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lukeofsoul

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About lukeofsoul

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  1. You may need to convert the game genie codes to raw format... try http://www.d.umn.edu/~bold0070/projects/game_genie_codes/javascript_game_genie_encoders-decoders.html
  2. Yeah. There are a couple options. The easiest is to use the Retron5 codes which are in English already. Just follow the guide from the original post (quoted below). If you want to use cheats for games not included in Retron5 cheat files or you want to put the time in you can modify the Japanese retro freak cheats you can but be prepared to be frustrated. There is no way to translate the entire xml without messing up the formatting and breaking it. Instead you need to translate it line by line. I'll walk you through the process below: Open the xml (I use notepad++) To get better xml formatting you'll need to grab the XML Tools plugin. In Notepad++ on the menu click Plugins > Plugin Manager > Show Plugin Manager > Check XML Tools > Click Install Next open then XML in Notepad++ for my example I'm opening fc.xml You'll see the games listed (in Japanese). Example below. <game title="アーバンチャンピオン"> <version CRC="656D4265" codeCount="1" title="(Japan)"> <cheat format="Raw" hacker="cyber" name="1P スタミナMAX">00C9:09,00CA:99</cheat> </version> Since Japanese games often use completely different titles from their English counterparts I find it easiest to identify a game by the CRC. You can do a google search for this games CRC (656D4265) and see that it belongs to Urban Champions So in our example changing the Japanese text in quotes found after <game title= to Urban Champions will just display the game title in the RFs cheat menu in English. Next you need to change the Japanese text for each cheat. In our example, the game only has one cheat code to translate. Google Translate should give you an idea of what it should do. In our example you'll find the Japanese text says "Stamina" so in context of the code 1P Stamina MAX You're translated code should read as follows: <game title="Urban Champions"> <version CRC="656D4265" codeCount="1" title="(Japan)"> <cheat format="Raw" hacker="cyber" name="1P Stamina MAX">00C9:09,00CA:99</cheat> </version> That's pretty much it. You'll need to do this for every game/cheat that you'd like to use Likewise you can add or remove cheats by editing the xml file but you'll need to maintain the codeCount and pay attention to the cheat format. I've had limited success with this. Sometimes it just doesn't work. Remember that you are editing codes for Japanese game roms and not north amerian ones. The CRC will be different for different regions/releases. The rom CRC must match the cheat files CRC. You can always change it but that's just more work when the Retro5 cheat file works for most NA titles with little work. Generally just translating titles and text to english has worked fine.
  3. How to get 8Bitdo SFC30 to flip FDS side Open the Controller Menu Open Button Mapping System Playing should be set to NES/Famicom (this defaults to SNES when using that system's controller port) Controller Used should be SNES Go back to Controller Menu Open Hotkey Configuration FDS switch should be the bottom setting Suggestion: If you're using a SNES style controller you can take advantage of those extra buttons. You can use L and R buttons in addition to the regular face buttons to avoid complicated button combos. I would also avoid using START button in combos since holding it for a few seconds turns off 8bitdo's wireless controllers (oops!) Play Sega SG1000 ROMs without Gear Converter The latest firmware update from Cyber Gadget enables support for the much-delayed-but-finally-here Gear Converter. It also enables ROM support for Sega's SG1000 system even without the new piece of hardware as an previously predicted. So if you don't want to try to find SG1000 cards out in the wild and don't mind emulation follow these super easy steps after updating your firmware to 2.0: Step 1: Obtain SG1000 ROMs. Google is your friend here. Make sure they are unzipped and have the extension .sg Step 2: SG1000 roms can be placed in the same folder as Sega Master System and Game Gear roms. My folder structure is set up as <SDCARDroot><RetroFreak><Games><SMSGGSG>*examplegamerom.sg All Sega Master System (Mark III), Game Gear and SG1000 roms show up under the same game icon once the RetroFreak is booted. This is the bottom-left icon of the micro SD game selection menu with GG, SG, MKIII listed. I'll peak into the actual firmware files later to see if anything else interesting is hidden in there.
  4. Fat 32 I bought this one http://www.amazon.com/SanDisk-microSDHC-Standard-Packaging-SDSQUNC-032G-GN6MA/dp/B010Q57T02/ref=as_li_ss_tl?ie=UTF8&linkCode=ll1&tag=atariage&linkId=f6b1bfa4a6378f8c3afb5afd931aea40 Works fine for me.
  5. Apologies for the double-post but just wanted to confirm that GBA cheat file referenced in the original post does work. If you have trouble getting cheats to show up for a specific game you may need to manually edit the XML file or at the very least make sure the CRC of your rom is the same as the one listed in the cheat database. I may do a quick guide on this at a later date
  6. Also for now, SG-1000 support doesn't seem to be in the firmware currently. Comparing source code of Retro Freak http://www.cybergadget.co.jp/support/retrofreak/agreement/software.html to that of the open source Genesis emulator they used, Genesis Plus GX, shows that that its not implemented. You can do this yourself using Notepad++ with Compare plugin. Another clue is found in the genesis-engine.cpp t_romInfo *GenesisEngine::loadRomFile(const char *file, t_systemRegion systemRegion) { int systemType; if(!strcasecmp(&file[strlen(file)-4], ".SMS")) systemType = SYSTEM_PBC; else if(!strcasecmp(&file[strlen(file)-3], ".GG")) systemType = SYSTEM_GAMEGEAR; else systemType = SYSTEM_GENESIS; LOGI("loadRomFile file: %s, system: %d\n", file, systemType); return loadRomCommon((void *)file, 0, systemRegion, systemType); } Basically its looking for the file extension .sms which launches Master System, if its not .sms it checks to see if its .gg in which case it launches it as a Game Gear game and finally if its neither .sms or .gg it launches it as a genesis game. This explains why some users are reporting that genesis games can be named various extensions such as .md instead of the recommended .bin Further research shows that some games have specific instructions that may require specific extensions. Other games may have specific fixes or incompatibilities that they've tried to correct such as forcing 3 button controls for games that do not function with 6 button controllers such as Decap Attack and others. Just found that interesting. It does appear that a firmware update is coming in the future to add SG-1000 support and I expect these files to change at that point. According to their webpage advertising the future release of the Gear Converter which plugs into the genesis slot and adds Game Gear carts, Sega Mark III (cartridge and My Card) and finally SG1000 games, they go on to say in the fine print that a micro sd (sold separately) is required for a mandatory update that will be released at the time of the device's release. So my bet is that that update will enable the rom extension .sg for everyone regardless of if they have the Gear Converter ($60) That said, I could be way off base. Related note: Sega CD and PC Engine CD / TurboGrafx CD are also disabled in firmware. For Sega CD Retro Freak has removed the folder "cd_hw" leaving just "cart_hw" within the "core" folder. For PCE CD / TGCD Retro Freak has removed even more from the Mednafen source including multiple folders referencing the cd capability. I wouldn't hold your breath on these systems. Of course, if someone were to come up with an alternate firmware that re-enabled these systems they would theoretically work. You could even add other systems that use libretro cores. You'd have to break open the legit update file and insert additional instructions while still maintaining your systems unique identifier to initiate the upgrade and backup that identifier for future use... but that's all above my pay grade and wouldn't necessarily be a "simple" guide.
  7. I realize most of this info is available from various sources (including these forums). I just wanted to put all the info in one spot with simple step-by-step instructions. Hopefully, this process will make it easier for those attempting them in the future. How to get Famicom Disk System (FDS) working The Famicom Disk System is a Japan only addon system for the Japanese Famicom. It requires a BIOS to run but is fairly simple to add compatibility to the Retro Freak and have one more system emulated. I have not been able to get actual FDS connected and working to a Retro Freak so no ROM dumping and no save game transfers. Emulation works fine though. Step 1: Obtain Famicom Disk System BIOS. Just google it. Make sure it is named "disksys.rom" and not in a zip file. You may need to rename the BIOS. Some people have had to capitalize it other systems seem to prefer lowercase. "DISKSYS.ROM" worked fine for me. If capital letters don't work try lower-case. Step 2: Create a folder on micro-SD card called "BIOS" and place disksys.rom in that folder. The folder structure should look like: <SDCARDroot><RetroFreak><BIOS>disksys.rom Step 3: Obtain FDS roms. Google is your friend here. Make sure they are unzipped and have the extension .fds Step 4: FDS roms can be placed in the same folder as NES/Famicom roms. My folder structure is set up as <SDCARDroot><RetroFreak><Games><NES>*examplegamerom.fds FDS games will show up in the Famicom [FC] "folder" on the Retro Freak but in the actual games list will have the prefix [FDS] instead of [FC]. Just select your FDS game and launch it as normal. If you need to flip the side of the disk (most games require this) the default is Option+Start using the Retro Freak controller. Or you can set it to whatever you'd like with Hotkey Configuration. Need suggestions of what to play? Try these: Bio Miracle Bokutte Upa, Esper Dream, Super Mario Bros. 2 (J), Yume Kojo: Doki Doki Panic, Meikyuu Jiin Dababa, Ai Senshi Nicol, Arumana No Kiseki How to get English language cheats Cheats are available for the Retro Freak but are in Japanese. For those unfamiliar with the language this can be a problem. Luckily the Retron5 uses the same basic cheat file structure. Step 1: Download the Retron5 cheat file from Retron 5 site http://www.retron5.in/downloads/RetronCheats-v1.2.zip Step 2: Open the zip file and extract the folder "Cheats" located in the Retron folder Step 3: Open the Cheats folder and rename the XML files as follows (codes-gba.xml doesn't need to change): codes-gameboy.xml ---> codes-gb.xml codes-genesis.xml -----> codes-md.xml codes-nes.xml ----------> codes-fc.xml codes-sms.xml ---------> codes-mk3.xml codes-snes.xml --------> codes-sfc.xml PC Engine cheats are not included in the Retron 5 since it does not support that system. You can put the Japanese Retro Freak cheats in there if you'd like. But you results may vary unless you're playing Japanese games and understand Japanese to select the correct cheats. If you don't want to mess with Japanese or just don't care about PCE you can skip to Step 6. Step 4 (optional): Download Retro Freak cheat file from http://www.cybergadget.co.jp/assets/files/download/retrofreak_code.zip Step 5 (optional): Open the zip file and open the "cheats" folder. Extract codes-pce.xml and put in your customized cheats folder. Step 6: Place your custom cheats folder on your micro-SD using the following folder structure: <SDCARDroot><RetroFreak><cheats> Note: I haven't personally tested the GBA cheats to be compatible with the Retro Freak. I will when I'm back home and edit this post. More Retro Freaks guides coming...
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