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RainbowCemetery

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Posts posted by RainbowCemetery


  1. 6 hours ago, JBerel said:

    That actually gives me a good idea for a game. A pigeon walks around inside or outside a multi story building and has to "pump" some contraptions with his beak (water pumps, levers, ropes, pulleys, window cleaner rigs etc.) so he can clear his path or get some kind of Rube Goldberg contraption going to ultimately get to the roof to fly away. All the while he can "dump" on maintenance (fauxtari) staff, cats etc. trying to catch him, or "dump" on the floor to make them slip. He will find tacos and stuff around to eat which recharges his "dumper". This sounds like a good one for the Amico, or an AtariAge exclusive.

     

    I'm game to help with graphics, design, and marketing if a sharp programmer wants to get involved (not Biff😜). It would be something if a real live collaborative product eventually came from this colossal cluster. 

     

    Oh, and all the buildings are penny stock companies.

    i might be down to codes if you really wanna


  2. They showed last year in august their dev board (complete with photoshipped pics to strip identifying information) running centipede. Of course we don't see anything but it running centipede- no OS or anything, so I suspect it was just windows like I did. The pictures do appear genuine- I set this board up just like they had, and got it to run. Compare the pictures in this article with pictures of my board. They are nearly identical. I still am not sure why that one guy in the last picture has his hand down the back of his pants...

     

    https://medium.com/@atarivcs/https-medium-com-atarivcs-behind-the-scenes-atari-vcs-mid-summer-hardware-summit-44cddc7e474c

    my bad :< this nonsense is all running together in my head


  3. in the full audio of the register interview arzt said something like, the current joystick he had with him doesn't spin but they intend for the release version of it to be able to. i'm not sure how much confirmation of their intentions is worth

    • Like 1

  4. most of my nostalgic feelings for the olde microcomputer in a keyboards's are clumsily poking around in basic. i'd prefer just a functional replica kb in an empty case that i can mess with over some lil thing with pretend keys. i doubt there are enough people like me for someone to bother with that. or maybe someone did and i missed it.

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  5. my anecdotal tale - i have a single game on steam and it was made with unity. the mac and linux versions both had problems that took a few hours to sort out, in both cases it was the steam integration at the root of it. i try to avoid the asset store and was rolling with basically stock unity. i could see piling a bunch of random things on there ballooning up to a major issue but i was actively trying to avoid that.

     

    the low effort asset dumps may skew the numbers upward since their main revenue came from generating keys to sell offsite to bot farms, i know i didnt sell no 100k copies. none of my acquaintances with a steam presence have pulled numbers anywhere near that either. could just be our collective crap marketing

    • Like 1

  6.  

    Rob was involved in the beginning, though I don't know in what capacity, during Feargal's time on the project. Perhaps he has a more official role now.

     

    if he was always there why was it kept a secret until now? surely the campaign launch should have been the moment to reveal their hand? arzt uncomfortably dodged that question for an agonizingly long time in the register interview also which did a lot to set its negative tone. none of this makes sense to me

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