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Posts posted by Downland1983
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On Saturday, June 20, 2020, I reached a personally significant milestone as a course creator on Super Mario Maker 2. I finally crossed the threshold of 500+ Likes and 5,000+ Maker Points. I have seen other creators that I follow create "Thank You", or "Celebration" courses when they achieve personally significant milestones, and so I wanted to do the same. Rather than throw together a simple or "Refreshing" course as I have seen, I thought this was a good opportunity to re-upload the first course I ever created in Super Mario Maker on Wii U. The spirit of the original level remains intact with some aesthetic design additions as well as tweaks to the flagpole sequence. The most notable addition was a "Hall of Fame" area for thanking the other creators and players who have given me the most support in Super Mario Maker 2 and most helped me achieve these milestones. Thanks to everyone here at Atari Age who have played and liked or commented on any of my levels whether I named you directly in the "Hall of Fame" or not.
Original Concepts:
Up, Over, or Under (5000MP Party)
Course ID: VY9-PL7-WRG
Description: Celebrating crossing the 500 Likes and 5000 Maker Points plateau by re-uploading the 1st course that I ever made in Super Mario Maker on Wii U. This is a very short course featuring 3 different paths to the flagpole. You have a choice of going Up, Over, or Under as the course name implies. The first jump can be tricky for those not used to bouncing of enemies to extend jumps, and one of the paths is trolly. Since this was my first ever level, I was experimenting. You will notice a free Key at the Start. You can take this to the end of the course and enter the "Hall of Fame" room where I personally thank 16 different Mario Maker Creators and players for their support of my courses. Maybe you are featured here?
Likes: 8
Played By: 11
Clears: 7
Attempts: 100
Clear Rate: 7.00%
World Record: 0:22.260 (milly!)
Uploaded: 6/21/2020
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Here's a new course I uploaded yesterday. I'm not sure what got the idea into my head. I guess I was thinking about how many minigames I could possibly cram into the same level, and it made me want to do a version of Action 52 where some of the games would be glitched, unplayable, or have softlocks. Due to the limitation on transporting Pipes and Doors, I was able to create 16 games accessed from the start screen and a sub start screen laid out the same as the start screen. By using a P-Switch to the right of the main start screen, I was able to add a 17th game. And then doing the same with the sub start screen, but moving this start screen over one screen, I was able to create P-Switch accessible minigames to the left and right for a total of 19 games. The last game is behind a locked door and can only be accessed by creating a Key from 9 Key Coins distributed throughout the other minigames. Once you know which 9 minigames contain the Key Coins, you can avoid the other minigames (some of which are purposely broken anyway, but only one of which kills you instantly).
This is my first ever course to successfully feature a Recyclable Checkpoint. Meaning, you can save your progress after every successful Key Coin collection. (I had originally attempted this in my Mega Man Returns course, but I didn't understand how it worked at the time.) I also added a Powerup Mushroom to the Checkpoint, which means you can power up every time you save your progress. Not all of the minigames are designed to be traversed while powered up, so you will have to take intentional damage upon entering some of the minigames in order to progress. Because of the Recyclable Checkpoint, I had to beat the course from start to finish without dying 3 times to upload the course.
Recreations of Existing Games (both Retro and Modern):
Action 19
Course ID: 1Y7-7FP-DLF
Description: 1 Course. 19 Games. Unlimited Saves (use the Blue Checkpoint Pipe often). This is my homage to Action 52 on the NES featuring a collection of barely functioning games with mostly broken mechanics. The first 18 games are "Ricochet", "Splat", "Crystal Cave", "Mister Claw", "Dante's Mineshaft", "Tank", "Fortress of Solitude", "Wholly Moley", "Mister Roboto", "Booby Trap", "Bouncy Castle", "Doctor Livingstone", "Head in the Clouds", "Crush", "Bomb Squad", "Treasure Vault", "Star Battle", "Arctic Escape". "Cheetahmen III" is the 19th game which must be unlocked to be played.
Likes: 2
Played By: 9
Clears: 1
Attempts: 52
Clear Rate: 1.92%
World Record: 16:21.681 (milly!)
Uploaded: 6/15/2020
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New course uploaded over the weekend. This is another "Deluxe" version of one of my previous courses. It utilizes the Super Mario Bros. 3 Underwater theme in conjunction with the Frog Suit Power-up that I have seen other creators use for a more fluid recreation of Pac-Man.
Deluxe Versions of Previously Uploaded Courses:
Pac-Man Arcade Deluxe
Course ID: C0S-QXV-F0H
Description: This is a recreation of my previous Pac-Man Arcade course. After the Version 3.0 update added the Frog Suit and other power-up items to the game, I noticed that some creators were using this in combination with the underwater theme for their Pac-Man themed courses. (Prior to the update, I had seen one creator use vines for easier upward mobility, and other creators crafting smaller mazes.) It makes the maze so much easier to navigate and feels more like Pac-Man, so I decided to give my Pac-Man Arcade course the Deluxe update treatment as well. I added a new Title Screen, through in some bezel artwork over the top and down the right side of the maze, and an end screen art of Pac-Man with Ms. Pac-Man. The rest of the course design remains true to the arcade in terms of maze layout, 240 pellets, 4 power pellets, 4 ghosts, and 1-Ups serving as the Fruit. I first saw the Underwater/Frog Suit combo used as a mechanic for a Pac-Man level in a course created by Jaky20. While I was working on updating my course, I saw the same combination used by milly! . Accordingly, I credited both creators in the description of my course for the inspiration. They both incorporated Pac-Man music into their courses, which is an extremely nice touch. I'm still studying how to create music in Super Mario Maker 2, so that is a step beyond where my current creation skills are at for the time being. I highly recommend both creators if you want to check out their courses.
Jaky20 's Pac-Man course ID is: K4D-GW2-YRF & milly! 's Pac-Man course ID is: 55L-HM5-V1H
Likes: 7
Played By: 13
Clears: 12
Attempts: 16
Clear Rate: 75.00%
World Record: 0:57.516 (Jaky20)
Uploaded: 6/6/2020
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Examined and tested a few of my games yesterday (counted my physical collection at 40 games). Here's what I found:
No Pinholes:
Nintendo Land
Madden 13
Super Mario 3D World
Pinhole:
Super Mario Bros. U
Yoshi's Wooly World
Super Mario Maker 2
I think I am remembering that right from yesterday afternoon. Regardless, not all of the disks had them for sure. And there didn't seem to be any correlation to age of the disks, and the pinhole being present. Nintendo Land and Madden 13 are some of my oldest games, and they did not have any pinhole, but Super Mario Bros. U which was just as old did. All of the games booted up and went into gameplay as normal with zero issues regardless of whether the disk had a pinhole or not. Most were a single pinhole, but the Yoshi's Wooly World appeared to be a double pinhole (2 pinholes extremely close together so that they converged). Again, Yoshi's Wooly World gave no trouble booting and entering into gameplay despite having a larger pinhole than the others. I can check more, but I am of the opinion that the pinholes were there the whole time, and did not just suddenly appear later. The holes are in a very specific area on all disks they are present on, and there is no indication of flaking on the top of the disks or new pinholes starting to wear through.
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I have a pretty extensive Wii U collection. I'll have to check my disks tonight. I've never had an issue with loading one of them. I don't use the system nearly as much as I used to since the Switch came out. But since Madden 13 is the only football game on either system, I've literally logged thousands of hours into it between 2012-2020. My best friend would come over most Friday nights (pre-pandemic), and we have played several years of franchise mode together through a number of different teams. I also recently booted up and played Super Mario Maker with no issues while I was copying one of my courses from there over to Super Mario Maker 2 on my Switch. I'll check for those pinholes and do a boot of each disk and post results.
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New course uploaded last night and updated to OP. This is my second and final entry in my "Easy Mode" series. It's a redo of my "Smurf Rescue (Coleco Vision) course. Enemies (bats and spiders) have been removed since they do not appear in the first playthrough of "Smurf: Rescue in Gargamel's Castle" by Coleco on Skill Level 1. The Plains offer less difficult jumps, and now Gargamel's Castle in the background on the second stretch of the Plains is no longer an obstruction to your jumps. Even though this is an "easy" version that can be breezed through, just like in my "Dragon Fire Returns (Easy Mode)" course, I still couldn't help but add something for the more completionist/hardcore gamer. There is a completely optional Red Coin Challenge present here as well that also leads to the "True/Top of Flagpole Ending".
Easy Versions of Previously Uploaded Courses:
Smurf Rescue Coleco (Easy Mode)
Course ID: TYC-83W-7NF
Description: This is a recreation of my version of "Smurf: Rescue in Gargamel's Castle" as if played on Skill Level 1 on Coleco Vision. Smurfette has been kidnapped by Gargamel again. Your Smurf must still leave Smurf Village and travel through a forest and cave to reach Gargamel's Castle to rescue her, but this time there are less difficult jumps, no bats, and no spiders. Two checkpoints have been added. I also added springs before each jump. But you only need to use the springs if you intend to collect the Red Coins which are necessary only for the completely optional "True Ending".
Likes: 1
Played By: 4
Clears: 2
Attempts: 14
Clear Rate: 14.28%
World Record: 1:04.030 (kirbyboiYT)
Uploaded: 6/1/2020
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10 hours ago, DavidDayton said:I'm a bit annoyed there is no "easier" way to share worlds -- like world codes.
Did you get through the overly-difficult flying level?
Yeah, I wondered about that too. But, I guess they didn't feel the need to implement it since each creator can only upload 1 World.
Yes, I completed all of them. I didn't find all of the shortcuts that Jo Li KMC did though.
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On 5/27/2020 at 3:16 AM, DavidDayton said:If you search for my profile using my maker ID ( QFP-H3Q-GGG ), you should be able to access the game world I made.
It's fairly short, but uses a Super Mario Bros. 2 style...
Played through your Super World last night. Fun and creative courses with nice use of the theme. I left a Like on all of them.
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6 hours ago, DavidDayton said:If you search for my profile using my maker ID ( QFP-H3Q-GGG ), you should be able to access the game world I made.
It's fairly short, but uses a Super Mario Bros. 2 style...
Sounds cool. I'll check that out later today. Thanks!
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New course uploaded over Memorial Day Weekend. This is actually an "Easy Mode" version of my "Dragon Fire Returns" course. Ironically, at the moment, it has a similarly low clear rate to the "harder" version. I'm planning to add an easier version of my "Smurf Rescue (Coleco Vision) to this series as well, but have no plans to take the series further than that. I just wanted to take the 2 games that I had recreated utilizing their most difficult hazards and offer alternate versions at their lowest difficulty for contrast.
Easy Versions of Previously Uploaded Courses:
Dragon Fire Returns (Easy Mode)
Course ID: 85R-2H1-M9G
Description: This is a remake of my "Dragon Fire Returns" course at an easier level. There are still 3 drawbridges and treasure vaults, but the drawbridges do not have added hazards on subsequent crossings. Also, 2 checkpoints have been added after the completion of the first and second drawbridges. For completionists, there are Red Coins to collect which will open a True Ending path to the top of the Flagpole, but this is not required to beat the course.
Likes: 1
Played By: 5
Clears: 2
Attempts: 15
Clear Rate: 2.79%
World Record: 0:52.834 (Jaky20)
Uploaded: 5/24/2020
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New course I uploaded yesterday. It's my first attempt at a collection of "single screen games" using the 40th Anniversary of the Game Watch as my inspiration. I could have called this "Game & Watch Returns" and included it in my "Returns" Series, but I wanted to properly salute the Anniversary.
Recreations of Existing Games (both Retro and Modern):
Game & Watch 40th Anniversary
Course ID: 0W4-VWC-TTG
Description: In celebration of the 40th Anniversary of the Game & Watch created by Gunpei Yokoi, I have created 9 unique single screen games played inside variations of Game & Watch handhelds with different skins. The games are "Carnival", "Claw Game", "Super Mario Bros.", "Donkey Kong", "Air Assault", "Inferno", "Crazy Coaster", "Donkey Kong Jr.", and "The Legend of Zelda".
Likes: 5
Played By: 11
Clears: 6
Attempts: 50
Clear Rate: 12.00%
World Record: 2:10.736 (WD Gast3r)
Uploaded: 5/19/2020
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11 hours ago, Punisher5.0 said:I was stuck in that room with the two saws for a while. That was a sneaky one!
Sorry! But, it was the only way to give the Superball Powerup as the Bugspray for Donkey Kong 3 and then take it away before leaving the room. I would have had to resize Mario's Living Room which is only designed for small Mario for you to be able to go any further with a Powerup active. Hope you enjoyed the rest of the course!
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Mario Plays Series (compilation of retro recreations):
Mario Plays NES Games 3
Course ID: VGR-63W-WWG
Description: Mario returns home to enjoy three more classic NES games on his Nintendo Entertainment System. Turn the NES on and hop inside the TV to play a hole in "Golf", and also play a level of "Donkey Kong 3", and "Super Mario Bros. 2 (USA)". In "Golf", time your "Putt" so that your Golf Ball (Beetle Shell) meets the Spring as it passes through the center of the "Accuracy Meter". In "Donkey Kong 3", use the Superball Flower as Stanley the Bugman's "Bug Spray" to defeat Donkey Kong (Boom Boom) while the Beehives (Pipes) release waves of Bugs (Cheep Cheeps) against you. Then, enjoy a complete stage of Super Mario Bros. 2 (USA) 1-2 including Subspace, Vase Interiors, and a Cursed Key.
Likes: 1
Played By: 2
Clears: 1
Attempts: 4
Clear Rate: 25.00%
World Record: 4:08.806 (-iju6)
Uploaded: 5/13/2020
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New course uploaded this weekend. I'll file it under "Recreations of Existing Games", but it's more specifically part of my "Returns Series". Which means, it's more of a "loose interpretation" than a recreation. I spent some time tweaking this one until I got the mechanics to work just the way I wanted them to. I had some fun with it and hope you will too.
Recreations of Existing Games (both Retro and Modern):
Blades of Steel Returns
Course ID: 33M-JT6-VWF
Description: Grab a helmet from the locker room and hit the ice for a Sudden Death OT game of hockey. Be the first to score and win it all. But be warned, the tension is so high that if the opposing teams scores, it will surely trigger a bench-clearing brawl!
Likes: 3
Played By: 11
Clears: 5
Attempts: 30
Clear Rate: 16.66%
World Record: 0:17.799 (WickedGuru)
Uploaded: 5/8/2020
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On 5/8/2020 at 8:00 PM, Punisher5.0 said:Downland was really good. Probably my favorite so far.
Awesome. I'm glad you enjoyed it! Downland is my all time favorite TRS-80 CoCo game, so I put a lot of care into that recreation to make it as faithful as possible.
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17 hours ago, digdugnate said:ive been lurking lately because life has been stupid busy- i do appreciate this thread, tho! looking forward to trying some of this stuff out as i get time.
No worries, even the lurkers make it worthwhile!
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On 5/6/2020 at 12:50 PM, Downland1983 said:Downland (TRS-80 CoCo2)
Course ID:
YQD-723-X5GDescription: This is a recreation of the game "Downland" that was published for the TRS-80 Color Computer in 1983. I stretched each chamber to fill 2 vertical screens, so that Mario's jump mechanic wouldn't make the game too easy.
Doing something a little different with today's screenshots. Since I recreated all 10 Chambers from the original Downland, I have edited the screenshots into a single "Map" with the connection points of all chambers lined up along with a vintage map found on CoCopedia (CoCopedia Map of Downland) for comparison. Individual screenshots (edited screenshots of top and bottom vertical screens) of each chamber can be found in my Album or the post I had created in the Tandy Computer forum before I had created this thread.
Screenshots:
Miss typed the Course ID for Downland (TRS-80 CoCo2) on both the screenshots post and the main post for recreations.
Correct Course ID is: YDQ-723-X5G
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19 hours ago, Punisher5.0 said:That last one isnt working
You're right. Thanks for pointing that out. I flipped 2 of the letters in the first sequence. It should be YDQ-723-X5G
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On 2/28/2020 at 2:09 PM, Downland1983 said:I don't know if any Tandy CoCo enthusiasts here have a Nintendo Switch or Super Mario Maker 2 for it. But I do, and Downland published in 1983 for the TRS-80 Color Computer remains one of my all-time favorite games. And so, I have lovingly recreated it as a course in Super Mario Maker 2. I had to take some liberties and use of imagination of course, but I consider it a decent and somewhat faithful recreation. One of the biggest alterations was stretching each chamber to fill 2 vertical screens so that Mario's jumping mechanic wouldn't render the course to easy to breeze through. I wanted to make it challenging in a way that would be a fitting homage to the original. So far, only 1 person out of 29 has completed the course in 60 tries. Here is the Course ID for anyone who has the Switch and SMM2 and would like to try it:
Course ID:
YQD-723-X5GMiss typed the Course ID in OP. Correct ID is: YDQ-723-X5G
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I was recently encouraged to start a Super Mario Maker 2 course sharing thread in the Nintendo Switch Forum. While adding screenshots to my courses, I edited all of the Downland Chamber screens into a single map. So, I figured I would update that here as well along with the vintage Downland map found on CoCopedia (http://www.cocopedia.com/wiki/index.php/Map_of_Downland) for comparison.
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Downland (TRS-80 CoCo2)
Course ID: YQD-723-X5G
Description: This is a recreation of the game "Downland" that was published for the TRS-80 Color Computer in 1983. I stretched each chamber to fill 2 vertical screens, so that Mario's jump mechanic wouldn't make the game too easy.
Doing something a little different with today's screenshots. Since I recreated all 10 Chambers from the original Downland, I have edited the screenshots into a single "Map" with the connection points of all chambers lined up along with a vintage map found on CoCopedia (CoCopedia Map of Downland) for comparison. Individual screenshots (edited screenshots of top and bottom vertical screens) of each chamber can be found in my Album or the post I had created in the Tandy Computer forum before I had created this thread.
Screenshots:
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Dragon Fire Returns
Course ID: 5CG-BTY-R1H
Description: The King's Treasure has been stolen by an Evil Dragon. It is up to the daring Prince to reclaim it. Enter 3 strongholds protected by the Dragon and his Hatchlings. "Dragon Fire" was ported to many systems in the 80's, but I played it on my TRS-80 Color Computer 2. The difficulty level increases with each drawbridge (additional hazard) and stronghold (more difficult "treasure" placement). The original Dragonfire increased the difficulty after ever 2 completions of a drawbridge and stronghold, but I cut that in half due to space limitations.Screenshots:





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New course uploaded this weekend. I'll file it under "Recreations of Existing Games", but it's a recreation with a twist.
Recreations of Existing Games (both Retro and Modern):
Super Mario Bros. (Glitched!)
Course ID: KV3-682-72G
Description: Imagine pulling out a classic cartridge of the original Super Mario Bros. and popping it into your NES for some good old retro platforming nostalgia. But, no matter how many times you pull the cart in and out of the system and blow into it, you can't seem to get it to work properly. Disaster has struck as garbage pixels infest your screen. The Glitch Gremlin has arrived, and he has "sh*t all over your game" with his glitches. Still, you are determined to power through and enjoy your favorite game in spite of the Glitch Gremlins efforts.
Likes: 2
Played By: 11
Clears: 5
Attempts: 23
Clear Rate: 21.73%
World Record: 0:34.499
Uploaded: 5/2/2020 -
Smurf Rescue (Coleco Vision)
Course ID: PY3-JQV-7DG
Description: My recreation of Smurf: Rescue in Gargamel's Castle which was ported to a number of systems in the early 80's, but I played it on my Coleco Vision. Smurfette has been kidnapped by Gargamel. Your Smurf must leave Smurf Village and travel through a forest and cave to reach Gargamel's Castle to rescue her. I recreated the game at one of it's higher levels involving more difficult jumps, bats, and spiders.






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Super Mario Maker 2 Course Sharing Thread
in Nintendo Switch
Posted
Sure thing! I was happy to use the opportunity to thank you and all the other players and creators who have most supported my work in the game by playing and liking my courses.
Which path did you take?