PiXL
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Everything posted by PiXL
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Carrot Kingdom™ - Work in Progress 32K! - New Demo 10-16-2017
PiXL replied to Jinroh's topic in Atari 2600 Programming
No problem Jinroh! I really enjoy spriting. ^^ -
Carrot Kingdom™ - Work in Progress 32K! - New Demo 10-16-2017
PiXL replied to Jinroh's topic in Atari 2600 Programming
That's really awesome! I started learning ASM a week ago but now I'm stuck in one part of a tutorial; I can't seem grasp playfields. Anyways, um... is it alright to add you as a friend? -
Carrot Kingdom™ - Work in Progress 32K! - New Demo 10-16-2017
PiXL replied to Jinroh's topic in Atari 2600 Programming
Will there be a bit of a story to this game? As for carrots being cute? That's debatable! I think berries are cuter! Haha! Another question, which language have you been using for programming this? -
Carrot Kingdom™ - Work in Progress 32K! - New Demo 10-16-2017
PiXL replied to Jinroh's topic in Atari 2600 Programming
I just stumbled onto this and it looks great! Really love the giant cat boss! I have one question though; why carrots? -
"Insert name of game" OST, Anamanaguchi, Galneryus, etc.
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Coleco Chameleon .... hardware speculations?
PiXL replied to phoenixdownita's topic in Modern Console Discussion
Ah, so they haven't launched a Kickstarter yet. I did some more searching and many speculate that this could be a potential scam. What are your thoughts on that? -
Coleco Chameleon .... hardware speculations?
PiXL replied to phoenixdownita's topic in Modern Console Discussion
What do you mean? Does my post comes off as sarcastic? -
Coleco Chameleon .... hardware speculations?
PiXL replied to phoenixdownita's topic in Modern Console Discussion
Nope, I only heard from friends but never bothered to point out the details. Anyways, thanks for some of the information, I managed to find a video on Youtube that showed them playing a SNES game on it. However, there's one thing I wonder. NES, SNES etc. game cartridges can get pretty expensive nowadays (depending on the game, obviously) and since we already have emulators and ROMs to play hard to find or exclusive to Japan titles for free, why bother buying this console? Or does this come with extras? -
Coleco Chameleon .... hardware speculations?
PiXL replied to phoenixdownita's topic in Modern Console Discussion
Does the Coleco Chameleon have a working prototype and footage? -
Sorry for the double post but I thought of posting this little bit of info if anyone else runs into the same issue. I managed to find the missing files on http://khryssun.free.fr/programming_code.htmland copy them into my DASM folder. The tutorial's code seems to work properly now.
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Ah! So that's what it meant! Silly me! Indeed the files seem to be missing. I'll keep you updated EDIT: I forgot to specify that the DASM I downloaded came from https://sourceforge.net/projects/dasm-dillon/It only came with dasm.Darwin.x86, dasm.exe and dasm.Linux.x86. I can't seem to find the dasm repository on SourceForge
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Greetings, I am new to the Atari 2600 and Assembly. I have been following this awesome tutorial but I came across an issue from using this tutorial's code and I am not sure how to fix it. I get this: START OF PASS: 1 Warning: Unable to open 'vcs.h' Warning: Unable to open 'macro.h' ---------------------------------------------------------------------- SEGMENT NAME INIT PC INIT RPC FINAL PC FINAL RPC f000 f000 INITIAL CODE SEGMENT 0000 ???? 0000 ???? ---------------------------------------------------------------------- 458 references to unknown symbols. 458 events requiring another assembler pass. - Expression in mnemonic not resolved. --- Unresolved Symbol List COLUBK 0000 ???? (R ) VBLANK 0000 ???? (R ) VSYNC 0000 ???? (R ) WSYNC 0000 ???? (R ) --- 4 Unresolved Symbols START OF PASS: 2 Warning: Unable to open 'vcs.h' Warning: Unable to open 'macro.h' ---------------------------------------------------------------------- SEGMENT NAME INIT PC INIT RPC FINAL PC FINAL RPC f000 f000 INITIAL CODE SEGMENT 0000 ???? 0000 ???? ---------------------------------------------------------------------- 458 references to unknown symbols. 458 events requiring another assembler pass. - Expression in mnemonic not resolved. --- Unresolved Symbol List COLUBK 0000 ???? (R ) VBLANK 0000 ???? (R ) VSYNC 0000 ???? (R ) WSYNC 0000 ???? (R ) --- 4 Unresolved Symbols --- Unresolved Symbol List COLUBK 0000 ???? (R ) VBLANK 0000 ???? (R ) VSYNC 0000 ???? (R ) WSYNC 0000 ???? (R ) --- 4 Unresolved Symbols Fatal assembly error: Source is not resolvable. Can anyone point me in the right direction?
