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Downland1983

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Posts posted by Downland1983


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    OMNI can't enlarge sprites, so G.I Joe Arcade would be hard to pull off, unless we used tiles. The first G.I. Joe looks like a NES game to me, so it should be easy. Aliens arcade would be possible with compromises, like not so many sprites on screen. We can put some huge 64x64 sprites on screen if we want, but there is still a limit of how many you can put in the same scanline (16 sprites or about 320 pixels, whatever comes first). But that is all from a purely technical point-of-view.

     

     

     

     

    That's because it's "GI Joe: A Real American Hero" for the NES by Taxan. I don't know why so many YouTuber's list their videos from that game as being on "SNES". There were 2 GI Joe games on NES. This one by Taxan released in 1991, and "GI Joe: The Atlantis Factor" by Capcom released in 1992. But, there weren't any GI Joe games on the SNES at all.


  2. GI Joe (the arcade game) was 1992, so I guess that would be wishful thinking. Seriously though, it should go however far the hardware implemented allows it to go while retaining the arcade perfect quality you are aiming for.

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  3. As Bill Logiduice has stated many times in the "Dedicated Systems" part of this forum, part of why AtGames mini-consoles are so inexpensive is because of retailer demands to keep things cheap. The mini-consoles from Nintendo and Sony were helpful in raising the pricing ceiling, but even with the PlayStation Classic marked at $99, they're still much more like toy pricing than "Atari VCS" which starts at $239. The Atari name got them 4 million 3 million dollars from those who failed to think, but I doubt that would happen at retail.

     

    I agree that it's pretty easy homework. Look at how PlayStation Classic, a system with a lot of genuine anticipation, tanked at retail. The internet has been absolutely savage in its criticism of AtGames toys. I can only imagine how rough the critics will be with "Atari VCS." Their best hope is to be ignored, a "cult classic" enjoyed by those who already sunk money into it.

    The PlayStation Classic released with no charger, a selection of games that was barely representative of the library of classics it is most well remembered for, and a chunk of those games were released as the PAL versions (lower framerate). At $59, a number of them still sat on the shelf untouched at my local Best Buy the last time I was there a couple of weeks ago. Actually, I see now that an even more aggressive purge of stock is being attempted. The price online has now dropped to 60% off ($39.99) of initial retail in less than 4 months on sale.

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