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Wolf_

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Everything posted by Wolf_

  1. I'm sure if they make a standalone Genesis or a Genesis core for the Super NT and an adapter for the cartridge port then you could plug a 32x into it and that aspect would work but interfacing the video would be tricky because you would have to use the dac to convert it to rgb and then have a cable that goes from the dac to the input on the 32x and then it would probably work. I was talking strictly about a fpga adaptation of the 32x though which absolutely should not be an addon.
  2. If the 32x could put a nail in the coffin of a company like Sega I think Analogue should learn from history and not release it as an addon. If Analogue could support 32 bits that includes things like the Game Boy Advance and some other big name systems. Considering we are at the peak of price to performance with current fpga technology just covering the snes and maybe some expansion chips, and that it would take at least a year to do a Genesis core and then the 32x would have to be figured out after that (and that it is a real clusterfuck of engineering). I think by the time something like that could go into production we will be a hell of a lot better off releasing a more powerful console with it than releasing it as a less popular addon.
  3. And those get taken down, they pop back up again because the distributors just change their name and open a "new" store and it is impossible to keep up with how fast they change and how many are doing it. The clone console market doesn't get taken down because it isn't illegal. Point to me at any law in any lawbook on the planet that says "It is illegal to make a console that can play the games of a company unless you own the rights to one of those games". I'll wait.
  4. Plenty of US retailers stock those products. Do you honestly think if they were breaking the law no one would come after them?
  5. Edit: You don't need to own the rights to a game to make a device that can play those games. Do you think all the crappy retron5s and game boy knock offs own the rights to any of those games? Do you see any of them getting sued? No? Well that's because as long as you don't violate any copyrights you can make whatever you want and it is 100% legal.
  6. How thick are you? Nintendo can have whatever stance they want on emulation but that doesn't change the law. They are a video game company not your local justice system. As long as Analogue doesn't include any copyrighted code (protected bios) or advocate piracy by saying "hey go download some bios and all the games you want and our device will play it" then they are completely legal. Downplaying it to avoid being sued is just common sense. You don't have to be right to sue someone, just a jackass. And by allowing Kevtris to release the jailbreak on his own that means Nintendo wouldn't even be going after Analogue they would be suing an individual who hasn't broken any laws. Even Nintendo has to be aware that is a bad idea after the PlayStation Network hacks.
  7. Yea, I 100% agree they are playing it safe. And that makes complete sense because you don't need to be right to sue people and Nintendo have a history of being complete dicks.
  8. There is no law against selling a competing product, in fact there are laws against monopolies to prevent there from not being enough competition in the market. Right now Disney trying to acquire Fox which is an insanely huge deal is being reviewed to make sure it doesn't give Disney an unfair share of the market. In the past these practices have also been used to prevent major car companies from closing down during recessions. As long as the Super Nt/Nt Mini don't use anything Nintendo has copyrighted (they don't), then Nintendo has no legal they can take against them. Stuff like this is why games are encrypted with drm to prevent them from being played on other devices so that way no one can just make a funstation 4 that plays ps4 games without violating the copyrighted protection software, however if someone found a way to play the games without violating copyright to get them to run it would be 100% legal for them to sell that product.
  9. Stop spreading this misinformation. If that were true Byuu wouldn't have time to be pissy on the internet he would be busy getting sued into oblivion. I've explained to you multiple times how the law works but as long as it doesn't include copyrighted code in it and they don't say to play stolen content instead of backups they are neither stealing nor encouraging piracy.
  10. I'm pretty sure it is legit because that would be an insane claim to make without proof, it is the main selling point of the console for many, dare I say most, people. Also Kevtris has responded since then and he did not say they were incorrect which if it was a mistaken claim would definitely be something he would want to clear up asap.
  11. yea, I'm thinking they misspoke about 16bit systems and probably just meant it has the cores from the nt mini ported over (for now).
  12. https://youtu.be/fEyF30kenUM?t=9m45s Jailbreak confirmed!!!!!!! Edit: also that was a pretty good review but I feel like they spent too much time goofing around in the menu without knowing what the settings do, but at least they showed it off. Also they were asking for a version with rgb out without knowing analogue is working on a dac for the system right now. Hope they didn't turn off any crt fans by leaving out that info.
  13. And as I'm pretty sure the Super Nt has already passed the lifetime sales of the Nt mini or is at least well on its way so I'm guessing they are in a check writing mood. Not to mention that if they could make a hdmi Neo Geo for less than the cost of an actual Neo Geo that would be a hell of a sales pitch. Heck even the flashcart for the Neo Geo is like $500 on its own.
  14. It is an easy mistake to make when they are not really clearly defined. And not compatible with each other (the old version and the new version), I think... the product info page is super misleading. http://www.8bitdo.com/retro-receiver-snes/ The massive bold title says it works with all 8bitdo controllers including the next gen, and then the note says it does not work with the next generation of the snes controller they made. Honestly I can't make heads or tails of it.
  15. Except the information in Byuu's response isn't accurate, except the parts where he talks about how fpga hardware emulation is faster and more accurate with far less resource use. But then immediately after that he says people shouldn't act like fpgas are better than emulators because emulators have the potential to be just as good in the future with far more powerful hardware. The fact is the potential of emulation in the future (and a fairly distant future at that) does nothing to affect the best way to have that experience today.
  16. 1) fpgas emulate hardware, emulating hardware is completely different than software because software runs over incompatible hardware which means it has to account for that difference at the end point. This is what causes software emulation to have lag and require systems many magnitudes of power greater than the originals to have accurate/close to accurate performance meanwhile hardware emulation can run with no performance differences on hardware that is significantly less powerful than what software emulation would require. For example even on a 1080ti with an i7 7700k his emulator doesn't run at the exact timings of a snes and a $180 fpga console does. 2) The fact that you can emulate hardware for better performance and using less resources drastically reducing the cost of emulating any system supported via fpga does not make it more accurate, but it does make it better than software emulation because software emulation still hasn't accomplished perfect reproduction of even 8bit systems. 3) Regardless of what causes it, software emulation still has added latency and hardware emulation does not. 4) Analogue is selling a product, but if they just gave out their code that only ran on specific hardware and told everyone they could have the code for free but needed to buy all the individual parts and assemble their own consoles how many people do you think would actually prefer that? 5) Emulation - Using fpga technology to emulate hardware is still more accurate than the emulators he listed (higan, BlastEm, gambatte, and mGBA) because all software emulation doesn't have the processing power to exactly replicate a system yet and when it does the hardware needed to accomplish it will be incredibly more powerful and more expensive than what it would take to accomplish the same feat (which for most of those systems is possible today) by fpga hardware emulation. 6) Fpgas - Here he literally says that software emulation can be as good as fpgas but they just need a crap ton more resources and that fpgas are inherently better and use less resources. He also says that "just because the Super Nt is more accurate doesn't mean it is more important than all the effort I put into my emulator". Sorry but just because you are sentimental about your own project doesn't mean people should prefer it over a better alternative. 7) Latency - Here he concedes that fpgas are faster but his counter point is that software emulation could be just as fast if you installed a custom operating system designed to emulate each individual console (which doesn't exist). So basically he is simply saying fpgas are better but emulators could be just as good if they had things that don't exist. Preservation - Here he gets upset and says that Analogue isn't in it for preservation but to make money because they are selling the consoles. My response would be: So what? Do you think everyone can be like you and literally spend their retirement funds and throw away their future for the sake of preservation? In the real world people need to make money to survive and if making a superior product means they need to turn a profit shut up and take my money. As for it being closed source and thus dooming all their work to fade into obscurity just because it is closed source today, doesn't mean they won't release it later. There is nothing wrong with putting food on your table so you can work at the things you love and offering everyone a better experience with things they love as a result. 9) Game Preservation - Here he basically says it is meaningless to preserve the hardware games run on because they will eventually fail. Evidently no one has told him that the sd2snes is still in production, or what the odds are that the Super Nt will be able to play backups just like the Nt Mini. 10) Closing - After he in this same post claims that fpgas have better response times using less resources and complains that just because the Super Nt has less bugs doesn't mean people should ignore the effort he put into his emulator finishes by saying that the Super Nt isn't more accurate. This completely goes against the things he literally just said.
  17. The new snes receivers only come paired with controllers. I'm betting you got one of the old ones. I have no clue what the difference is between them but I heard they were not compatible (unless you bought one loose from someone that bought the bundle and only wanted the bluetooth snes controller, or bought the snes classic version by mistake). I think that is simply an issue with the size of your hands. I'm betting yours are probably small because I wear xl gloves and the controller fits me perfectly.
  18. Absolutely, some of the most frequently given feedback for the Nt Mini was "Why the hell did you bundle this thing with a wireless nes controller and raise the cost of a $450 machine?!" and a lot of people said they would never use it or just wanted the receiver. Sadly 8bit has taken this opportunity to keep sales up and now only sells the receiver bundled with the controller so you can't just buy the receiver and use an actual good controller with it, like the xenoblade chronicles switch pro controller which has a properly designed dpad. (Shame it looks like ass imo)
  19. I probably should also have mentioned I live in NY and that all wireless devices are subject to interference at some level so being in a densely populated area with a bajillion signals in the air means that you will see worse performance. (apartment complexes being the worst, used to pick up signals from my neighbors wavebirds and audio from their baby monitors when my sister was young.) Also 1ms of lag is still 1ms which means it is slower, but as I said wireless tech can still be "fast enough", in this case imperceptibly slower. Perhaps I undersold how little impact the delay can have but I didn't mean to make it sound like wireless would always feel laggy. I tend to swing towards wired controllers though as they are generally faster even if it is by an amount that doesn't matter and I will never have to worry about the batteries dying.
  20. All wireless controllers (with the exception of 1 logitech gaming mouse which has faster response times than wired mice) have more lag than wired controllers (With the exception of the switch pro controller which was measured to actually respond slower when plugged into the console, idk why). The question is, does that amount of latency add up to anything you will notice/have a negative impact on your gaming experience. tl;dr with only two exceptions I can think of wired is always faster but wireless can be "fast enough" if it uses a decent enough signal and isn't getting interference.
  21. I specifically said that the minority of gamers that still use crts or an ossc with a >17ms of input lag display were the few that would actually get slightly faster response times from using original hardware over emulation. I also said that the number of games where you absolutely need those literal thousandths of a second of response time is almost nonexistent. Meanwhile the graphical improvements are something everyone can appreciate all the time. It is a clearly and obvious tradeoff with nothing to debate. I've also said 4 times now that fpgas coded by Kevtris offer superior performance to emulators...
  22. The first paragraph titled "design" only talks about the dimension and weight of the product... I can understand dimensions being worth mentioning but what moron thinks the difference between 6 and 18 ounces in terms of console weight is important? This is that damn post Iphone world where everything is better if its thin and light enough to bend in your pocket, forget about headphone jacks that would add 0.01% thickness to the device and you can just buy a $40 adapter anyways. Also they at least mention that it doesn't use emulation but they don't really explain why that makes it so good. Overall that was not a very enlightening review imo.
  23. Could you go into more detail on this? Correct me if I'm wrong but my understanding is that there are two different versions of both the controller and the receiver and all 4 of the Super Nt themed ones are on a new bluetooth standard that has less latency and the receiver is also compatible with older bluetooth devices like the ds4 and switch pro controller? So ideally you would want to get the newer controller for faster response times and the receiver as well for compatibility with everything? Afaik firmware shouldn't matter because it is updateable or at least the nes controllers and receivers could be updated.
  24. lol plenty of chips can hit 4Ghz without a problem even after the update. And only a few older chips got hit anywhere near as bad as 30%. And besides the performance core for bsnes can be run on systems a lot lower end without issue. (No one is going to have their gameplay negatively impacted by one or two graphical glitches in some games they probably won't even notice). I know several gamers that dual boot operating systems. (Although most of them use Linux whenever possible and only installed windows to play the games that don't work on Linux) And I was talking about desktop emulation not emulator in a box garbage. I am excited about the Switch claiming it can emulate up to the Gamecube era though. If once hacked it can cover up to the ps1 and Dreamcast that will be a good day indeed. And obviously fpgas are better than emulation, I've said that 3 times now. And you are drastically overestimating the cost of having a "gaming" computer which is something most people want to own anyways. It isn't that hard to go on ebay and pick up a mobo ($50), 16gb ddr4 ram ($100), an i7 6700k cpu ($200), a gtx 1080 gpu ($600) (Complete overkill but excellent for modern games), and a bronze rated psu ($40) which will leave you with a computer that can play any modern game at ultra high settings and be complete overkill for emulation (and if you don't care about modern games as much just get a cheaper gpu). Assuming you already need a computer and don't only play pc games older than 10 years most of that is stuff you would buy anyways. And if you want to talk about properly shielded rgb cables, rgb mods, region free mods, everdrives, optical drive emulators, maintenance like recapping and disc replacements, upscalers/converters, switch boxes, ect it is farrrrrr more expensive to play on original hardware and keep it working than it is to have a decent computer to emulate on (which most people would want anyways). You also highly exaggerate the aggressiveness of disc rot. Unless you live in a highly humid area (I'm talking rain forest, swampland, hurricane alley, tiny umbrellas in your drinks tropical) then discs shouldn't have any problem in 50 years or more. But that really doesn't have anything to do with what we were talking about. The only downside to fpgas is that they are maxing out at 16 bit systems right now. But there is a clearly defined tier system when it comes to best gaming experiences: Fpga - If a Kevtris designed core exists > Emulation - If the system/game has 0 or only minor playback glitches > Original hardware - only as a last resort if the game isn't covered well by the above To say original hardware is always better because it is under 22ms more responsive (in most cases) when most people aren't even playing on a crt or using an ossc to even be able to experience the difference is just stupid when you could experience things like 60fps 4k graphics with a deblur filter on a system that used to run in 480i at 30fps.
  25. But the newer versions would obviously have even better accuracy as bsnes has been updated multiple times since then... if anything that makes your point about minor graphical glitches even less relevant because of how accurate that emulator is now.
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