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JeffVav

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About JeffVav

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    Chopper Commander

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    Vancouver, BC, Canada

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  1. I've been curious about this one. Other Ocean and the current Digital Eclipse are the same company. (For those not in the loop, it's like saying Disney and Touchstone.) What's the story behind that? A combo of reimaginings and original content from their teams?
  2. It's not a "luck of the draw" thing. A1UP changed their monitors (model and supplier I think) this year. I know we received the upgrades in the middle of developing Star Wars. As I understand it they were making a conscious effort to step up the quality on multiple fronts. So newer games are likely going to be using the higher quality hardware than older ones. One other thing the A1UP cabinets have going for them -- and I realise this isn't necessarily the best forum to appreciate this -- is a low barrier to entry for non-technical people. If you can assemble Ikea furniture, you're basically going to get what you signed up for. The AtGames system looks to serve a different consumer if they want to get the full value out of it... one that's possibly more at ease tinkering with PCs, someone with a little "IT" skill. In the end it's all about what you have taste for. (And lest people think I'm choosing sides, we also did the Fix It Felix game they've included in the AtGames unit.)
  3. I hope people don't take this the wrong way, but I had an Atari 2600 not Intellivision growing up, and Microsurgeon was the one game that I'd see ads for that made me sad about that.
  4. FYI it's something we've encountered with several products over the years. (At least 3 that I can think of off the top of my head.) I can't get into specifics, but... While it's true that the licensee can't use the code autonomously if the IP is embedded, the IP owner doesn't necessarily have autonomous right to the code either. The analogy I use is that if I draw a picture of Superman, I can't sell it, but DC doesn't own it either. Now of course DC and I might strike a deal, but it depends on the details of the terms. Maybe it wasn't Intellivision's experience, but there have indeed been a number of cases where a licensor that wasn't savvy didn't acquire unfettered title to the code. And, as a result, 3rd Party reissues of the game were encumbered by having to now licence the IP from one company and the code from another. if you take a look at Bandai-Namco's lawsuit filing against AtGames, they say as much on the NES version of Pac-Man appearing in the Blast product. They reference the games containing "third party developer copyrights" (developer copyright of the NES code, independent of Bandai-Namco's title).
  5. In a pinch you can break your joystick open and press up, up+down, down, nothing rapidly in sequence to spin one way, or reverse the sequence to spin the other. (You need to break the joystick so you can press up and down at the same time.) (Not being serious obviously but this is technically true all the same.)
  6. Ha, indeed. No I was just agreeing with you basically. I too found it an odd concern and only quoted you to add a thought to yours. It wasn't meant to challenge what you wrote.
  7. Seems to me that the brand owner gets to decide how the brand name is used, right? If the third Xbox can be called the Xbox One, saying Amico is also an Intellivision doesn't seem like a stretch.
  8. To be fair, boot times are a pain on many platforms, especially if you're then faced with update patches. My Atari 2600 booted instantly. No logos even. My TRS-80 went from off to DOS command prompt in less than 10 seconds.
  9. I know it's not a classic system but we did an official licensed emulation of Tron on Xbox Live Arcade back in the Backbone Entertainment days.
  10. ???? The arcade game does flash when you get hit. It's a thing that MAME has never emulated correctly. (It also doesn't do the vector defocus correctly, nor does it implement ROTJ's reverb circuitry.) Here's a video from a genuine sitdown cabinet. It isn't quite as dominant in this one, but it seems variable from machine to machine how intense it was: Edit to add: it may also be that the camera just didn't pick it up as strongly, but nonetheless it is there in the original arcade machine, and you can see it somewhat in the video.
  11. Surely someone who uses the word "grok" can understand that something doesn't have to be traditional to be legitimate?
  12. I don't know of a way to get a perfect score without running to the left. I run right briefly to pick up a treasure on the tail end, then left.
  13. While it's technically true that you'd have a 1ms smaller window, it's practically at the level of sigma noise. Most games evolve their logic once per 60Hz frame interval (i.e. 60FPS). That's 16.7ms between your inputs even being read. 1ms is subframe, specifically 6% of the frame interval. So given a flat random distribution, there's a 94% chance that a 1ms delay will have absolutely no effect whatsoever, let alone a consequential one. In practice there are much more significant contributors to latency than LCDs. For example, because an emulator is effectively reconstructing the CRT response, synthesising it to a frame buffer (typically a back buffer) and then flipping it, you will have at minimum a whole frame's worth of delay (16.7ms) simply because it can't flip the buffer to present it until construction is finished. Worrying about 1ms LCD response in that context is philosophically equivalent to having a Diet Coke with your 2nd slice of cheesecake. Anyway, just try https://humanbenchmark.com/tests/reactiontime for fun and see what having 1ms less time would mean.
  14. Tried the patch for the Atari 80 Games Collection, and it works like a charm. Hangups getting back to the menu from a game stopped completely. I enjoyed looking at what you've worked on, especially loved seeing the fact that you helped work on Dragon's Lair on GBC (one of the most amazing ports to my first [handheld] console) and Phantasy Star Collection on GBA (borrowed a friend's copy of PSC back in the day and got decently far in PS3). Glad to see you continue your great work as part of Code Mystics.

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