Jump to content

gwald

New Members
  • Posts

    51
  • Joined

  • Last visited

Everything posted by gwald

  1. I was wondering the same thing, seems a shame they haven't done anything
  2. It never launched, so it's never been alive for it to be dead, the only thing Amico was from the start was hopes and dreams, and visions and missions that went nowhere. The longer Amico keeps going the more it looks bad (targeting investors and not 'the real marketing'), saying that, I hope it goes to market, if it doesn't, I can bet others will come in, to try and fill the 'family friendly "gaping hole" in the video game industry' TT promised us a journey... that's all Amico has been for me... and that's not dead lol
  3. Is it correct you're selling these now? Is there any chance you can share how to make them (not for commercial use obviously). I'm happy to pay for instruction on how to build it, ie like an ebook? etc. Thanks. Mike.
  4. Simon Butler has obliged! Funny stuff man! I love your work man! the Amstrad A-Z one was both a crack up and very educational!
  5. Thanks! shame it's for only one controller... I doubt a multitap would work ?
  6. Anyone tried looking at a PS1 controller? I have a lot of PS1 digital controllers... and I think they work kind of the same IIRC. Another project on my TODO list! lol
  7. These guys posted very fast! I still have it in the box... too much on my TODO list and this project got bumped down ?
  8. I got my book yesterday! IMO I didn't think it would be this thick! I posted a video of me flicking through it..
  9. it's a mechanical keyboard, it looks cool, interesting project
  10. I'm surprised this hasn't been mentioned here! https://next-hack.com/index.php/category/usvc/ https://www.crowdsupply.com/itaca-innovation/usvc I pre ordered one watching the video... Technical Specifications uChip ATSAMD21E18 @ 48 MHz 256 kB of flash (232 kB available for the game) 32 kB of RAM MicroSD: Can store games and game data VGA output: 57 Hz vertical frequency, 30 kHz horizontal frequency Audio: 3.5 mm, 10 bit output jack Controllers: Uses standard USB controllers and keyboards Power Input: 5 V via USB cable, 100 mA (up to 80 mA observed) Dimensions (W x L x H): 48 x 86 x 17 mm (without 1 cm hex standoffs or solder joints) This thing looks cool, very amiga'esk It's open and mostly in plain C thumbsup! The repro: https://github.com/next-hack -- Mike Garcia http://mgarcia.org
  11. To help promote the ChibiAkumas ASM website, and to encourage newcomers to give assembly programming a go, I'm doing a prize draw of three of my custom design T-shirts which will be given totally free... including free shipping! To have the chance to win one of the T-shirts all you have to do is post an entry on your program into the 'Show And Tell' section of the ChibiAkumas forum Check out the forums here: http://www.chibiakumas.com/forum/ PS: It's not me running that competition/site, i'm just a fan.
  12. I followed the guide here: And it worded. My FF.CFG looks like this, it's just the defaults, until I got bored of copy and pasting lol: interface = shugart host = ensoniq pin02 = auto pin34 = auto write-protect = no side-select-glitch-filter = 0 track-change = realtime index-suppression = yes head-settle-ms = 12 motor-delay = ignore chgrst = step ejected-on-startup = yes image-on-startup = last display-probe-ms = 2000 autoselect-file-secs = 2 autoselect-folder-secs = 2 folder-sort = always sort-priority = folders nav-mode = default nav-loop = yes twobutton-action = zero rotary = none I think it works, I'm still new to 520STFM, it reads some .st files okay, with _0_ and puts an error message (i forgot what exectaly now, something like E3E) on the ones it can't.. which is most of what I have ? I used the male to male USB cable to flash it BTW:
  13. oh good.. a crank handheld system for hipsters and now one for the rest lol
  14. I guess they're talking about the STM32F7 in the podcast, lol, the same SoC that 32Blit uses. I find all consoles and tech interesting.. especially their development! Thanks for the info.
  15. Apart from price, there's really no other comparison.. By 1989, Nintendo had a load of great games and studios ready to port. And the GB did 4 colours grey scale FFS This wouldn't be a thing.. if it wasn't for Teenage Engineering's crank IMO I'm a fan of Teenage Engineering.. they make cool & clever gadgets that's practical, with some interesting design, this isn't it tho! It could have been $250, and still have a market... think the iphone/iwatch hipsters in major cities, that have no idea what to do with their money.. To look culturally aware?? watch Is the Edge article available or a scan online? Interested in reading it. https://play.date/edge/ "We didn’t see it coming either. As Panic Inc. co-founder Cabel Sasser leads us through the streets of San Francisco" xD lol I'm not hating on it, like I said.. it has it's market.. its just not me... peaze!
  16. Has anyone been able to sign up to the mailing list? at http://evercade.co.uk I've used two emails, it says it's sent correctly, I checked spam, adverts, social folders... but I haven't gotten any emails from them. Anyone else?
  17. is this device 8bit or 16bit? edit: Earthworm Jim 2, is on 16bit Sega systems and 32bit PS1
  18. Not sure if you're a programmer/hacker, what do you think of this one, the 32blit? http://atariage.com/forums/topic/291809-32blit-the-open-retro-inspired-handheld-console-for-creators GameShell, looks like an emulation beast though!.. these low powered handhelds are something completely different, each having their own niche I guess.
  19. @Yak,That's playdate, but what do you think of this one Jeff?
  20. Hi, I hope I posted this in the right forum. Just wondering if other homebrew/hackers have seen this project? https://32blit.com/ It's currently being kickstarted here, by the reputable pimoroni: https://www.kickstarter.com/projects/pimoroni/32blit-retro-inspired-handheld-with-open-source-fi You don't just get hardware and a SDK, looks like they'll be providing lectures (twitch.tv videos tutorials) and dev support (via discord). Which I think is pretty cool for learners (Lua) or pro's (C++) a like. I was a Net Yaroze member (Sony's programmable playstation for hobbyist) in the 90's, and a program like this which provides education, support, community and custom hardware, to make video games is pretty rare! And this is also English (UK based) which again, is also nostalgic for me! It's powered by a micro-controller, with 1MB of RAM. Brilliant 3.5” IPS screen 400MHz ARM Cortex-M7 Analog thumbstick and D-pad Built-in speaker 4+ hour battery life It's very under powered (by today's standards) but it's heart is 'real' retro (blitting pixels), yet powerful enough to do some interesting gameplay! And as good console manufactures, they're also developing tools: * Sprite editor- prepare spritesheets, palettes, and animations * Map editor- layout levels, define dungeons, and become a map master! * SFX editor- create those essential bleeps, bloops, and crashes * Music editor- compose a four-channel 8-bit masterpiece for your project It's all opensourced (firmware/sdk), toolchain is win/linux compatible, and they also have royalty free assets (pixel art, SF BG audio) They also have a few interesting blog post too: Tilt Particle effects Anyway, I'm not affiliated with the project, I'm an excited backed, beta tester! For me it's interesting seeing hardware and software coming together, pre gamedev! Seeing as there's talk about playdate and Intellivision Amico already here, I thought I would put it this here also What you guys think? Mike. http://mgarcia.org
×
×
  • Create New...