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Downland1983

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Everything posted by Downland1983

  1. Coleco Vision High Scores Knockout Tournament Week 1: Smurf Rescue in Gargamel's Castle Week 2: Looping
  2. Decathalon - 4,423 I'll be bowing out gracefully on this one... Congrats in advance NCG
  3. Nah, they're selflessly putting their pride in the team ahead of their egos.
  4. Absolutely. Upon reading this, I immediately thought of the Mets series winning "Grand Slam Single" against the Atlanta Braves in the 1999 National League Championship Series. I remember watching that game at home and being in disbelief/confused when the final score was changed from 7-3 to 4-3. But, only the runner on 3rd crossed the plate before the rest of his teammates started celebrating on field, so only his run was counted. How can we fault the Intellivision players for taking every game as seriously as if they were in a Championship Series elimination game? Poor guys are just too ecstatic over the win to let the rest of the base runners trot the bases before they go celebrate. https://en.wikipedia.org/wiki/Grand_Slam_Single
  5. ​One ColecoVision built in 1942 coming right up!
  6. Downland1983

    Smurf Rescue High Scores

    Smurf Rescue in Gargamel's Castle High Scores
  7. I'll be keeping my fingers crossed for 1942. That would be so awesome to have on Coleco Vision.
  8. Thanks much, good luck to you as well! This has been a lot of fun. Also, I can't believe I'm just realizing now that you've been listing me as Download all this time, or I would have mentioned it sooner, lol.
  9. Pac-Man on the 2600 being maligned is most certainly not a "modern phenomena". I've been gaming since the early 80's, so my first experience with the game has not been tainted by the shifting sands of time. Here is a vintage review from the same year the game released that I found posted elsewhere here in the AA forums: The indented text below is from Video Games Magazine (August, 1982) Anyone who buys Pac-Man because they love the arcade game with the same name may wind up disappointed. Other than retaining the basic game concept, it bears few similarities to the "real" Pac-Man. There are dashes instead of dots and "power pills" rather than "energy capsules." A square-shaped "vitamin"—no fruits or keys—serves as a bonus. There is no music. Pac-Man himself doesn't look well. He's a bit square and seems to be lacking in the motor skills one might expect of him. He just doesn't zip around those corners in the maze like you're used to. (Inky, Pinky, Blinky and Clyde?), they're all shadows of their former selves (no pun intended). They flicker and fade and it's really hard to tell when they've changed colors, much less see them at all. At least once a game l lose a life because I think they're still blue. Oh well. There are eight game variations, only two of which ("fast" Pac-Man with either ghosts "jogging" or "running" after him) could challenge even novices. The exits on the top and bottom, at times, seem involuntary; on several occasions, as I passed by one, I was sucked in and spat out the other side. When the maze is completed, another one immediately—like, in half a second—replaces it. Plus there's no show. http://atariage.com/forums/topic/232660-pac-man-review-from-1982/ Just last year, Warner Bros proved that just having the names Batman and Superman in the same movie title guarantees $800 million box office even if the movie is edited together like hot garbage, so sales are not always a measure of how well something was received if the majority of said sales were derived by name alone.
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