PiXL
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Posts posted by PiXL
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That's really awesome! I started learning ASM a week ago but now I'm stuck in one part of a tutorial; I can't seem grasp playfields.
Anyways, um... is it alright to add you as a friend?
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Will there be a bit of a story to this game? As for carrots being cute? That's debatable! I think berries are cuter! Haha!
Another question, which language have you been using for programming this?
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I just stumbled onto this and it looks great! Really love the giant cat boss! I have one question though; why carrots?
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"Insert name of game" OST, Anamanaguchi, Galneryus, etc.
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Good question!

Wait for the Kickstarter to show up, read it carefully, and decide if this is worthwhile to you. Be wary of "giving" money to someone based on a dream (do research here on AA and elsewhere). Personally, based on the history of this non-product and the people involved, I won't participate in this particular Kickstarter, unless the product is 100% completed (it won't be) and ready to ship. If it's ever available sometime later, I'll decide then if it's worth spending money on.
Ah, so they haven't launched a Kickstarter yet. I did some more searching and many speculate that this could be a potential scam. What are your thoughts on that?
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Is my sarcasm sensor broken?
What do you mean? Does my post comes off as sarcastic?
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But haven't you heard? It was featured in engadget and shown at the world-famous new york toy fair.
Currently, it plays SNES roms with a very high level of perfection, and the case is already done--except the power button and that hole in the back.
When the project launches on kickstarter, we'll probably be treated to some full-board shots of a standard dev board. Or if it hasn't arrived in the mail yet, RGB converters with 'FPGA' written on the chips in whiteout. 'see, I told you I had an fpga in there and working--here it is on the table with its light on.'
Nope, I only heard from friends but never bothered to point out the details. Anyways, thanks for some of the information, I managed to find a video on Youtube that showed them playing a SNES game on it. However, there's one thing I wonder. NES, SNES etc. game cartridges can get pretty expensive nowadays (depending on the game, obviously) and since we already have emulators and ROMs to play hard to find or exclusive to Japan titles for free, why bother buying this console? Or does this come with extras?
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Does the Coleco Chameleon have a working prototype and footage?
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Sorry for the double post but I thought of posting this little bit of info if anyone else runs into the same issue.
I managed to find the missing files on http://khryssun.free.fr/programming_code.htmland copy them into my DASM folder. The tutorial's code seems to work properly now.
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These two files (vcs.h and macro.h) are distributed with DASM, and contain code and equates that are needed to get your program working.
Simply put, the assembler can't "see" those files when it's looking for them. Copy them from the DASM directory to the same directory as your source file and this should fix it.
If you don't have them, they should be easy enough to find - try the sourceforge DASM repository, for example.
Essentially it's a path problem - can't find the files as they're not on the search path, or they don't exist. Fix that!
Ah! So that's what it meant! Silly me! Indeed the files seem to be missing.
I'll keep you updated
EDIT: I forgot to specify that the DASM I downloaded came from https://sourceforge.net/projects/dasm-dillon/It only came with dasm.Darwin.x86, dasm.exe and dasm.Linux.x86. I can't seem to find the dasm repository on SourceForge
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Greetings,
I am new to the Atari 2600 and Assembly. I have been following this awesome tutorial but I came across an issue from using this tutorial's code and I am not sure how to fix it.
I get this:
START OF PASS: 1
Warning: Unable to open 'vcs.h'
Warning: Unable to open 'macro.h'
----------------------------------------------------------------------
SEGMENT NAME INIT PC INIT RPC FINAL PC FINAL RPC
f000 f000
INITIAL CODE SEGMENT 0000 ???? 0000 ????
----------------------------------------------------------------------
458 references to unknown symbols.
458 events requiring another assembler pass.
- Expression in mnemonic not resolved.
--- Unresolved Symbol List
COLUBK 0000 ???? (R )
VBLANK 0000 ???? (R )
VSYNC 0000 ???? (R )
WSYNC 0000 ???? (R )
--- 4 Unresolved Symbols
START OF PASS: 2
Warning: Unable to open 'vcs.h'
Warning: Unable to open 'macro.h'
----------------------------------------------------------------------
SEGMENT NAME INIT PC INIT RPC FINAL PC FINAL RPC
f000 f000
INITIAL CODE SEGMENT 0000 ???? 0000 ????
----------------------------------------------------------------------
458 references to unknown symbols.
458 events requiring another assembler pass.
- Expression in mnemonic not resolved.
--- Unresolved Symbol List
COLUBK 0000 ???? (R )
VBLANK 0000 ???? (R )
VSYNC 0000 ???? (R )
WSYNC 0000 ???? (R )
--- 4 Unresolved Symbols
--- Unresolved Symbol List
COLUBK 0000 ???? (R )
VBLANK 0000 ???? (R )
VSYNC 0000 ???? (R )
WSYNC 0000 ???? (R )
--- 4 Unresolved Symbols
Fatal assembly error: Source is not resolvable.
Can anyone point me in the right direction?

Carrot Kingdom™ - Work in Progress 32K! - New Demo 10-16-2017
in Atari 2600 Programming
Posted
No problem Jinroh! I really enjoy spriting. ^^