Hi Nathan, thanks for the detailed review! We did talk to Albert about use of the scans (about 1/3 of the scans are from AtariAge), and AtariAge was credited in the DS release. The AtariAge credit missing was simply an oversight, but we'll fix that.
FWIW, the box art for the prototypes was intentionally meant to look low-tech, so that there was no mistaking it for a released game.
We also appreciate the feedback on the controls. Touch screens can be tricky. Personally, I liked working with the DS best for controls' sake because we could switch between tactile buttons and the flexibility of touch screen as best suited the game.
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Hi Nathan, thanks for the detailed review! We did talk to Albert about use of the scans (about 1/3 of the scans are from AtariAge), and AtariAge was credited in the DS release. The AtariAge credit missing was simply an oversight, but we'll fix that.
FWIW, the box art for the prototypes was intentionally meant to look low-tech, so that there was no mistaking it for a released game.
We also appreciate the feedback on the controls. Touch screens can be tricky. Personally, I liked working with the DS best for controls' sake because we could switch between tactile buttons and the flexibility of touch screen as best suited the game.