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Posts posted by Downland1983
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GI*Joe: Escape from The Pit
Level Code: RXP-VBP-63G
Description: After the title screen, you start off at the lowest level of GI*Joe's secret underground base, The Pit. Suddenly, Cobra Troops bore their way in through the walls. Fight your way up to the surface, emerging through the Motor Pool above. Fight your way through the invading Cobras on the surface, making sure to blow up the bridge during your daring escape.Screenshots:





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Deluxe Versions of Previously Uploaded Courses:
Super Mario Bros. 2 (USA) Deluxe
Course ID: HFH-7D3-DWF
Description: This was my fastest creation of a "Deluxe" update to one of my previous levels. But, I had rushed my original SMB2 USA level in order to start crafting my "World" game, so there were a lot of ideas that had been left out. This Deluxe version now incorporates checkpoints, entry points into "Sub-Space" for collecting coins and SMB2 Mushroom Power-ups, Dry Bones at all the "vegetable" spots, Goombas as Red Shyguys and Goombrats as Pink Shyguys, the complete vine climb to the Birdo Boss Battle, and an upgraded Boss Battle with pipes spawning Dry Bones to throw at Birdo (Wendy) and SMB2 Mushroom Power-ups to maintain the ability to pick-up and throw the projectiles for a more authentic Birdo Boss Battle. I also changed the background setting to Forest in this version. I had originally contemplated using the Forest setting while crafting the course the first time, but I decided against it because I didn't want to lose the Blue Sky background. However, the Forest setting has a semi-solid platform that is perfect for Super Mario Bros. 2 (USA), which ultimately led to my reinstating it for this Deluxe course.
Likes: 0
Played By: 0
Clears: 0
Attempts: 0
Clear Rate: 0.00%
World Record: 0:00.000
Uploaded: 4/29/2020
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19 hours ago, Punisher5.0 said:The Great Hall of Bowser is brutal! Ive only gotten past the second turtle twice. Id love to see Ryukar play it.
Me too! I love watching Ryukar's SMM & SMM2 videos! There is some "hidden cheese" to be had in that sub-world room by the way. Just after you drop down the vine, there is a small ledge you can walk off onto. There is a hidden block on the ledge with a P-Switch that turns a line of coins across the lava into a brick path. You've still got to be quick to make it all the way across before the lava rises over the blocks or the P-Switch timer expires, but it is the easier of the 2 routes.
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Mario Plays NES Games
Course ID: TW6-PMX-VQF
Description: As Mario, go home to your living room for an afternoon of playing three NES classic games on your NES. Turn the NES on and hop inside your TV to play a level of "Mario Bros.", "Donkey Kong Jr.", and "Super Mario Bros."Screenshots:





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15 hours ago, Punisher5.0 said:I played 4-5 of them and had a good time. The Punch out one was very clever!
Awesome. Thanks for checking them out. I'm glad you enjoyed them! The Power Punch-Out 3!! course I originally made in October got a lot of plays and favorable recreations. So, I went and made the Deluxe version in March to add checkpoints and match the actual number of circuits and opponents from NES Punch-Out!!
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Original Concepts:
Infiltration of Hangar 66
Course ID: W8N-PML-MFG
Description: This one is a completely original level. Mario must gain access to an enemy airbase, infiltrate Hangar 66, steal a copter and use it to board Bowser's Airship high above. Once aboard, activate explosives to defeat Bowser and destroy the airship.
Likes: 8
Played By: 66
Clears: 6
Attempts: 283
Clear Rate: 2.12%
World Record: 0:42.304
Uploaded: 11/3/2019
Defend Yoshi's Island (50s)
Level Code: RYD-HPW-CNF
Description: Bowser has sent a whole army of Goombas to invade and conquer Yoshi's Island. There is a huge cliff blocking the way to the bay that leads to Yoshi's Island, but the Goombas have stacked into a massive Goomba Tower to overcome this obstacle. Use the Goomba Tower to ascend the cliff and defeat the remaining Goombas either by Thwomping them or eliminating the drawbridge from out from under them. Then, make your way across Yoshi's Island to the end of the level. This is designed as a speed run, so spending time exploring Yoshi's Island is completely optional.
Likes: 3
Played By: 42
Clears: 18
Attempts: 189
Clear Rate: 9.52%
World Record: 0:13.278
Uploaded: 1/25/2020
Revenge of the Haunted Cemetary
Course ID: VQT-0TN-CBG
Description: I uploaded this in the spirit of Halloween on Halloween night 2020. This was actually a recreation of "The Haunted Cemetary" I had created on the original Super Mario Maker for WiiU. In the WiiU level, I used the Mr. Game & Watch amiibo as the main character.
Likes: 3
Played By: 32
Clears: 3
Attempts: 110
Clear Rate: 2.72%
World Record: 0:29.899
Uploaded: 10/31/2019
GI*Joe: Escape from The Pit
Level Code: RXP-VBP-63G
Description: After the title screen, you start off at the lowest level of GI*Joe's secret underground base, The Pit. Suddenly, Cobra Troops bore their way in through the walls. Fight your way up to the surface, emerging through the Motor Pool above. Fight your way through the invading Cobras on the surface, making sure to blow up the bridge during your daring escape.
Likes: 3
Played By: 23
Clears: 5
Attempts: 110
Clear Rate: 4.54%
World Record: 2:12.699
Uploaded: 12/9/2019
Rise of Skywalker
Course ID: GCT-HQ4-7FG
Description: My Happy New Year level upload. No connection whatsoever to the latest Star Wars film. The name is derived from having to "Skywalk" across the earthquake ravaged Toadstool Bridge to reach the end of the level. There are 2 possible routes. "Skywalking" the still standing remnants of the bridge, or traversing the broken pieces at water level.
Likes: 2
Played By: 33
Clears: 7
Attempts: 190
Clear Rate: 3.68%
World Record: 0:21.890
Uploaded: 1/1/2020
Gargantuas: War 4 Infant Island
Course ID: D2H-X5G-0WF
Description: My homage to Giant Monster (Kaiju) battles. As one of the Gargantuan Brothers (Mario = Sanda, Luigi = Gaira), work your way through a destructible environment village to face Gabara on the bridge. Break the bridge to create a hole large enough for Gabara to fall into to defeat him.
Likes: 2
Played By: 22
Clears: 5
Attempts: 98
Clear Rate: 5.10%
World Record: 0:33.291
Uploaded: 1/7/2020
The Great Hall of Bowser
Course ID: 8KV-KGW-JPG
Description: My first ever crafting of a Bowser's castle level. Enter Bowser's castle executing treacherous jumps to advance. Work your way through "The Great Hall of Bowser" to reach a showdown with Boom Boom. Emerge victorious to steal the key you will need to enter Bowser's treasure room. Then, continue through the castle to ultimately battle King Koopa himself. I put extra effort into the background to make Bowser's castle as ornate and ostentatious as possible.
Likes: 1
Played By: 16
Clears: 2
Attempts: 475
Clear Rate: 0.42%
World Record: 4:08.051
Uploaded: 2/17/2020
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Recreations of Existing Games (both Retro and Modern):
Mario Maker Kart Quadruple Dash
Course ID: RQ8-RFQ-WLF
Description: A Mario Kart inspired level designed with multiplayer mode in mind. There are 4 available "karts" (Koopa cars) and the ability to activate an obstacle in your opponent's paths along the track.
Likes: 75
Played By: 600
Clears: 476
Attempts: 744
Clear Rate: 63.97%
World Record: 0:19.416
Uploaded: 11/29/2019
Power Punch-Out!! 3
Course ID: QB6-RVR-Q0H
Description: Designed as a sequel in the Punch-Out!! franchise with a tongue in cheek reference to "Power Punch II" which was not actually the sequel to the original "Punch-Out!!". Fight your way through 2 Circuits of opponents, winning 2 championship matches along the way to earn the ultimate title fight against King Koopa himself. (**Deluxe Version exists**)
Likes: 9
Played By: 95
Clears: 33
Attempts: 281
Clear Rate: 11.74%
World Record: 0:31.012
Uploaded: 10/28/2019
Kung Fu Returns
Course ID: 64W-16R-JBG
Description: Completely inspired by "Kung Fu" on the NES. Once again Thomas (Mario) must fight his way through 4 levels of minions with a mini-boss at the end of each level. At the end of the 5th floor, battle Mr. X (Bowser Jr.) to save your beloved Silvia. (**Deluxe Version exists**)
Likes: 9
Played By: 66
Clears: 19
Attempts: 188
Clear Rate: 10.10%
World Record: 1:53.895
Uploaded: 9/30/2019
Pac-Man TM Arcade NES
Course ID: PRH-X4Q-1XF
Description: Recreation of the arcade classic Pac-Man. I originally created this same level on the original Super Mario Maker for WiiU using the Pac-Man amiibo, which gave it a more "Pac-Man" feel. For this version, I also crafted a new flagpole screen.
Likes: 8
Played By: 46
Clears: 14
Attempts: 74
Clear Rate: 18.91%
World Record: 2:09.449
Uploaded: 11/15/2019
Elevator Action Returns Again
Course ID: 1QR-XRM-CBG
Description: An homage to the arcade classic "Elevator Action". Enter the first building from it's rooftop and use the elevators to descend downward to the ground floor collecting the secret file (key) along the way. Exiting the door on the ground floor of each building will start you at the top level of the next building. Gain access to the heavily fortified final building (there is more than one route) to escape to the flagpole.
Likes: 6
Played By: 60
Clears: 13
Attempts: 144
Clear Rate: 9.02%
World Record: 2:32.785
Uploaded: 9/26/2019
Downland (TRS-80 CoCo2)
Course ID: YQD-723-X5G
Description: This is a recreation of the game "Downland" that was published for the TRS-80 Color Computer in 1983. I stretched each chamber to fill 2 vertical screens, so that Mario's jump mechanic wouldn't make the game too easy.
Likes: 4
Played By: 46
Clears: 2
Attempts: 102
Clear Rate: 1.96%
World Record: 3:50.978
Uploaded: 1/20/2020
Hotel Mario WoodDoor-Hysteria
Level Code: PP4-MDM-V8G
Description: Inspired by the infamous Mario licensed game on the failed Phillips CDi console, "Hotel Mario". This level is themed after the level, "Morton's WoodDoor-Hysteria Manor".
Likes: 4
Played By: 37
Clears: 18
Attempts: 157
Clear Rate: 11.46%
World Record: 0:30.283
Uploaded: 12/15/2019
Grand Theft Auto: Koopa City
Level Code: GCH-VQ4-14G
Description: What a crossover between Grand Theft Auto and Super Mario Bros might look like. Enter stores and apartment buildings, steal cars, run down the denizens of Koopa City on the street, etc. I set a coin collecting requirement that can be reached by scouring the individual buildings of the city, or completing any one of 3 optional side missions (Defeat the Hammer Bros. Gang inside the Warehouse, Rob the Bank Vault, or Execute the Stunt Jump). There is an optional bonus mission at the end of the level as well (launch a car through the Window of Bowser's office).
Likes: 2
Played By: 31
Clears: 2
Attempts: 108
Clear Rate: 1.85%
World Record: 3:20.034
Uploaded: 1/5/2020
TMNT NES Dam Level Redux
Level Code: 0ML-J89-QRF
Description: Recreation of the infamous "Dam Level" from the "Teenage Mutant Ninja Turtles" game on NES. I know of at least one other recreation of this level in Super Mario Maker 2, but mine is a re-upload of the same level I had crafted on the original Super Mario Maker for WiiU with slight changes. In the WiiU version, I used the Yoshi amiibo to portray the Turtles.
Likes: 1
Played By: 22
Clears: 1
Attempts: 70
Clear Rate: 1.42%
World Record: 2:29.826
Uploaded: 10/23/2019
Smurf Rescue (Coleco Vision)
Course ID: PY3-JQV-7DG
Description: My recreation of Smurf: Rescue in Gargamel's Castle which was ported to a number of systems in the early 80's, but I played it on my Coleco Vision. Smurfette has been kidnapped by Gargamel. Your Smurf must leave Smurf Village and travel through a forest and cave to reach Gargamel's Castle to rescue her. I recreated the game at one of it's higher levels involving more difficult jumps, bats, and spiders.
Likes: 1
Played By: 19
Clears: 2
Attempts: 57
Clear Rate: 3.50%
World Record: 1:08.898
Uploaded: 3/26/2020
1940: The Blitz
Level Code: C97-BG9-F4G
Description: Designed as a prequel to Capcom's 19XX series (1942, 1943, etc). Board your fighter (copter) and destroy attacking enemy jets and ships leading to a super showdown against the Axis Superbomber Graf Frederick.
Likes: 1
Played By: 16
Clears: 3
Attempts: 37
Clear Rate: 8.10%
World Record: 2:48.009
Uploaded: 1/25/2020
Mega Man Returns
Course ID: TT2-WHN-PVF
Description: Another entry in my "Returns" series. Play as Mega Man and assimilate the powers of 4 out of control Robot Masters before the ultimate confrontation with Dr. Wily. In classic Mega Man style, you can battle the Robot Masters in any order you choose.
Likes: 1
Played By: 12
Clears: 1
Attempts: 50
Clear Rate: 2.00%
World Record: 5:04.144
Uploaded: 3/30/2020
Dragon Fire Returns
Course ID: 5CG-BTY-R1H
Description: The King's Treasure has been stolen by an Evil Dragon. It is up to the daring Prince to reclaim it. Enter 3 strongholds protected by the Dragon and his Hatchlings. This is the next game in my "Returns Series" comprising of recreations of 80's classics. "Dragon Fire" was ported to many systems in the 80's, but I played it on my TRS-80 Color Computer 2. So, this would also be the 2nd of my TRS-80 CoCo2 recreations (the first being "Downland").
Likes: 0
Played By: 5
Clears: 0
Attempts: 14
Clear Rate: 0.00%
World Record: 0:00.00
Uploaded: 3/22/2020
Super Mario Bros 2 (USA) Returns
Course ID: 06R-W00-5GG
Description: Another entry in my "Returns" series. This is my first use of the "Final Update" tools. A recreation of Super Mario Maker 2, squeezed as best I could to fit the map space while still maintain the spirit of the sequel to Super Mario Bros that got released in the US.Likes: 0
Played By: 2
Clears: 1
Attempts: 3
Clear Rate: 33.33%
World Record: 0:48.878
Uploaded: 4/24/2020 -
Deluxe Versions of Previously Uploaded Courses:
Kung Fu Master Returns
Course ID: 4FK-CH8-8F
Description: My 20th course creation. It's been getting a lot of plays and likes since uploading it. It's a remaster of my earlier Kung Fu Returns course. I always felt Kung Fu Returns was a bit drab looking, each level was overly stretched out to fit maximum horizontal course length, and floors 1-4 were so tightly compact to fit together in the sub-world that multiple floors could be seen on screen simultaneously. This had the added unintended consequence of enemies being able to interact with floors they were not meant to (Sledge Bro being able to fling hammers down from Floor 2 into Floor 1, and also being able to stun Mario without being on the same floor as him; the Bloopers from Floor 4 being able to descend down into Floor 3). I cleaned up with this version by using the more colorful desert background and semisolids. Also, I caught the horizontal length in half to fit Floors 1 & 2 vertically, and Floors 3 & 4 vertically side by side instead of all 4 squashed together vertically. This makes each floor less of a drag, keeps only 1 floor on screen at a time, and prevents enemies from interacting with other floors. I'm very pleased with how this remaster turned out.
Likes: 14
Played By: 99
Clears: 9
Attempts: 370
Clear Rate: 2.43%
World Record: 1:22.385
Uploaded: 3/8/2020
Power Punch-Out!! 3 Deluxe
Course ID: JP0-48N-DXG
Description: This is a remastered/deluxe version of my earlier "Power Punch-Out!! 3" course which was designed as a sequel in the Punch-Out!! franchise with a tongue in cheek reference to "Power Punch II" (not actually the sequel to the original "Punch-Out!!"). This deluxe version features the addition of a title screen, 3 Complete Circuits of opponents (Minor, Major, & World - the original course only featured Minor & Major), 2 checkpoints not offered in the original course (after completion of the Minor and Major Circuits), cut scene improvements, and a "Super Uppercut" (Star Power-Up) for new opponents who could not otherwise be "punched" (stomped on).
Likes: 3
Played By: 26
Clears: 7
Attempts: 101
Clear Rate: 6.93%
World Record: 1:00.289
Uploaded: 3/14/2020
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Prior to the new (final) update to Super Mario Maker 2 on Nintendo Switch, I had logged 335+ hours in the game between Story Mode, playing other users courses, and creating 24 courses of my own. This thread is for the purpose of sharing those created courses, and it will also be open to anyone who wishes to share their own creations as well. I will post all of my creations to date in this opening post complete with Course Name, Course ID, Description, and Play Data. I will add screenshots for courses is follow posts. Thanks to the update, I'm currently working on my own "World" now. Since the 24 courses I've created so far of different themes, game styles, and recreations, I'm planning on creating all new levels for my "World" so that I can keep it to a cohesive game type and theme that will mesh together. I created a 1-1 and 1-2 for the first level of the world yesterday, but have not uploaded them yet. I think I'll craft the world completely and then upload each level once the world itself is ready to be uploaded. So, I'll do the same here and not post those newly created courses until I can post the World as a finished product. As for the Courses that are not going to be part of my "World" project, I will list them now and attempt to categorize them according to theme. I think I'll give each category it's own post in an attempt to make my list easier to sort through if that makes sense.
Mario Plays Series (compilation of retro recreations):
Mario Plays NES Games
Course ID: TW6-PMX-VQFDescription: As Mario, go home to your living room for an afternoon of playing three NES classic games on your NES. Turn the NES on and hop inside your TV to play a level of "Mario Bros.", "Donkey Kong Jr.", and "Super Mario Bros."
Likes: 123
Played By: 678
Clears: 397
Attempts: 1388
Clear Rate: 28.60%
World Record: 0:34.733
Uploaded: 12/2/2019
Mario Plays NES Games Too
Course ID: 6FL-GB3-9MF
Description: Mario returns home for another afternoon of playing classic NES games in his living room. This time, play levels from "Donkey Kong", "Popeye", and "Zelda II: The Adventure of Link".
Likes: 14
Played By: 92
Clears: 39
Attempts: 311
Clear Rate: 12.54%
World Record: 1:14.772
Uploaded: 12/19/2019
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On 4/24/2020 at 7:39 PM, Punisher5.0 said:Id totally be down for that
On 4/25/2020 at 6:05 AM, digdugnate said:I would be too- my son owns the cart and i've meesed around a little with it.
Okay, cool. I'll start one today! Thanks for the encouragement.
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On 4/21/2020 at 6:33 PM, Atariboy said:I don't see a Super Mario Maker 2 thread, so posting this in here.
As one that put a lot of time into Super Mario Maker 1 and has been paying attention to the features of SMM2 (Although I've yet to play it myself), this last update pretty much wipes out my wish list I had in my head for what I wanted out of the sequel. Looks like a very worthy update.
Only some small things are still missing that I'd of liked to have seen like the inclusion of the SMB3 Tanooki suit.
I was thinking of making a Course sharing thread recently with descriptions and screenshots of Courses that I have made and others could share their creations. Interest? And yeah, the update is a real game changer.
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I created another course in Super Mario Maker 2 on Nintendo Switch based off of another game I loved on my TRS-80 Color Computer 2. This time, I was inspired to recreate "Dragon Fire" published by Imagic. It was ported to a number of systems, but the one I played it on was my TRS-80 Color Computer 2. Having seen the other versions later, I still think this was the best looking of the bunch and am glad it was the one I had.
In my course, you can do 3 runs across the drawbridge to get to the dragon's treasure vault. Each drawbridge gets progressively more difficult based on the way the difficulty would ramp up after every 2 runs in the original game. The first drawbridge, you only need to dodge fireballs. At the second drawbridge you have to dodge the fireballs and also watchout for attack from the rampart above. The third drawbridge opens and closes with both other threats present as well. I mixed up the hazard order slightly on this, as the drawbridge should have open and closed on the second screen rather than adding the aerial danger first. The treasure vaults consist of various coins and a key to escape protected by Bowser as the dragon. The third treasure vault is the most difficult, as the treasures are all replaced by red coins. This requires you to obtain all the treasure from this vault to create the key to escape and finish the level. I'll post some screenshots later tonight.
Edit: Forgot to add the course ID for anyone who has a Switch and SMM2: Course ID: 5CG-BTY-R1H
It's only been played by 2 people so far at a total of 9 attempts. Neither finished it, so First Clear is still up for grabs.
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1 hour ago, Flojomojo said:As much as I want to say "the jury is still out on that one," Atari dropped the Foot Pong lawsuit against Target. You can look at the court documents here. The original complaint is kinda funny.
I have to wonder if there will be ongoing legal trademark/patent implications for ... the company holding the lost luggage of Atari. They just won a big judgment against a little t-shirt printer, but their lawsuit against Hyperkin over the look and feel of Retron77 is still in process.
These have to have been blows to New Atari's ego:
THIRTEENTH AFFIRMATIVE DEFENSE (Not Famous) Plaintiff’s claims are barred, in whole or in part, because Plaintiff’s alleged Joystick Designation of Origin and Console Designation of Origin are not famous.
EIGHTEENTH AFFIRMATIVE DEFENSE (Plaintiff is Not the Owner of the Asserted Rights) Plaintiff claims are barred, in whole or in part, because Plaintiff is not the owner and/or did not acquire any right, title or interest in the asserted Joystick Designation of Origin or Console Designation of Origin.
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2 hours ago, thanatos said:Wow, that looks amazing. How much time did making that take you? Looks like a ton of work!
I may have to buy a Switch...
I'm not certain how much time I put into it to be honest. From my uploads I can tell that I uploaded the course on January 20th. I have pics on my phone from January 19th from when I texted my older brother (who I used to play Downland with on our CoCo2) that I had recreated the game we used to play so often. And, the last course that I previously finished had been uploaded on January 5th. So I definitely worked on it at some point during that 2 week span, but I doubt that I worked on it for the whole 2 weeks. From my recollection, I spent a little time the first night crafting the title screen when I was first inspired to do it. The next night I pulled up a playthrough of Downland from YouTube on my Wii U Gamepad to be able to look at screens from the original while recreating the game on the Switch. I think I did a few chambers per day from there (including some work on lunch break in my car with the playthrough vid pulled up on my phone for reference). So, it was more than likely an hour or so per day over maybe a 5 day stretch?
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Okay, I finally edited the top and bottom screens of all 10 chambers into single screenshots. Here are the Title Screen and the 10 Chambers of Downland that I recreated in Super Mario Maker 2 on Nintendo Switch. Enjoy! By the way, there is a final chamber in the course that has the Flagpole Exit. I didn't snap a screenshot of it since it's not from the original Downland, and also there is a "true ending" in that chamber.
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Replayed my creation on lunch break today. I grabbed screens of the other 5 chambers. I'll upload the screenshots tonight.
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My 80's collection included Downland, Dungeons of Daggorath, Demon Attack, Dragon Fire, Pinball, Color Baseball, Tetris, Chess, Canyon Climber, Stellar Life Line, Monster Maze, and Pooyan (my only cassette game). The CoCo2 got my older brother and I through the mid-80's after the North American Video Game Crash ended Coleco's support for the Colecovision up until we got an NES in 88'. Even then, I remained fond of it and kept playing those games into the early 90's until it stopped working. Years later when I had my own income, I re-bought a CoCo2 and CoCo3 from ebay to enjoy them again from time to time even now.
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Sorry for the delay. I snapped screenshots from the title screen, first 5 chambers, and a 30 second video of the first chamber yesterday afternoon. I want to edit the top and bottom screenshots of each chamber into a single picture before I upload them. Brought my microSD card adapter to work before I saw that the new (refurbished) PC they replaced my old one with a few weeks ago is a Dell OptiPlex 3010 that has no SD Card Reader (my old office PC did). Anyway, I'll just do it on my Acer at home tonight.
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Okay, great. I'm looking forward to hearing both of your feedback once I get the pics uploaded.
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Sure thing. I'll try to snap and upload some screenshots tonight. Thanks for the interest in seeing it!
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I don't know if any Tandy CoCo enthusiasts here have a Nintendo Switch or Super Mario Maker 2 for it. But I do, and Downland published in 1983 for the TRS-80 Color Computer remains one of my all-time favorite games. And so, I have lovingly recreated it as a course in Super Mario Maker 2. I had to take some liberties and use of imagination of course, but I consider it a decent and somewhat faithful recreation. One of the biggest alterations was stretching each chamber to fill 2 vertical screens so that Mario's jumping mechanic wouldn't render the course to easy to breeze through. I wanted to make it challenging in a way that would be a fitting homage to the original. So far, only 1 person out of 29 has completed the course in 60 tries. Here is the Course ID for anyone who has the Switch and SMM2 and would like to try it:
Course ID: YQD-723-X5G
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Super Mario Maker 2 Course Sharing Thread
in Nintendo Switch
Posted
I used the diagram of The Pit from the first issue of the GI Joe Marvel comic series for the layout theme of each level.
There's a motorized lift in the diagram that connects Training Stage Area (Level 3) to the Main Garage Area (Level 1), so I incorporated it into the course. And, yeah, it's the easiest route to take since the Situation Analysis and Briefing Rooms of Level 2 are swarming with Cobra Troops and the lift allows you to bypass that entire Level. I used the infilatration of The Pit from the movie "GI Joe: The Rise of Cobra" as the inspiration for the Skewers breaking through the walls along both sides of the course. I placed them in a way to render most (but not all) of the Main Elevator shaft unusable. It's supposed to immediately force you into the air ducts connecting the Level 5 Generator and Computer Bank Area to the Level 4 Living Quarters & Armory. The Living Quarters has the first optional air duct route which skips the Armory and goes straight up into the Training Stage Area of Level 3. The visible pipe on the left side of the stage is the "Alternate Escape Route" from the diagram, but I have rendered it completely unusable from the skewers "boaring" through it at multiple points.
Speaking of the skewers, I think the Mole Pods (Piloted Drills) in The Rise of Cobra may have been inspired by the Cobra Buzz Boar from Hasbro's GI Joe toy line. The Buzz Boar appeared in both GI Joe games on NES ("GI Joe A Real American" Hero by Taxan & GI Joe: The Atlantis Factor by Capcom).