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Lordmonkus

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About Lordmonkus

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  1. Byuu actually has taken to doing bsnes again which is aimed at speed and ease of use compared to higan. It has the same accuracy as higan if you go into the Setting > Emulation window and disable the hacks. It's much easier to use without having to import your games into own folder structure. https://byuu.org/
  2. I actually recently had this discussion on Discord a couple of days ago and in my opinion the best way to class something as "retro" is to use the same rule that car people use for "classic cars" which is 20 years old. Right now that would mean that the PS2, Gamecube and Xbox era is not quite "retro" yet but will be in the next year or two. To me this is the most fair way to doing it because if you set it at a specific year being the cut off such as 2000 then does that mean the PS2 won't be considered retro in the year 2040 even though clearly it would be.
  3. I have gotten it to work. My guess as to what is happening to you is your disk image is incompatible with Mame, Mame like cue + bin and .chd format games and maybe some others but those 2 I know for certain work. SSF and Yabause are more forgiving of the disk images being not so good. Mednafen and Mame are much pickier over the disk image quality. It also could be the game itself is not working in Mame, I prefer to use Mednafen myself, either the stand alone version or the Retroarch core, it has great compatibility.
  4. Yeah it's just arcade stuff, netplay for consoles is a system by system basis, it just depends on the core. I have done some netplay through Retroarch in the past and it can be hit and miss and can be laggy and problematic because of setup. You and whoever you are playing with will need to have the same core and rom and sometimes the same build of a core and even then it can be flakey. You will have better luck with something like Parsec https://parsecgaming.com/but it also has its own quirks.
  5. The Mame 2003 Plus core will do netplay, you can easily find a rom set for it on the internet archive.
  6. The latest Mame core in Retroarch is kept up to date with the most recent builds of Mame, it's the one without a year in the name, the ones with years in the name are snapshots of older builds. Also getting non arcade stuff to work in the Mame core in Retroarch is a royal pain in the ass. To get non arcade stuff working in Mame via command line you can use this reference page for what you need: https://pastebin.com/18W3EbD0 You need the system in the first column and the media type from column in brackets. For example with the Channel F you would want the command line parameter channelf -cart
  7. Dolphin and PCSX2 are the 2 best for Gamecube and PS2. Dolphin is generally very simple to use out of the box, not sure what would be causing you a black screen, might be a driver issue.
  8. Thank you so much for this.
  9. This is very cool, will this work well on a first gen Pi or does it need a 2 or 3 ? I have an old first gen Pi laying around doing nothing.
  10. I just got a chance to sit and read this thread, great read. I just finished getting my new PC setup and tweaked, a very similar build, Ryzen 2700X and 1080Ti as well. Instead of an ultrawide monitor though I have a G-Sync display which for emulation is awesome, especially for Mame. For a great "retro emulation" controller I highly recommend the Hori Fight Commander, it has 6 face buttons, 4 shoulder buttons and a damn good d-pad.
  11. No need to apologize at all, the out of the box experience for the most part is in line with what your thoughts were. But with a decent system and some tweaking the experience becomes much better and closer to what people consider a "good" experience. Another thing to always keep in mind though is the majority of the input lag comes from the TV because of its extra image processing, even an average modern PC monitor doesn't have that so the input latency is much better but you can get better if you use a good gaming monitor. If you want to give things a quick test before diving in too deep, download Retroarch and the Snes9x core. Turn on Hard GPU Sync and start bumping the Frame Delay setting up until you start to hear some audio crackle and then set the Frame Delay back down 1 notch. On my FX 8350 I found I could get up to around 9ms Frame Delay and the 8350 is not a great emulation processor. You could also try out the new Run Ahead stuff but personally I think that is a bit of a gimmick though it does work to reduce input lag.
  12. Now I am in no way saying that emulation even under the best conditions has zero lag in comparison to real hardware on a CRT and I don't have the equipment to do scientific testing. If you use an emulator that supports Frame Delay (Retroarch and GroovyMame) and you have a good CPU that sounds like it's way overkill for an old system you can really push the Frame Delay to pretty high levels. Combine this with other settings in Retroarch such as Hard GPU Sync On and Hard GPU Sync Frames set to 0 on an actual PC monitor you can get results that are substantially lower than what you get with a TV and lower end CPU. What Frame Delay does is it delays when the emulator polls for controller input to the last possible millisecond before it outputs the image to the display. The higher you can set Frame Delay to the longer it will wait (0-15 ms), of course though the higher you set it the more powerful the CPU you will need to drive the emulator without framerate and audio problems. More CPU intensive emulators will also drive up the CPU power required for high Frame Delay settings. For example Snes9x will allow for much higher settings than Higan will depending on your CPU. Frame Delay also assumes you are using the V-Sync on setting which itself adds 1 frame of input lag, you can simply turn off V-Sync but then you will experience screen tearing on a 60 hz display. One way around this and isn't cheap is to use a G-Sync (or Freesync) display. G-Sync is also amazing for Mame setups because you don't have to choose between V-Sync On for no screen tearing or V-Sync Off to have games run at their proper speed. My personal gaming setup is a fairly respectable gaming PC, AMD FX 8350 CPU, GTX 970 graphics card (irrelevant to this discussion) and a G-Sync monitor and a wired Hori Fight Commander game pad. And like I said previously I can move back and forth from my real hardware on a CRT to my PC and I cannot feel any differences in gameplay. But if I try and play on my TV where I have an old toaster of a PC setup for some basic emulation the difference is night and day. Trying to play a fighting game on the TV setup is awful but loading up something like say Street Fighter 3 in Mame on my good gaming PC is smooth and tight. I cannot test Mike Tyson myself because I was never good at the game to begin with but I know it is the ultimate test game but I would love to see someone who is good at the game test it out on my setup. I have run the 240p test suite roms manual lag test though and I consistently score less than 1 frame of input lag.
  13. The Capcom Qsound improvements is quite nice.
  14. Poorly setup emulation has a lot of input lag. Properly setup emulation with a good low latency monitor is actually quite low. I can go back and forth between my consoles on a CRT and my PC emulation setup and I cannot feel a difference.
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