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About JeffVav

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  1. In all the time we've spent testing our emulation I have two observations about Return of the Jedi that nag at me: 1. Darth Vader is heard saying "leave them to me. I will deal with them myself" and then never does. That's the first and last time you hear from him. 2. The notion of Chewie being attacked by "homing logs" is kind of trippy and suggests that Ewok technology is more advanced than it seems.
  2. The trackpad on PS4 and touch screen on Switch help. Regarding the controller, I know they're taking great care fussing over getting it right, and the prototype I've used felt familiar. The muscle memory kicked in quite naturally.
  3. Didn't he say somewhere upthread that some of the games were being written in Unity? At any rate, Python is a scripting language, not a programming language. Your tools or scripts might use it, but I imagine only if it's part of your own toolchain. Game consoles don't use Java. It's too inefficient runtime. (But oddly C# suffers from many of the same problems, but Unity is built upon it all the same.) I don't have any special insight mind you, aside from other consoles I've coded for. But we've already been told this is not like other consoles, so who knows.
  4. Picturing the TV commercial: "let's compare Amico with other leading consoles" followed by intercuts of family fun in one scene vs. a gamer glumly staring at firmware and patch update progress bars in the other scene.
  5. Please let it be data crystals! We need our Star Trek/Babylon 5 technology now. Seriously though, wild guess: some sort of induction-based media, like a streaming RFID chip.
  6. You know I always thought Apple were spoilsports for not allowing apps that encouraged you to throw your phone so the accelerometers could be used for game play. Maybe one of their pending patents is a throwable controller that boomerangs back to you. That'd be the ultimate Tron controller. p.s. The Tron arcade games were available for the home console on the first generation of Xbox Live Arcade, FWIW.
  7. Good luck with that. I don't strictly know what dark magic AtGames had to engage in to get those games but that aside, Activision just doesn't seem motivated to licence, revive, or even re-publish these properties. As I wrote some time ago in another thread, for reasons I can't fully disclose, I believe they will never licence for a platform they could see themselves publishing on. I suspect AtGames got through because Activision saw the platform as a consumer toy licence not a software publishing licence. i.e. They wouldn't do a Flashback device themselves, so they would be ok licensing in that context. If I'm right, the more you try to persuade them Amico is a viable future platform and not some sort of consumer device that could never be in their wheelhouse, the less likely they'll hand over the licence.
  8. We (Code Mystics) did the emulation. It's our first project with Arcade1Up but we're retro emulation veterans. (Pioneered the genre back in the mid-90s, basically.) We compared side by side with the real deal cabinet to make sure it was accurate. The frame rate only slows down where it's supposed to. (The original Star Wars has a variable frame rate based on how busy the screen is. We matched that. If you don't, the game would play faster than the original.) There's no sound skipping.
  9. Seems to me he's working on his proof right now. His proof (if he's correct) will be when it ships. He's not armchair quarterbacking here or debating hypotheticals. He's very much putting his money where his mouth is, as they say. You've stated your belief. He's stated his. He's now going to take risk to show he's right (or not). You just have to sit back and watch and when the dust settles either say (a) "I told you so", or (b) "I concede."
  10. Mobile casual is a solo experience. There's no successor to the Mario Kart/Party casual experience on mobile. "Family friendly" presumably includes the notion of family. They're more likely to be competing with Clue than Candy Crush.
  11. They've made it fairly clear that this is a family friendly product that has been branded Intellivision rather than an Intellivision product that has been branded family friendly. Their marketing does not appear to be capitalising on the Intellivision brand to sell product so built-in brand recognition is not key to their success. I expect they're leveraging the Intellivision name more to get the press's attention than the consumer's attention, and in that regard it's already working. For the average consumer that they appear to be targeting (which is not merely our retrogaming niche) it sounds like their pitch will be the content rather than the brand. Even to the extent they are leveraging pre-existing game brands, it appears they're going out of their way not to be confused with a mere re-release of retro content. As to the "Ned Flanders" audience you talk of, I think that's overstating it. Seems more like they're going for the Mario Kart/Mario Party crowd, which isn't as prominently served in the Switch era as it was in the Wii days. Regardless, certainly there's more to be gained in carving your own path than being the 4th "me too" in an already homogenised console world. Anyway regardless of how right or wrong my speculation is, having a distinct identity is an absolute necessity if they want to be noticed in the mainstream vs. "the big three" as you call them, and Tommy is evidently working very hard toward that with a clear vision in mind of what that identity is.
  12. Arcade1Up has a licensing guru for this sort of thing. All I know is it's complicated. More complicated than you might imagine. Which is probably why this hasn't really been done before.
  13. Hi Tommy, Funny thing, I see now my words were likely misinterpreted. I wasn't criticising your team. I was calling the phrase "absurd" (as I have every time I hear someone use it over the years). You just happened to be the latest to do so, and so prompted the thought back to mind. By "small" I was just saying that the phrase also never makes sense for a large group, and gave some examples. 20 is not an inconsequential number of people for your context. I was speaking generally. Anyway, bottom line, no slight was intended against your team. I was poking fun at, as I called it, my pet peeve with that phrase.
  14. Hi Tommy, sorry my comment indeed seems to have caused offence. It was a general comment. I've heard this metric used over the years and it amuses me, so I thought I'd comment, but was indeed not singling you out. "Average of 30 years experience" is indeed a much more meaningful metric. Yes I was aware you were talking about your core team and not the whole company. Adding it up loses data at the least. When someone says they have e.g. 80 years combined experience you don't know if they're talking and 10 people with 8 years, 4 people with 20, etc. If I say I ate 50 burgers but don't tell you over what time span, it's not really useful info. No reason for ad hominem attacks though. Regarding building an investable company, again Foundation 9. I was one of the 9 founders the company's name refers to. We raised $150m from Francisco Partners. I helped build Digital Eclipse (#2 guy after Andrew when it was transitioning from Mac company to video game company) and I built and still run Code Mystics for the last 10 years. There are better business people in the industry, no doubt, but I'm doing ok. Regardless, let's not let a whimsical comment distract. I do hope Amico is a success. It's intriguing.
  15. Doesn't the fact that this thread was started nearly 10 years ago tell you all you need to know?
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