The actual box renders and light fx/shading don't look half bad, but dang. Whoever was watching the render should've caught that before sending it out. Seems more like a QC error, or perhaps it got rushed through eval/approvals and just got posted. D'oh! Who knows. [shrug]
  11. Ugh, indeed. This photo, especially... that was just wrong for them to put an actual classic box photo (with patina, even) alongside some crappy 3D renders. C'mon. Dood. They couldn't even render the VCS console nicely. wtf.
  12. Aw man. See, now I'm glad I came here first before doing that impulse buy. Geez.
  13. Dood. That's sooo bad for marketing. How the heck did they let that pass? Looks like a botched panel placement in the 3D box render. Ugh. That's some sketchy shit.
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