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About Daedalus2097

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  1. Yeah, it can be done easily with assembly, which is how most games would have done it I guess, but any language with hardware access capability will be able to do it. I wrote my own CD32 reading routing in Blitz Basic for example. If you can peek and poke a couple of registers and do a bitshift, you can read a CD32 pad.
  2. All Amigas can use the CD32 controller. The controller is only supported by the OS from 3.1 on, but most games read the controller by banging the hardware directly, and this will work fine regardless of the OS, even on an A1000.
  3. There's no actual PPC support in 3.2, but you should be able to install the required libraries as before - OS 3.9 was the same deal, except it had the PPC libraries bundled on the CD. Copying stuff over from the 3.9 setup should be no problem either.
  4. Yeah, some were distinctly homebrew in terms of quality and content later in the Amiga's life, but there are still a few worth checking out. The list posted are games I have myself and have played a fair bit. Bubble Heroes and Heretic 2 are pretty well regarded, though I haven't played them myself.
  5. Yep, Wipeout 2097 was a big one, probably the most demanding of all since it absolutely required a PPC processor and a 3D graphics card, thought the original Wipeout wasn't released on the Amiga. To be fair, there were still commercial releases going on until early in the '00s, so I'm including some of them here: There were some other big notable ones though that are worth checking out, some ports from the PC like Wipeout, but others genuine Amiga original gems: - Descent: Freespace (PC port). Requires an 060 & 3D acceleration or PPC. - Earth 2140 (PC port). Requires an 040 (realistically an 060) or PPC and a graphics card. Expansion pack for the Mac also works for the Amiga version. - Shogo: MAD (PC port). Requires PPC and a graphics card. - Payback. Amiga original GTA clone. Requires an 040, but realistically an 060 and graphics card. The last Amiga game I bought in a bricks-and-mortar shop (an Amiga store in Berlin in 2000). Really excellent game with a great soundtrack, some nice gameplay and 4-player split screen versus mode. - Napalm. Amiga original RTS. In theory requires an 020 but realistically requires an 040 or 060 and graphics card. Steep difficulty curve but excellent game. - OnEscapee. Amiga original platformer inspired by Flashback. Requires AGA or a graphics card. - Exodus: The Last War. Amiga original RTS. Requires an 030 and AGA, realistically an 040 and graphics card. Gentler difficulty curve than Napalm and some nice ideas, but not quite as well polished. - T-Zero. Amiga original horizontal shoot-em-up. Requires AGA, squeezes a lot out of the machine for impressive results. And, of course, Quake 1 and 2 also got commercial releases before the open-source ports. Q1 requires an FPU and realistically an 060 and graphics card. Q2 requires a PPC, 64MB of RAM and realistically a graphics card. And there were others that didn't make themselves quite as memorable, but still, there was enough of a dedicated fanbase with souped-up Amigas to warrant commercial releases up to 2002 or so.
  6. You'd be surprised - you regularly see people complaining about the cost of (cheap) parts and looking for cheaper alternatives. Having said that, Commodore used the absolute bargain-basement, cheapest capacitors they could find. Even basic spec capacitors from any branded manufacturer these days will easily outlast them. Premium capacitors in this context are typically polymer capacitors, which do have the advantage that they don't contain liquid electrolyte and so should never leak and corrode the board as conventional electrolytics do, but their useful lifespan isn't typically any longer than their standard aluminium counterparts.
  7. Yeah, the PiStorm is an interesting one. It also provides RTG for some tasty high resolution screenmodes, and a video passthrough mode (using the camera input of the Pi) is in the works.
  8. Yeah, the SCSI on the Cyberstorm does, but that's a bit of an exception. The Blizzard SCSI doesn't unfortunately - or at least it didn't last time I checked, and neither do things like Mediator DMA, so ethernet, USB etc. there will be slowed down too. 256MB is pretty minimal alright, though even with additional Z-III RAM boards like the BigRAM, it's slower than the 128MB that's on the Cyberstorm, which again will hurt performance with large applications, though having SCSI available will help things a lot. I have 512MB in my A1, and it's enough for most things, but even so, opening a few browser tabs or similar heavy work and it soon runs out. I know what you mean about MorphOS - I have it on a G4 iBook with over 1GB of RAM, in theory my most powerful Amiga-like machine. It's great for a portable, but just doesn't feel right and I much prefer using OS4 when I have the choice.
  9. From a different perspective, having extra RAM and a cheap hard drive solution allows games to be loaded from there instead of from floppy or Gotek. When this is done, any differences in hardware or OS are dealt with by WHDLoad, so you don't have to worry about switching to OSC or ECS mode on boot, using a Kickstart degrader or any of that stuff. Convenience is nice, and once I started using a hard drive in mine in the '90s, I never looked back. Depending on the games you play, there are actually quite a few that benefit from the extra speed of the A1200 (or an accelerator in the A600). Anything 3D, such as flight sims, Frontier, Zeewolf, F1GP, will start to become playable on an A1200. And even 2D games where there's a lot going on, like Syndicate, Theme Park, Settlers, Dune 2, will also benefit from the extra grunt. It's mostly simpler arcade-style shooters or platformers where you won't see the difference, so your experience, and whether you think more power is worth it, depends on what sort of game you play. Regarding accelerators, the Furia is probably the go-to device for the A600. It's an excellent bit of hardware that gives you more RAM and a significant boost in speed. As for capacitors, I would go a bit further and say it's essential to change them. If they're not already leaking, they will soon enough, and when they do they cause all sorts of nastiness that'll need potentially expensive repairs. Having said that, using it for a short while isn't going to make a difference - if it's already damaged, it's already damaged, and if it's not, it won't happen overnight but after weeks of use. Power supplies are less of an issue though. Unlike many 8-bit PSUs (the C64 in particular, or the ingot A8 PSU), it's very rare for them to fail in such a way that it causes damage. Normally, either the machine crashes or fails to turn on at all when they go.
  10. The amount of RAM you can connect is the first hurdle - the OS itself is fine, but newer applications and games are pretty big. CPU speed in itself isn't the best, and most DMA-only devices don't work, so the SCSI bus on the Blizzard can't be used. Onboard IDE is very slow, and access to graphics cards is much slower than on native PPC hardware. The 68k CPU isn't used, instead it's emulated on the PPC which probably will be slower than an 060 with a ~233MHz PPC, so 68k applications will be slower than under 3.x. So, it works, but the experience compared to even the most lowly PPC boards will compare quite poorly.
  11. There's a physical release in the works - big box, and it looks awesome. It might need to be pre-ordered though: https://mcgeezer.itch.io/turbo-sprint
  12. I'll verify when I get my own copy and read the EULA, but a few people are reporting that the CD version has a licence for as many machines as you want to install it on, so long as you own them. So just one CD copy is all you'd need for all your machines. Interesting if that is indeed the case - it's not been that way before. I love OS 4.1FE, but on a BlizzardPPC it's going to be kinda slow and limited. It really needs more powerful hardware to properly stretch its legs.
  13. Looks like RetroPassion in the UK were the first to offer it in their store (which has promptly ground to a halt with a deluge of traffic ).
  14. How it's been told by the devs is that the CD covers all models (licencing for multiple machines is a different issue), and Hyperion are delaying the release of the digital downloads to allow dealers to ship CDs first. When they do offer digital downloads (presumably in a few days or a week or two), those downloads *will* be machine-specific, so you'll need a different download for different machines, as it was with 3.1.4.
  15. Yep, it's been lined up as a great update, with lots of the user experience features from 3.9 that were missing in 3.1.4, as well as some nice ones from OS 4.
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