Jump to content

Bunsen

Members
  • Content Count

    925
  • Joined

  • Last visited

Posts posted by Bunsen


  1. Thank you for all your valuable thoughts, guys.

    Some things you could find interesting: The judges come from all over the world, one from Canada, one from USA, one from Australia and 5 from Germany (interestingly 4 from the ABBUC board and me). We play as much games as possible on real hardware. Therefore 4 of the german judges met in reality (obscure in corona times?!) and playtested nine hours in a row on real hardware (Atari, Spectrum, C64, C128) and some more on emulator. We discussed every game we tested and took a look at the documents. Myself read ALL documents and played all games intensely. 3 other judges played also all games and rated them. But for every entry we calculate an average rating. So it isn't that important that every judge rates everything.

    But it is right. The contest is reaching its limits. It is likely that it will not be possible to honor every program the way it deserves. We are thinking about your suggestions.

     

    Currently we are presenting results on twitter... @Basic10L . At the end of the day the results will be presented also on the homepage basic10liner.com .

     

    • Like 4
    • Thanks 3

  2. 12 hours ago, carlsson said:

    Unfortunately I find that the 10Liners website is so sluggish to navigate that it is almost impossible to keep up with previous entries. Most of the time my browsers ask me if I should wait a bit longer or close the tab, which only applies to that site. Some kind of archive of all previous games with screenshots, download links, possible to order by year, platform or even developer would be great, if only it was fast and easy to navigate.

    Yeah, basic10mania would be cool...

    Unfortunately I'm not a web designer...

    If anybody wants to invest 2-3 hours a day over 2 months, you are heartly invited.


  3. 3 hours ago, Fred_M said:

     

     Officially the disk is the magazine, but the paper part is (in my opinion) so much improved that you can hardly call it a "supplement".

     

     

    But the statutes say that the disk is the magazine. *irony*

    It is time to change the statutes, but it is difficult to reach agreement.

    • Like 1

  4. My opinion:

     

    Translations in two directions (german articles -> english ; english articles -> german) aren't feasible in the long run. You've already seen that in proc magazine.

    I would prefer a bilingual magazine. German authors who are able to write in English are kindly asked to submit their articles in two languages.

    Other could transmit their articles in their only language.

    Then we had 1. german only, 2. english only, and 3. bilingual articles in the magazine.

    However, this concept is not capable of a majority in either the executive board or the general assembly. So far...

    • Like 1

  5. 16 hours ago, devwebcl said:

    Pity, however, never I was able to subscribe... no answer from Abbuc... maybe after this pandemic.

    You can contact @skr directly here at AtariAge. He's the new chairman of ABBUC and reads this forum regularly. The form for joining the ABBUC at the homepage seems to be unreliable.

    You can expect more international content (in English language) from ABBUC in future. (And of course all of you are invited to write articles for the paper mag :-))

    • Like 5

  6. Wow, Sascha, your first stream. And then 3 hours straight away ... Everything seemed sovereign and professional.

    Thank you for presenting the results ... and of course all your judging time and other support!

     

    Congratulations to the winners and all participiants. All did a very good job. It was hell of fun to play all these games but also hell of time consuming.

    • Like 1
    • Thanks 1

  7. On 3/24/2020 at 4:53 PM, lbaeza said:

    Hi 

     

    According to a currently offline article published on Atariware , Kung-Fu Master was created by Pelusa Software, who were a small team of Atari fans located in Arica, Chile. The main idea of the game was inspired by two arcade games: Yie-Ar Kung Fu (Konami, 1985) and Kung-Fu Master (Irem, 1984).

     

    kung_fu_master_2.gif

     

    Years later, German González, formerly from Pelusa, told Atariware that the game was sent to two magazines: First it was sent to Mundo Atari magazine, from Chile, where his letter was published on issue 24 (June-July 1989) with only a congratulation, no game listing was published there, and the magazine folded the next month. The other magazine Germán sent the listing was Antic, although it was finally published on STart vol 5 issue 2, october 1990. This magazine was a continuation of Antic. You can see an article on page 99 entitled Kung Fu Master, and the listing on pages 112 and 113. In addition to that, a local software publisher named Turbo Software, included the game as "Kung Fu" on at least 2 cartridge games compilation: cartridges "C5" and "2". No permissions were asked to German, and no royalties were sent to him because of the sales of these cartridges including his creation. Germán came to know about this years later, when he bought one of these cartridges second hand on a flea market for his Atari personal collection.

     

    c5a.jpg d2a.jpg

     

    This game was coded on a NTSC Atari computer using Atari Basic, using as few lines as possible so it could be published on a magazine. This program does not work OK on PAL systems, although it has already been fixed by local Atari fans.

     

    Kind regards,

     

    Luis.

    Nice story, Luis. Thanks for sharing.

×
×
  • Create New...