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Captain Harlock

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Posts posted by Captain Harlock


  1. It can be a problem with some BT clients. The MAME torrents work in Azureus, but on my computer, Azureus crashes as it has problems with Hyper-Threading. I have to use PTC. The MAME torrents are shared directories with thousands of files, so with the one torrent you actually download thousands of single zip files in a directory. PTC doesn't like downloading more than 1024 files at once and if you add two torrents for MAME roms, you easily reach 1024 files. So, only download one torrent at a time, this worked for me.


  2. walter: That time, I couldn't do much useful when loading an Atari game. Fiddling around with LEGO? Too few time when a game loaded between 5 and 15 minutes. Read a book? Dito! There it was the better choice to listen to some music (although crappy when played through the POKEY) while the game loaded. And in the background, I could still hear the loading noise so I mostly could hear when something went wrong while loading to interrupt the progress and try again.

    Also, when listening to music, the loading time appeared much shorter.


  3. Or you had to use the XC12 for loading. This one didn't care about the second channel. You could hear it but for loading only the first channel was used.

    That's why I later often put music on the second channel so I wasn't so bored in loading times. I then had an old GDR tape player (not cassette tape but 8mm magnet tape like film, the people from the former GDR and eastern Europe know: These things came from the Czech company "Tesla") which still had a very good quality (better than cassette). You could record the left and right channel separately. So I recorded my Atari games on the left channel and after that I recorded music on the right channel. Then I switched to stereo (both channels) and dubbed the whole thing onto a cassette tape. It (mostly) worked perfectly.

     

    EDIT: Was the left channel for the Atari game correct? I don't know anymore if the data had to be on the left or right channel and I'm too lazy now to dig out an Atari cassette to test.


  4. In the former GDR, a guy called Michael Thiel here in Halle did the tape versions from Disk versions. Maybe one of the Germans here knows him.

     

    I have some of these versions, including Ghostbusters and Agent USA, all nicely recorded on ORWO K60 cassettes ^^

     

    What I also find funny is that some cassettes had copy protection (take Gun Law, a Commando-esque game which used extremely long data blocks so programmes like Pet Soft Super Copy didn't copy them) - you could easily copy them in such a cassette recorder with double cassette decks many mail order shops gave away free in the early 1990s if you ordered something from them.


  5. For the plug, it's simple. Use a 230V-to-115V power adapter (you should get it in bigger electronic stores).

    As for NTSC and PAL, you should first try it, many newer TVs can handle both NTSC and PAL. I know of old (end-1980s) ITT-TVs to support NTSC and the THOMSON 32WF402-series also supports it.


  6. Which ATARI emu do you have?

    In A800 Win PLus you simply go to file -> load executable, and choose your exe, com or xex file in the file requester (sorry for calling them file requesters, I come from the Amiga world), this should do the trick.

     

    On the real ATARI it is similar:

    Ataris with built-in BASIC (XL, XE):

    To load from cassette, you first boot your machine into BASIC, then wind the tape to the correct position (the tape counter is your friend), then you press PLAY (the tape won't start).

    Now you enter:

    POKE 580,1

    This switches the RESET key from NMI to REBOOT.

    Now hold down START and OPTION and press RESET (still hold down Start and Option).

    You will hear a buzzer, after that buzzer release START and OPTION, then press an alphanumeric key or RETURN or SPACE.

     

    To load from disk:

    With your computer turned off, insert the disk, hold down OPTION and then switch it on. Release OPTION when the drive begins working and when you hear "bebebeep-beep-bebebebeep" sounds out of your speaker.

    If you are in BASIC, enter POKE 580,1.

    Then hold down OPTION and press RESET, when the drive begins working, release OPTION.

     

    On Atari 400/800:

    First remove all cartridges.

     

    To load from tape, hold down START and switch on your computer. You will hear a buzzer. Wind the tape to the correct position (counter is your friend), press PLAY and then an alphanumeric key or RETURN or SPACE.

     

    To load from disk, simply insert the disk and turn on the computer.


  7. I enjoy reading your website very much - especially as I have the Asperger's syndrome, too. So, for the name:

     

    I don't know any, sorry.

     

    PS: The Tilt-a-whirl is really a great ride. In Germany (esp. Eastern Germany) it was called "Walzerfahrt" (Waltz ride).


  8. Did you ever notice that Activision re-used sprites from one game in another?

     

    The peeps in Ghostbusters resemble Pitfall Harry quite much - they have one leg less and the backpack for their beams, but else they look pretty much the same.

     

    But it's nothing to wonder - both games were done by David Crane.

    post-4693-1076147959.gif

    post-4693-1076147960.gif


  9. I think the new tuners don't handle the weak signals the older handle, I think this is due to picture quality. The older TVs were designed for use with a terrestrial antenna, were the TV signal is much weaker so they had antenna amplifiers in. Since amplifiers also amplify disturbing fields which affect the picture quality, they are now being left out since cable TV and satellite set-top boxes output strong enough signals. I think that's the reason.


  10. How do you read these lists?

     

    (2/18)                                      ►   0  1  2  3  4  5  6  7  8  9 10
    
    0 Time Race (Goliath) (PAL) [!]·············   · 58 58 74 74 50 50 49 50 50  -
    
    1 Gefecht im All (Starsoft) (PAL) [!]·······  48  · 99 84 84 55 55 55 55 55  -
    
    2 Time Race (Rainbow Vision) (PAL) [!]······  48  =  · 84 84 55 55 55 55 55  -
    
    3 Space Jockey (32-in-1) (Atari) (PAL) [!]··  37 40 40  · 99 60 64 65 69 69  -
    
    4 Space Jockey (1982) (PAL) [p1][!]·········  37 40 40  =  · 61 64 66 69 69  -
    
    5 Console Wars (PD)·························  26 27 27  =  =  · 89 86 89 89 31
    
    6 Space 2002 by Angelino (Space Jockey Hack)  26 27 27  =  =  =  · 88 94 94 32
    
    7 Space Jockey (1982) (Carrere Video) (PAL) ► 26 27 27  =  =  =  =  · 94 94 30
    
    8 Space Jockey (1982) (US Games) [o1]·······  26 27 27  =  =  =  =  =  · 99 32
    
    9 Space Jockey (1982) (US Games) [!]········  26 27 27  =  =  =  =  =  =  · 32
    
    10 Air Raid (Men-A-Vision)···················   -  -  -  -  - 56 56 52 56 56  ·

     

    Does it mean, Time Race is 58% equivalent with "Gefecht im All" and "Gefecht im All" is 48% equivalent with "Time Race"? How can it be that these values differ? If game A is xx% equivalent with game B, game B also has to be xx% equivalent with game A, or else it's like 3=5... Or do I read it wrong?

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