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activisionhero

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  1. Thanks so much for releasing the latest source code, for someone still learning the ways of the 6502 this type of stuff is invaluable. Looking forward to comparing the two versions of the source code! As far as the speed of the latest version goes, comparing it side by side to the Spectrum version I think your version seems to be slightly faster than the original Spectrum version so your goal has been achieved. Good idea to be able to select frame skipping on/off in the final game as I'm sure there will be a difference of opinion over which method is best. I've not completed the game yet (it's quite a hard game even with endless lives!). I have activated some of the pyramid things and not found any problems yet. I will report back if I find any problems or if I'm able to complete it. Thanks again for all your work.
  2. Long time lurker, just wanted to thank Mariuszw for this and the other conversions he has made. It really is appreciated. I've been playing the latest WIP version of Pentagram quite a bit and haven't encountered any problems yet. For my taste I like the non frame skipping version best as with the frame skipping version Saberman appears to "float" around the busy screens a bit too much. The speed difference between this latest version compared to the first non optimized version is incredible. Shows what the 6502 can do in good hands! Having studied the original source code Mariuszw posted I would love to see how you achieved such a large speed increase. Good luck with the rest of the project, looking forward to see the final version
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