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Downland1983

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Everything posted by Downland1983

  1. The Goonies (Skill 1) - 42,900 points Saved all The Goonies in Stage 1 this time! Then died shortly after.... But still, it was nice to reach the first cut-scene!
  2. Wow, looks awesome. Nice job! Looking forward to it.
  3. The Goonies (Skill 1) - 14,450 points I actually have this game!
  4. Not yet, but I plan to. It's good to hear all the positive remarks going around for it.
  5. The PlayStation Classic released with no charger, a selection of games that was barely representative of the library of classics it is most well remembered for, and a chunk of those games were released as the PAL versions (lower framerate). At $59, a number of them still sat on the shelf untouched at my local Best Buy the last time I was there a couple of weeks ago. Actually, I see now that an even more aggressive purge of stock is being attempted. The price online has now dropped to 60% off ($39.99) of initial retail in less than 4 months on sale.
  6. Dig Dug (Skill 2) - 7,040 points My sad score. I'm terrible at Coleco with Keyboard & Mouse...
  7. Subroc (Skill 2) - 85,900 points Glad I gave this round 1 more go. Just barely made it up into the next scoring bracket. This is good enough for me. My hands are really cramping now!
  8. Actually, Nintendo engineers were well aware of the ColecoVision and greatly impressed by it during the early development stages of the Famicom (which would go on to become the industry dominating NES). According to Nintendo's own devs, the ColecoVision was "a huge influence" on Famicom development. "During the Famicom’s development, Nintendo was sharply aware of one product in particular. This was the ColecoVision belonging to an American firm called Coleco. (Fig. 1) Coleco was a toy manufacturer that produced items such as a portable game console that incorporated fluorescent display tubes. At the time, the Atari 2600 was a hit in North America. (Fig. 2) ColecoVision was developed by Coleco in order to compete with it. Just before Nintendo started work on the Famicom, Coleco employees visited Nintendo with a prototype ColecoVision in tow. R&D2’s engineers were shocked at seeing smoothly animated graphics for the first time. Takao Sawano (presently deputy section chief of Nintendo Entertainment Analysis & Development Division 1), a member of the development team and one of the people in charge of software development, brought the ColecoVision home and got his parents to play. Their response was overwhelmingly positive. Sawano joined Nintendo in 1972 and, together with Uemura, participated in the development of games that utilized specialized LSI chips as part of R&D2. He was then recruited to R&D1, who had their hands full with developing the Game & Watch. However, he returned to Uemura’s side for the Famicom development project. Sawano’s participation had a significant impact on the Famicom’s specifications. It was he that proposed the D-pad on the controller. It is often said that the Famicom was modeled on the Atari 2600. Certainly, without Atari‘s success, it’s entirely possible that Nintendo would not have taken the plunge with the development of a domestic game console. However, Uemura states that it was the ColecoVision that technologically spurred him and the ColecoVision he had in mind when considering the image of the product." https://www.glitterberri.com/developer-interviews/how-the-famicom-was-born/deciding-on-the-specs/
  9. You are talking about ColecoVision brand name 5 years post crash and without any context. Coleco was half a decade out the video game business at that point. Japanese game companies had already succesfully taken over the console market in the US under their own brand names. Hasbro didn't use the Coleco brand name, because why would they use it in conjunction with the Coleco assets they purchased instead of their own? Hasbro wasn't interested in video game hardware manufacture, so of course they weren't interested in the ColecoVision IP. But, nobody had to coax them into placing a $95 million on Coleco's assets and name ($195 million today). After Coleco offered Hasbro a merger proposal at the January 89' New York Toy Fair, a Senior Executive at Hasbro went around Coleco's back to speak directly to the bankruptcy attorney about buying Coleco outright instead of giving them a chance to emerge from bankruptcy. The most important asset Hasbro wanted from Coleco was the rights to distribute the Cabbage Patch Dolls, which by purchasing Coleco they were able to secure the rights from 89' to 94'. Hasbro was primarily interested in Coleco's toys (Cabbage Patch Dolls) and games divisions. Hasbro to this day still owns the rights to manufacture "Scrabble" in the U.S. and Canada due to their purchase of Coleco in 89'. Hasbro didn't have to buy the Coleco name as part of the assets purchase though. They chose to do so rather than leave a toy competitor's brand name on the open market. It would be stupid for Hasbro to market the Cabbage Patch dolls, Scrabble, and other Coleco assets as "by Coleco" instead of making sure everyone thought of Hasbro when seeing those products on store shelves. That doesn't mean the name Coleco had no value, it means Hasbro thought it had enough value to want to keep any one else from using it in competition against them while at the same time not wanting to dilute the value of their own brand by keeping Coleco's name alive within their own product line.
  10. Ha, I thought it was God's LA brat as in from Los Angeles.
  11. Centipede - 32,435 points This is within 5,000 points of the score I posted in the Knockout Tournament in 2017, so a decent start for me. I'll try to improve on this later in the week.
  12. My copy of "Girls und Panzer Dream Tank Match DX" is on the way. Released physically in SouthEast Asia with English subtitles. It's my first "physical" import game for Switch.
  13. Pyramid Warp - 17,910 points My screen keeps flashing while playing this on ColEm. Is that normal? I'm enjoying the game somewhat, but the flashing is headache inducing. I don't remember this happening while playing the Pac-Man rom last week.
  14. Downland1983

    PAac-Man 14820

    From the album: ColecoVision High Score Season 12

    Pac-Man - 14,820 points
  15. My scores from ColecoVision High Score Season
  16. Pac-Man - 14,820 points I prefer to play on original hardware whenever possible, but had to download Colem for this rare homebrew.
  17. So, Atari went from this at the outset of the campaign: "Atari VCS team seeks to work closely with the Atari fan community and gaming industry to prove to the world that the all-new Atari VCS has what it takes to go from “interesting” to “epic!” The Indiegogo partnership helps us to reach out to and connect with highly-engaged community members..." To this: "we just feel that often “less is more” on updates." And why do any of the backers actually think that Atari has proceeded through it's "Q4 2018 Manufacturing" phase when they still have their own status listed on Indiegogo as not having progressed beyond the "March-Q3 2018 Prototype" phase? Andy Blakely 8 hours ago @jbpin Q1 delivery is NOT delivery to consumers. It’s delivery from their factory to themselves. That’s why further down the timeline they list MID 2019 availability. It’s why from day-1 all tiers have stated “JULY 2019” estimated delivery. @Tommy I agree totally. Except the update is sorta related to the VCS because the contest was for VCS backers. I don’t think they intended to tease us, but that’s what they effectively did, and it didn’t feel good to get excited and then let down. johnphelan1979 11 hours ago The atari ceo said in an interview that the atari vcs will be launching July 2019.the daily express said that the Xbox playstation and Nintendo will have a new rival in July by a well known name atari. All this has been confirmed. Rob Wyatt and his team are hard at work on the atari vcs and it’s going to be awesome. Patience everybody I know everyone is nervous and excited and sceptic about the atari vcs but in my opinion it will come out on time and it will be awesome. Prototype Stage Concept Prototype Production Shipping This campaign has built only a working demo of their product, not the final product.
  18. From the album: ColecoVision High Score Season 12

    War Games (Skill 2) - 112,570,000 points
  19. From the album: ColecoVision High Score Season 12

    War Games (Skill 2) - 98,920,000 points
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