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Everything posted by seastalker
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Hopefully after they ship the NOIR they will re-open preorders for the Pocket and Duo. I got my MODE this year and it is fantastic. Analogue products are becoming so anticipated , they are near mythical, like Seinfeld's joke about doctors. I'm paraphrasing but basically "my doctor is so good, you can't even make an appointment to see him". No slant at Analogue. I tease as they do /...with their products.
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I'm getting my drive ready for my MODE and am going through old files. I'm replacing my Darksoft copies with REDUMP ones. I had a game on a list that I doubt actually exists. It is called with this identifier number: 145 - NHL Break-Away '96 Am I correct in thinking the author of the list (Darksoft maybe?) intended "NHL Powerplay '96" instead? I cannot find the listed title online.
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Source: http://www.racketboy.com/retro/dreamcast-keyboard-mouse-be-prepared Quoting: Phantasy Star Online was a killer app for the keyboard when you could chat with other players when the servers used to be a-blazin’. Worms World Party added keyboard support for those people like me who are used to the PC controls but were disappointed with the limited possibilities in the Dreamcast version of Worms Armedeggon. Starlancer was a PC game first, so I imagine the controls can map nicely in that game, but I haven’t tried it. Virtual On: OT also supports it, but I haven’t a clue how that would work out. And finally, I have see keyboard support a bunch of fighting games, but I haven’t really figured out how that is beneficial.
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I missed it before but now see that Supergrafx support will come to the Pocket as well. I never had a Turbo Express and don't remember it having that ability. The pocket is the one I'm most interested in. CD games on Mister. I'm glad Kevtris made this duo though for those with large CD collections. I only have a handful of Hu-cards. I wonder if this will affect the TerraOnion option considering this console is HDMI. Any more or less than Mister? I'm just glad there are OPTIONS for everyone.
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If Pocket now will support PCE/TG16 hucards, then a jailbreak will likely do the same. Probably no CD support on jailbreak or why have the main duo system? SGX on pocket would be nice in a jailbreak as it is 5-7 games depending on one's outlook of the Darius(?) games. Interesting they are doing a CD based system. Maybe down the road a PSX or multi CD core system will develop. I think I'm good with the Mister core personally. P.s. For those that plan one.. ugh, limited quantities
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What system does this Flight Stick go to?
seastalker replied to livingonwheels's topic in Classic Console Discussion
I hope I'm not completely sidetracking the OP. I was going to start a thread about flight sticks in general and ask what systems and retro games people suggest to use them on. If you aren't playing complicated flight simulators, do you still like a classic Thrustmaster or Sidewinder for examples that have USB on emulators or MiSTer to play much simpler games like Space Harrier or After Burner? Maybe all the extra unused buttons are still exciting aesthetically to make you feel you are really in a cockpit? I have several such joysticks in the game closet and wondered if they would be fun for anything retro. -
MODE's support for playstation really adds value to the device. It is a shame they couldn't design it to provide some way to swap between systems without opening the case and stressing flex cables, etc. The MODE a two part unit would be interesting like an installed base inside the system and a swap-able top portion. Still, multi-system functionality is fantastic and will be great if other systems get supported. I haven't checked the case size and fit, but 3DO and CD-I could use some love.
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I just re-capped my Sega Saturn. Picture is crisp and sharp as ever but the sound is very quiet. I thought it MIGHT be the adapter -> Sega Genesis HD retrovision cable but ruled that out by using my svideo cable and noticed the same thing. I will have to open my saturn again to study the solder joints. Anyone know where I should focus on? When I put it back together the first time, I think the power supply was touching metal the plastic guard was supposed to be protecting from and I shut it off immediately when I saw a black screen and smelled burnt plastic. The system now works great after readjusting except for the very low volume sound. I have to turn the sound on the tv WAY loud and hear buzzing so hope to correct this.
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I have a Sega Saturn model 2 and have had a heck of a time trying to deal with the open/closed tray sensitivity. I've opened the Saturn's case, fine tuned the tray open/shut switch that triggers the on screen message, and even de-soldered and re-soldered the switch back in place. I have fine tuned and pitch perfect bent the metal as if I am trying to pick up a 1970s 'naughty' channel with precision direction of components. I cleaned and sanded the little copper strips in the switch and still had hit and miss functionality. Then I looked at the design of this tiny switch and thought it was crap. I love Sega, but this switch is the pits. I took the transparent plastic tip off of it so the nano-milometer of YES/NO connectivity had a much wider range and presto! It finally works as it should! Ironically, I have a MODE on the way and won't need the functionality anymore but still, I thought this fix may help others with this really annoying problem on the Sega Saturn.
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I would love to buy a new XL board. I haven't looked in a while if the layouts differ, but it would be cool if one board could fit in a 600, 800 and 1200. Even if just one computer, I'd get it, especially if the mods and upgrades are built in.
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Commodore 1084 series monitors... restoration fun!
seastalker replied to seastalker's topic in Hardware
Anyone have "pot" or pushy buttons maintenance advice on Commodore monitors? -
I ordered a MODE for the Saturn and am waiting on it. I am very excited about the disc lid bypass (I de-soldered my finicky one to clean and rework but end result hasn't occurred yet). I just re-capped my Saturn and was looking into currently available mods but reading the online MODE manual seems to have most available mods covered: It seems the features of a modchip, Switch between 50/60Hz Mod (advanced MODE instructions) and Region-free features are all covered. MAYBE it will have game save in a future firmware but I have a 4M cart which should probably be fine. I have a Retrovision adapter and Genesis 2 cable for Component output. I guess all that's left (besides game saves) for the Saturn is an HDMI mod.
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It's 2020 - Do YOU know where your capacitors are?
seastalker replied to seastalker's topic in Hardware
Thank you Stephen, that is a wonderful counterpoint. If you found new old stock of an Atari 8 bit computer, etc. Then you would KNOW it hasn't been used in 30+ years. Would you personally recap it then? When buying used devices with unknown history of usage say at a thrift store, or on ebay, it can be tricky to know how long they sat, if in a humid garage, etc. I have gear from long ago working fine as well which is why I love sharing these ideas. My used Panasonic 3DO I bought online 'worked' but had VERY low audio. After replacing all Electrolytic caps from a cap kit, the sound issue was completely fixed. The picture seemed a bit brighter and crisper if memory serves. I will have to look into the idea that reflow vs recap provides the same results in some cases. I suppose the concern is more about caps bulging and leaking and thus corroding PCBs rather than if a device works as a whole or not. I looked and felt the tops of many caps before and never even saw a burst one until this year. A Dell computer from around 2007 had two that looked like toasted marshmallows on the tops of them before removing them. It doesn't seem right that some 2007 capacitors should be outlived by many that live still in Atari 2600s. Other than the known to leak clock capacitor, has anyone had caps go bad in an OG XBox yet be it psu or mainboard? -
So I had a pleasant result on de-rusting metal shields and casing See the after, then the before. This is the neckboard RF shield and or case on a Commodore 1084-D1 Daewoo Monitor. I did nothing but soak them in muratic acid (pool supply or home repair store). I then neutralized the acid with lots of baking soda. I then did a neutralizing rinse with baking soda water, dried and wiped with a clean cloth with isoprop, then treated immediately with WD40. I'm using vinegar or lemon juice to scrub rust off certain points where rf shields rusted on the board. I've then recapped the whole motherboard and now am looking at the faulty power switch and knobs. I have a new power switch on the way and desoldered the current one to repair it and or learn from it. I am thinking of desoldering all the pots and buttons to service them. The springs could use some WD40 soaking if nothing else if not replacement. Are the values on the pots of all front and rear access knobs on a 1084 monitor the same value or do I really need to memorize which came from where if removing from the board for servicing? Any places to source new Commodore monitor new pots, switches and knobs? POWER BUTTON EASY "FIX": This is a great "hack"(?) for those with a monitor with a non working power button that don't solder. I've seen "always on" vintage monitors (especially Commodore) where the power switch has gone bad. Many won't risk opening a CRT monitor for LEGIT fear of death from poking around. For others, replacement parts are pricey. Here is something you may want to do even with a WORKING switch. Thrift stores will have vintage 80s/90s power switch panels that CRT monitors sat on top of. The button sizes vary, but look here as an example: This is a great external OFF/ON bypass switch option for vintage monitors with bad/broken power switches that you had to keep in an "always on" position.
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This year has been big for me in "recapping" a lot of my personal gear. I've done the Sega Genesis, PC Engine, Turbografix 16 with jailbar fix, two 32x's with Kevtris fix, my Panasonic 3DO, a Commodore 1702 CRt monitor, some audio monitor speakers, and I just completely did my Sega Saturn and am finishing two more Commodore CRT monitors... probably forgetting some other big projects. For high quality cap kits, I personally suggest Luke over at Console5. Top Notch. I've really taken a shine to it all and am learning more about Deoxit products. I'm very interested in the current 2020 timeline of how others feel about recapping certain consoles, computers, gear and more. I know if beyond a certain year and you care about it, recap it. I more recently learned about replacing caps from a certain vintage of years if manufacturing of many caps during a specific time frame was poor quality. Then you get the specific systems and machines where it is well known to remove or replace a cap, such as the clock capacitor in the OG Xbox, or some in an Amiga 4000. It's odd, but I am finding an appreciation in this topic as if I am on a vineyard discussing wine regions, vintages and historical weather mishaps that led to a bad yield. So I thought to ask the other(s) [maybe only Smokemonster will appreciate this beyond just me] their rules and ideas about recapping. Do you have a formula? Think, if it is too early to open a Caymus Vineyards 2017, the Nintendo Switch is not ready for recapping. So would you recap a PS3 because you heard mid 2000s caps were crap or it's just way too soon? PS2? Do you have a 20 year gap rule? Perhaps my favorite exception would be the OG Xbox's clock capacitor... ok, it's out, now- do you now TSOP and move on or is 2020 a good year to recap an OG Xbox? Do you REPLACE the clock capacitor too even if redundant via custom firmware? PS1? N64? Are they too early but the 3DO is your threshold? Maybe you shy away from surface mount capacitors? Why do it at all? My 3DO had little to no sound and is glorious after a recap. Playing my recapped PC Engine on my recapped Commodore 1702 monitor in S-Video is a sight and sound to behold!! These are the kinds of details I love talking about.
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Though my Dreamcast has the DreamPSU, my Saturn psu is stock and wonder if I should recap it or get a Saturn pico psu option. I don't see a Saturn subforum, but perhaps it's best to combine both systems in one spot for this question. I had purchased an original "DreamPSU" and had gotten rid of my original Sega one. I heard that SOME Sega aftermarket mini 'pico' PSUs (btw nothing to do with the Sega Pico) were "bad" in that they could in some instances damage your console due to being the wrong voltage. Does this apply to the original DreamPSU that is no longer made or just clones of it and competitors? I do love the convenience of a cell phone charger and more air flow in the case. Should I revert back to a stock one or just mod my DreamPSU and or Dreamcast? I solder so mods aren't an issue. I've seen and read about removing a voltage regulator and more in some scenarios. Can these pico PSUs work safely? Can someone clear up the after market PSUs for Dreamcast and Saturn? Does it make a difference when in tandem of using other mods like DChdmi, MODE, GDemu, GDemu Chinese clone, or any of Saturn's ODE options including the MODE?
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32x with Kevtris fix is all perfect now! Better tools, better skills, and better experience.
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A lot of time has passed, and I have since gotten a Hacko solder station, to go with my Hacko desolderer, and lots of other gear. Much of the summer went to projects, and watched a lot of solder videos. Today I revisited the 32x and am proud to say I got it done with the Kevtris fix. I had gotten the video back this summer but the audio came in half way. Today I re-soldered in a new wire that connects the top of the lower board on the right to the top board and the sound is now perfect! I also tested my recapped TG16 on my recapped Commodore 1702 monitor and it looks and sounds glorious! I still hope someone will re-make the 32x with optimizations instead of Sega factory wire patches. If it is remade as a FPGA core (or cart device like a Sonic and Knuckles with top flap for the MegaSD).
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Question about the MODE. However unlikely, if the Sega Saturn has the same two RISC chips as the 32x, what are the technical hurdles of 32x game support on the MODE when used on a Saturn? Of course, some of us wish the Saturn's cartridge slot would have been backwards compatible with the 32x and genesis (and therefore Master System), but if one were to look at FPGA options for a 32x core, if the Saturn already has SOME of the 32x hardware, what a dream it would be to have even patched 32x roms to run as Saturn games on a MODE, or just plain old support for 32x titles. What an advantage an ODE maker would have over the other options!
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MD+ Tutorial? (CD enhanced Mega Drive/Genesis games)
seastalker replied to seastalker's topic in Sega Genesis
What timing! I found Bob's recent post at RetroRGB. Though not a tutorial, it is a step in the right direction. There is also the krikzz github page for useful drivers, etc.. Seems like the one most active with this topic is an ArcadeTV. Now I just need to find a non social media way to contact people, haha. I'd be happy to be Private Messaged here any public email address or contact.
