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Daedalus2097

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About Daedalus2097

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  1. Welcome along! 1: A Gotek is enough to run games from floppy disk images, which is close to the experience you get from using real floppies and likely what you had back in the day. Adding a CF card or hard drive improves the experience dramatically because loading times are greatly reduced, and everything's accessible from Workbench without faffing with disk swaps and reboots. But it also introduces some other requirements, and some people prefer the floppy-only experience. You don't need to boot Workbench at all for most games when you run them from floppy / floppy image, and Workbench can be booted from floppy too. 2: Well, if you add a hard drive to the machine and want to run games from it, you'll need more RAM. Additionally, the A500 doesn't have an IDE port, so you'll need at least some RAM and an IDE adaptor. You might also need a Kickstart upgrade. You don't specifically need a TF536 for this, but a TF536 gives you the RAM, the IDE and a dramatic increase in CPU power too. Depending on the games you play, that increase in power might not make any difference, or it might make a huge difference to playability. 3: There's a lot to this question really. ADFs are images of standard geometry Amiga floppies. As far as the Amiga is concerned, using them with a Gotek is the same as using the actual floppy with a real floppy drive: the machine will typically boot from them, loading times will be the same, and disk swapping needs to be done for games that span multiple floppies. However, many original games use a custom disk format as a form of copy protection, and these can't be stored as ADFs. So you'll typically have to use ADFs that are based on cracked copies of games, which had their disk format converted to standard so they can be copied. Instead of ADFs, if you want to use original floppy images, the IPF format includes the extra information needed to emulate the non-standard format. I don't think a Gotek can use these images - they're more useful for emulators. WHDLoad is a very different thing. It's intended to patch original games so they can be used on expanded Amigas. This means they can be run directly from the hard drive, and also takes care of some other issues like incompatibility of games with later OS versions, CPUs or chipsets. It provides other fixes and options too, like a quit key to go back to Workbench without rebooting, support for 2-button and multi-button controllers, saving to hard drive, preloading games entirely into RAM to prevent any loading delays and so on. It only supports original floppies, so it won't work with most ADFs. It's easy to find archives of games that have already been installed from original floppies however, and can easily be transferred to the CF card from a PC, typically using WinUAE or another emulator. So, if you're using your Gotek and a flash drive with your ADFs on it, WHDLoad doesn't really offer you anything. If you've expanded your Amiga and have a hard drive and enough RAM, WHDLoad offers a great deal of convenience. I personally wouldn't be without WHDLoad, but as I said above, some people prefer the floppy-like experience, and expanding an Amiga isn't particularly cheap.
  2. Yep, the pin layout on older A500 boards is slightly different. It's a fairly easy mod to do yourself if you're handy with a soldering iron, otherwise adaptors to take the standard ROM pinout and adapt it to the rev 5 layout are cheap and easy to find.
  3. Yeah, that's a hefty price tag alright. As others have said, that's A1200 territory, which is a significant upgrade over the A500. It's an A500, so recapping is usually not required, unlike some of the later Amiga models. Don't worry about that aspect for now. Upgrading the ROMs can be useful, but it depends on what you want to do with it. If you just want to boot games from floppy, 1.2 is enough. If you want to add a hard drive, you'll probably need to update it to 1.3 at least. 3.1, 3.1.4 or 3.2 will give you a much more up-to-date experience, but you might fine reduced compatibility with older games run from floppy. Additionally, 3,1,4 and 3.2 pretty much require a hard drive, and while you can get around that, there's very little point because you'll miss out on almost all of the improvements. If you're adding a hard drive and updating to a more recent Kickstart for games, you'll also need a more significant RAM expansion than the basic 512K one that's often found in the trapdoors of these machines. 4MB is a reasonable minimum to be able to play games from hard drive via WHDLoad, and 8MB is more comfortable.
  4. The Alien Breed series have good co-op modes, as does the Chaos Engine. I haven't played them on other platforms though so I don't know how they compare. Worms is on every platform under the sun of course, but Worms: Director's Cut is an Amiga exclusive, and the best version of the original Worms there is (some might say the best of all Worms versions). Banshee is excellent for co-op, but you've mentioned that already. Super Skidmarks supports 4 players, or up to 8 players with linked machines. They're not co-op, but Lemmings and Settlers both have split screen 2-player competitive modes, which I don't think was an option on other platforms.
  5. Yeah, sounds very like Another World to me. A very atmospheric game, and the precursor to Flashback from the same developers, so in some ways has a similar fee.l.
  6. Yeah, it can be done easily with assembly, which is how most games would have done it I guess, but any language with hardware access capability will be able to do it. I wrote my own CD32 reading routing in Blitz Basic for example. If you can peek and poke a couple of registers and do a bitshift, you can read a CD32 pad.
  7. All Amigas can use the CD32 controller. The controller is only supported by the OS from 3.1 on, but most games read the controller by banging the hardware directly, and this will work fine regardless of the OS, even on an A1000.
  8. There's no actual PPC support in 3.2, but you should be able to install the required libraries as before - OS 3.9 was the same deal, except it had the PPC libraries bundled on the CD. Copying stuff over from the 3.9 setup should be no problem either.
  9. Yeah, some were distinctly homebrew in terms of quality and content later in the Amiga's life, but there are still a few worth checking out. The list posted are games I have myself and have played a fair bit. Bubble Heroes and Heretic 2 are pretty well regarded, though I haven't played them myself.
  10. Yep, Wipeout 2097 was a big one, probably the most demanding of all since it absolutely required a PPC processor and a 3D graphics card, thought the original Wipeout wasn't released on the Amiga. To be fair, there were still commercial releases going on until early in the '00s, so I'm including some of them here: There were some other big notable ones though that are worth checking out, some ports from the PC like Wipeout, but others genuine Amiga original gems: - Descent: Freespace (PC port). Requires an 060 & 3D acceleration or PPC. - Earth 2140 (PC port). Requires an 040 (realistically an 060) or PPC and a graphics card. Expansion pack for the Mac also works for the Amiga version. - Shogo: MAD (PC port). Requires PPC and a graphics card. - Payback. Amiga original GTA clone. Requires an 040, but realistically an 060 and graphics card. The last Amiga game I bought in a bricks-and-mortar shop (an Amiga store in Berlin in 2000). Really excellent game with a great soundtrack, some nice gameplay and 4-player split screen versus mode. - Napalm. Amiga original RTS. In theory requires an 020 but realistically requires an 040 or 060 and graphics card. Steep difficulty curve but excellent game. - OnEscapee. Amiga original platformer inspired by Flashback. Requires AGA or a graphics card. - Exodus: The Last War. Amiga original RTS. Requires an 030 and AGA, realistically an 040 and graphics card. Gentler difficulty curve than Napalm and some nice ideas, but not quite as well polished. - T-Zero. Amiga original horizontal shoot-em-up. Requires AGA, squeezes a lot out of the machine for impressive results. And, of course, Quake 1 and 2 also got commercial releases before the open-source ports. Q1 requires an FPU and realistically an 060 and graphics card. Q2 requires a PPC, 64MB of RAM and realistically a graphics card. And there were others that didn't make themselves quite as memorable, but still, there was enough of a dedicated fanbase with souped-up Amigas to warrant commercial releases up to 2002 or so.
  11. You'd be surprised - you regularly see people complaining about the cost of (cheap) parts and looking for cheaper alternatives. Having said that, Commodore used the absolute bargain-basement, cheapest capacitors they could find. Even basic spec capacitors from any branded manufacturer these days will easily outlast them. Premium capacitors in this context are typically polymer capacitors, which do have the advantage that they don't contain liquid electrolyte and so should never leak and corrode the board as conventional electrolytics do, but their useful lifespan isn't typically any longer than their standard aluminium counterparts.
  12. Yeah, the PiStorm is an interesting one. It also provides RTG for some tasty high resolution screenmodes, and a video passthrough mode (using the camera input of the Pi) is in the works.
  13. Yeah, the SCSI on the Cyberstorm does, but that's a bit of an exception. The Blizzard SCSI doesn't unfortunately - or at least it didn't last time I checked, and neither do things like Mediator DMA, so ethernet, USB etc. there will be slowed down too. 256MB is pretty minimal alright, though even with additional Z-III RAM boards like the BigRAM, it's slower than the 128MB that's on the Cyberstorm, which again will hurt performance with large applications, though having SCSI available will help things a lot. I have 512MB in my A1, and it's enough for most things, but even so, opening a few browser tabs or similar heavy work and it soon runs out. I know what you mean about MorphOS - I have it on a G4 iBook with over 1GB of RAM, in theory my most powerful Amiga-like machine. It's great for a portable, but just doesn't feel right and I much prefer using OS4 when I have the choice.
  14. From a different perspective, having extra RAM and a cheap hard drive solution allows games to be loaded from there instead of from floppy or Gotek. When this is done, any differences in hardware or OS are dealt with by WHDLoad, so you don't have to worry about switching to OSC or ECS mode on boot, using a Kickstart degrader or any of that stuff. Convenience is nice, and once I started using a hard drive in mine in the '90s, I never looked back. Depending on the games you play, there are actually quite a few that benefit from the extra speed of the A1200 (or an accelerator in the A600). Anything 3D, such as flight sims, Frontier, Zeewolf, F1GP, will start to become playable on an A1200. And even 2D games where there's a lot going on, like Syndicate, Theme Park, Settlers, Dune 2, will also benefit from the extra grunt. It's mostly simpler arcade-style shooters or platformers where you won't see the difference, so your experience, and whether you think more power is worth it, depends on what sort of game you play. Regarding accelerators, the Furia is probably the go-to device for the A600. It's an excellent bit of hardware that gives you more RAM and a significant boost in speed. As for capacitors, I would go a bit further and say it's essential to change them. If they're not already leaking, they will soon enough, and when they do they cause all sorts of nastiness that'll need potentially expensive repairs. Having said that, using it for a short while isn't going to make a difference - if it's already damaged, it's already damaged, and if it's not, it won't happen overnight but after weeks of use. Power supplies are less of an issue though. Unlike many 8-bit PSUs (the C64 in particular, or the ingot A8 PSU), it's very rare for them to fail in such a way that it causes damage. Normally, either the machine crashes or fails to turn on at all when they go.
  15. The amount of RAM you can connect is the first hurdle - the OS itself is fine, but newer applications and games are pretty big. CPU speed in itself isn't the best, and most DMA-only devices don't work, so the SCSI bus on the Blizzard can't be used. Onboard IDE is very slow, and access to graphics cards is much slower than on native PPC hardware. The 68k CPU isn't used, instead it's emulated on the PPC which probably will be slower than an 060 with a ~233MHz PPC, so 68k applications will be slower than under 3.x. So, it works, but the experience compared to even the most lowly PPC boards will compare quite poorly.
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