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Posts posted by DuggerVideoGames
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I'm just curious, but what emulator are you playing the game on? I'm only asking out of interest to know which emulator has this issue with the bullets on the bears screen.
ColEm 4.0 is the one I use (Windows PC version, by the way). I forget the name of the old one I used so many years ago, but too many games would never start/work on the older ones (Canival, Smurf Rescue, etc.). Others have been listed as unsafe by my antiviru software (BlueMSX, for instance), so ColEm is what I always use because so many games work on it and I've never had issues with it. The homebrew games that require the Super Game Module sadly do not work on ColEm, however.
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Carnival [skill 2]: 133,200 pts
No shots were fired at the bears during the bonus stages. 100k rollover happens moments after 19:05 in the video. There was only one duck remaining on the screen and I fired my final bullet at it, only to have a second duck appear just before my bullet hits the other one, thus causing a game over.

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Carnival [skill 2]: 117,240 pts
Played poorly in this session as I often shot the B-O-N-U-S letters out of order (costing me thousands in missed points). Nevertheless, I decided I'd do this session without firing a shot at the bears in the bonus stages (due to how oddly the bonus stages acted in my other video). If NCG is fine with it, I'd like this score to replace my previous score. Despite not firing at the bears, I still managed to get a rollover.
Note: 100k rollover happens moments after 19:42 in the video.
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Carnival [skill 2]: 209,870 pts.
Made a video for this one because the score rolls over to zeroes at 100k. Sometimes the bonus stage acted weird and the bullet wouldn't go far enough to hit the bears at all.
100k happens after 18:40200k happens after 32:35-
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Received my shirt today, as well. Love it! Thanks for the pins and shirts, guys!
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00:24:38
I love how, in the instruction manual, they try to make a couple bugs into "features"
So that's what happened! I had a few runs where I saw one flag all by itself on the far left with no second flag to accompany it; I just assumed the game was glitched.
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59,040 pts. I still hate the level where there's fire at the top and the two ropes. The timing has to be so precise for launching yourself onto that little pad without bumping the bad guy. Took days of practice to get better than 17k. I should've beaten this level in the picture, but the second block to the left disappeared just before I could jump. D'oh!
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Just checked and caught several animals with the paddle. You get 300 points each time you catch them with the paddle, but get 500 for hitting them with the ball.
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59,190 pts.
Somebodys liking Strike It ! How many
trolls, errr animals for that game?Yes, this game's growing on me! I think I had 9 or 10. After level six, you don't see the indication in the bottom anymore telling you how many you have (the most they ever picture is six of them, anyway). Next time I start the game up, I'll pay attention to the points changing in regards to the animals. Obviously, hitting them with the ball nets you 500 points; however, I think it looked like you only get about 250 for catching them with your paddle instead of hitting them with the ball. Not 100% sure on this. Going to check it out in a few minutes.
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One idea I have in mind - although I have no clue how much of an impact it would have - is to have a small handful of the Phoenix systems available to owners of video game stores around the country. If you feel you can trust them to show off the system and let their customers play it in the store, that means more people are getting their hands on it and experiencing it; ergo, word of mouth spreads to other gamers who may have not been familiar with the Colecovision or the CollectorVision Phoenix. New untapped market becomes tapped and more potential customers grow.
It's great when somebody like TPR gets their hands on it and does videos and it's great when YouTubers meet you at an expo and do videos about it, but the strongest selling point will be everyday people actually experiencing it for themselves and deciding, "That was cool. I want this now."
Edit: I also think this is something that would interest such shop owners, as increased interest in a system like this means increased interest in old video game carts that they might otherwise have had difficulty selling.
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So does the Phoenix have SGM support? If it does, why do I want to buy Opcode's version?
SGM games do work on the Phoenix.
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To CollectorVision:
If in the end the Kickstarter fails to meet its goal, do not let that deter you from having future plans with the Phoenix. There is an audience/market for it. Kickstarter doesn't give you a lot of time for meeting a certain dollar amount for a system that clearly didn't have the following of the NES and others. How could it have such a following when the video game crash happened shortly after Colecovision's peak?
How many people still have Colecovision carts? Although you can load ROMs on the SD card slot, there are a number of people who don't have Colecovision carts and that will play a factor into how many people would back this in the early going. I'm sure you're aware that your system is for a niche market, but that market can grow with more time and more exposure. Once the Phoenix gets more coverage and more people - not just those in this community - actually getting their hands on them and playing them, it will grow by word-of-mouth as people begin to realize what you really have here. The time window of a Kickstarter is not the end-all and be-all of existing and potential market. Hopefully, you hit your goals. I wish you the best of luck. If you don't hit it, it's not the end; you just have to make your presence known and let the world see what you have.
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Colecovision HSC Season 12 - Round 3 - Tarzan
in ColecoVision High Score Club
Posted
Tarzan [skill 2]: 56,500 pts. Well, finally got Tarzan to unleash his call on the idol stage. Was getting annoyed with pressing the buttons and having nothing happen until I realized I had to hit the number keys. The next stage was very unforgiving with yellow snakes in many of the trees and holes every time I land on the ground. A fun game once you get used to it.