The problem is this is how a lot of project creators view crowdfunding. Did you manage to hit your goal? Well done! But that's not the end of the story - you still have to deliver a product even if you are securely funded for it's development. This is where Crowdfunding starts going south for a lot of projects.
A lot of people call Ouya a "success" and that's reasonably true of the KS which did STUNNINGLY well for a mini-box with already aged android architecture even at the KS start. But it really cannot be called a success by any measure as an actual platform. Sadly a lot of the details of how hard they failed has gone largely un-noticed, Games press turned a blind eye when things at Ouya started going south bar a few things.
They did produce the system, but messed terribly with backers, sending them early systems with wifi issues and dodgy controllers, some waiting almost a year past the point they started shipping consoles, missing controllers in orders ect. But that's only the beginning of the problems.
At launch the dev environment was insecure, they couldn't attract many indies who could actually make *good* games (mostly lazy halfhearted efforts with exception to Towerfall) , when they attempted to attract indies with their "free the games" promo, they actually managed to scare most of them off with the terms and conditions (which required being successfully funded to $250,000 before they would chip in). They had also scared off the bigger fish by taking a "we're for the indies and those other guys are like, THE MAN, bringing us down!" stance.
Ironically the few people who went for it actually scammed their own KS projects, with suspect large amounts pumped in by fake accounts. Ouya was forced to split the payout for "free the game" projects in order to maybe ensure an actual game was developed, rather than people running off with $$.
By that point, interest in Ouya had dried up, people who already owned the system (mostly just as a nice emu/media stream box) already had one, and everyone else got bored and forgot it existed. So the money dried up and they ended up selling the business to Razer. Who also quickly found out that they had inherited debts to devs and angry backers who never got a system.