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briwayjones

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Everything posted by briwayjones

  1. Cool write-up. I look forward to more. How does acetone work for cleaning? And would be be willing to list the size/type, and number of each type of caps, and whatever else part wise needed for reconditioning a 2600?
  2. Just tried it. Muting does eliminate the popping.
  3. Nope, doesn't make a difference. And this isn't popping during the playing of a game. The game sound is fine. This is popping when doing anything with the program itself. Moving the program window, accessing the menu etcetera. Whether a ROM is loaded or not.
  4. I'll add to this. Here is a page that tells you how to modify Sega pads and joysticks. http://www.instructables.com/id/Retro-Atari-7800-Mod-Sega-Master-System-controlle/?ALLSTEPS
  5. Here is something I stumbled upon. http://www.technologizer.com/tag/atari/
  6. Yeah, it wouldn't be the first time I've gotten confused about something I'm trying to remember. That is my new mission in life. To find a promotional sixer.
  7. You sure about that? The first 2600 I had was a promotional set. (wish I never got rid of it ) I'm fairly certain it was a sixer. Although I had a few 2600s over the years so I won't totally swear by that. Edit: I dunno, I'm confused. Everything I can find says the promotional ones were four switches. I'm almost positive the first 2600 I had, which was the promotional one was a six switcher. Because I remember noting that the ones I got after that only had four switches and the difficulty switches were on the back. And I remember thinking that those four switch ones weren't as cool as my original one. Where's that time machine?
  8. What would people consider a decent price for your run-of-the-mill 2600 game each, cartridge only?
  9. You can a lot of times snag free bookshelves, entertainment centers ect., in the free section on Craigslist. Even real wood furniture sometimes.
  10. Thanks OldSchool! Didn't even think of looking for a video of it.
  11. Is there a work around for the player only being able to have one missile on the screen at a time? To me that is the first thing you would have to solve, having multiple missiles on the screen at once. And I'm not sure that the 2600 truly has the horsepower to keep up with the speed of Galaga.
  12. The Star Trek game is for the 2600? What is the game play like for that game? What do you do?
  13. It's v1.3 which I believe is the latest? Windows 7, Realtek ALC889A I went to check the sound and realized I just had generic windows drivers installed for the sound. I updated to the latest official drivers but it didn't make any difference.
  14. Does anybody else get a terrible popping noise when using the Prosystem emulator? It will pop whenever I click on the window to drag it or click on the menu.
  15. Oh wow, thanks Rev. I didn't look at it close enough, obviously.
  16. Yup, been using the adventurer example. It definitely helps. As far as I can tell the plotsprite is correct. If I switch the p0y to p0x then it moves down like it's supposed to. Of course that's the y axis not the x. This is what I have. set tv ntsc dim p0y=a dim p0x=b p0y=40 p0x=40 incgraphic gfx/ostrich_down.png incgraphic gfx/ostrich_up.png incgraphic gfx/ostrich_left.png incgraphic gfx/ostrich_right.png P0C1=$03 P0C2=$f3 P0C3=$f8 BACKGRND=$00 plotsprite ostrich_right 0 40 40 gameloop if joy0down then p0y=p0y+1:goto doneostrichmove goto gameloop doneostrichmove clearscreen plotsprite ostrich_right 0 p0y p0x restorescreen goto gameloop
  17. This may be a dumb question, and knowing me I'm missing something completely obvious, but is the 7800 x/y screen axis opposite of the normal y being vertical and x being horizontal? I have a problem where when moving my character the y variables are moving the character horizontally. I have the y variables setup on the joy0down command, but when I press down in the emulator it moves it horizontal. I've tried two different emulators and they are button mapped correctly.
  18. I'm going to dig this thread up. I got so tired trying to get different MAMEs to work for the 7800 I followed this thread's directions. I'm trying to set this up so that I can just double-click a 7800 ROM file and run it in MAME. It makes it easier for when you're testing ROMS you're programming. You can just re-compile a program, and then double-click on the file to run and test it. So far I haven't had any luck getting MAME to work this way. I would think it should be easily possible?
  19. You mean like the power button and the other main buttons? If I remember correctly you just take the cover off and there is a ear tab on each side of the button that you release and then slide the button out.
  20. Can I move into your game room? I love those shelves that are dedicated Star Wars scenes. Good idea!
  21. Same with me. I don't think I knew Atari had made any computers until the late 90s when the internet came around. For that fact I didn't hardly even know they made the 5200 and 7800. I knew about the 5200 in the late 80s or early 90s but that was only because my cousin had one. But I don't think I knew about the 7800 until later. Maybe also not until the internet came around. I guess that goes to show you that Atari marketing really was sub-par.
  22. This idea just somehow popped into my head. I don't know how people would like this as a contest but I thought I would throw it out there. It would probably work for just about any of the systems too. For an example of the contest I'll use the 7800. Everybody would start with a simple program/game/piece of code such as the "Adventurer" sample that's included with the 7800 basic package, then have X amount of time, like a week or something to put your flavor on it and turn it into the best game you can in that amount of time. Then the submissions would be judged somehow. I don't know if that is a good idea or not. What do others think?
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