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Scott Stilphen

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Everything posted by Scott Stilphen

  1. If anyone believes that, then I have an Airworld cart to sell you. Know what makes me mad? People who believe their own b.s. statements such as that. So, 24 hours ago you call me a Nazi and since then you became a mod?? I wasn't aware AA had that kind of reward system here. Guessed I missed those announcements. You mean ever, or since yesterday? You know what, you're right. You better drop it b/c without long-term memory, you're hopeless.
  2. What I meant was I never used any spiteful comments, such as your comment (and from a moderator, no less). I have no absolutely no idea what you're talking about. I contribute to both sites fairly equally; in fact I'm much more active on AA's message boards, but it's clear you have some issue with DP in general. And I gather from your Nazi comment and your sig that you're a pacifist, right? Right....and I'm the 'angry' one.... Whatever.
  3. LOL - what spiteful comments? Like the one you just made to me? Sorry, but I've never called anyone a Nazi. In fact, you might be the first person here to ever do so. At least you'll be remembered for something... What I want to know is, why do people refuse to admit when they're wrong It's easy- I'll start. I'm wrong to even bother replying to your post.
  4. Yeah, I don't know either I'm not - I'm merely pointing out why Mark is blatantly wrong in regards to the copyright issue (something he seems adverse to admitting). Not dead- under new ownership Copyrights can also help a product's (or company's) image from being damaged by knock-offs. The orginal run of carts maybe, but definitely not the multicarts. Wrong. Some off that "stuff" they bought includes the copyrights to all of CommaVid's properties. 'nuff said.
  5. Sniderman- the difference between those is one was a moral request (Thomas) and the other is a legal one. If Albert and Alex feel that way, then I'll stop posting here. But coming from you though, that means nothing, so I'll continue to express my opinions. Which is why your copyright search didn't show that they currently own the rights! It's not 2001 any more... Since their application wasn't denied, and seeing there's no reason to expect it will be, it does mean something, especially to you. CommaVid sold Magicard as labeled carts with manuals. The label states "Program content © 1982 CommaVid"The manual states "Copyright 1981 by Computer Magic, Inc. So it sounds like all you have is a copy (and we all know copies are worthless). Also, the last page of the manual states a patent was pending on the design. I'm guessing you simply duplicated the board design with your copies, right? Strike two... Any reasonable person who , after reading that entire page, would understand why your arguement is pointless. That 1976 law comes into play if you're trying to establish any copyright ownership b/c the item doesn't have any notice on it. Read my last post (again), and read the info on that site (again). In this case, there's no question of ownership - there's no doubt as to if it was copyrighted then, and there's no doubt as to who owns that copyright now - case closed. But don't take my word, or Len's, or John's or Sean's....go spend another $500 Sure, except you're asking the wrong guy
  6. Well, since it's the year 2003 now, that would mean the last CGE was in 2002. Do you know who the president of the U.S. is? Thousands, huh? John and Sean already mentioned they submitted (past tense) an application, and Len just proved you don't know squat about copyrights. Instead of digging yourself a deeper hole, just admit you're wrong. So any game w/o a case is public domain? Game companies don't have any rights to their properties unless they were actually sold in a case? If you had bothered to read the info on that page you listed, you would have learned that: (1) "Only the author or those deriving their rights through the author can rightfully claim copyright", which is exactly what they did. (2) Not only can they file for a copyright (skip down to section "Who May File for Copyright?"), it tells you exactly how to! Plus it states "registration is not a requirement for protection" (under "Copyright Registration"). (3) In short, an actual copyright notice on the item (ex. your Magicard board) is not required for copyright ownership. There's no doubt as to when that product was made, and who the original copyright owners were (and the fact that you ordered a copy direct from the company excludes you from using 'innocent infringement' as an excuse) so it is most certainly NOT public domain. Yeah, how reasonable of you
  7. Now you don't know what you're talking about. Len's point (which you missed) is that these games have copyrights, even if the company that produced them are no longer active. Have your 200 copyright lawyers do another search when John & Sean's app goes through
  8. I don't know the whole story here, and I'm not claiming to- I'm simply responding to your comments, and those of John & Sean that you posted. You stated the opposite in your first post ("I agreed to stop making the games IMMEDIATELY if they would buy my remaining inventory". Doesn't sound like an offer they made, but rather a demand you made. Didn't they make the CommaVid annoucement after the last CGE show? What good would that do? You stated the only document that would change anything for you (legally) would be one stating they have copyright ownership, and they stated they now have one being processed. So the question is, once that application goes through, would you then continue to sell carts?
  9. You mean like with Bugs Bunny at last year's PhillyClassic? Or with Lord of the Rings at Eurocon? It's called having good "business sense" - every show promoter in the world uses that strategy! And PC and others seem to agree. You think CGE has like 3 "shows" worth of prototype ROMS sitting around or something? If so, you couldn't be more wrong. Say for example, if I found an Incredible Hulk proto and decided to sell carts of it, I'd announce the sale at the same time as the movie's release this summer. Companies do this all the time. Hell, the Hulk movie is 'in the can' already, but you don't expect it to be released in January, do you? (an even better example would be the Lord of the Rings movies). You seem to forget it takes time to produce a few hundred boxed carts (and with most of the work falling to 1 or 2 people) - they're not made up on demand ala Hozer or AA. If it weren't for shows like that, you probably wouldn't have most of the unreleased games that are out now b/c odds are it would end up in the hands of some hardcore collector who would refuse to share it. So the choices are wait a year and get something, or wait forever and get zilch. Is waiting a year that hard? At least you know the game will be made available! I have no doubt AA will release the UA protos (and most likely sells carts of them...I hope), but I am doubting their reason for the wait. It's just a bit hard to believe, with some of the talented people we have in this hobby, that none of them (if asked) couldn't collectively decipher an 8K bankswitching technique after 3 months... And it's no secret you have some personal issue with CGE, so stop veiling your comments already.
  10. They asked you not to make the carts, so out of courtesy the right thing to do would be to respect their wish. Sounds to me you tried to force their hand by either a) buying out your stock or b) forcing them to respond with legal action. At the least, you could have set up some kind of royalty settlement with them, but I'm guessing you didn't even try that approach. So basically what you're doing right now is no different than what Hozer Games was doing (and the majority of the community opinion was against them for it).
  11. Both Kool-Aid Man and Anteater were both done by Stephen Tatsumi. Wonder why he chose to display the score differently from earlier games like Burgertime? Anyone know who programmed Thunderground? Future programmers may not be aware of the TIA problem (or even the Stellalist), so it's good to know and have readily available.
  12. HBO has a new sports show (with Bryant Gumbel) called..... RealSports!
  13. Here's a version with the ships in vector-like graphics. Btw, what are these coded graphics(?) for?
  14. Video out is composite on both. I didn't hack with the JR - already did it with the 4-switch, so no need to. Besides, there's only a handful of games that really sound good in stereo. I did the stereo mod by tapping off the pcb traces, so it doesn't matter if the TIA is soldered or not. The signal boost isn't really much of a boost- all it does is remove the power from the RF circuit section (which does sig. affect the picture).
  15. I would guess that it'll probably appear in a few months....just in time for PhillyClassic
  16. I just answered my first question I was going by an actual screen photo, not the emulator one:
  17. It seems most of the M-Network games use the same scoring display kernel (well, the same font style). What is it you see in the Anteater screen that would tip you off to a potential problem? Btw, Thunderground also suffers from the same TIA incompatibility. Paul Slocum mentioned this a few months ago - http://www.atariage.com/forums/viewtopic.php?t=14625 One of the Z26 programmers must have been aware of it, since the score is shown properly with later versions. Does anyone know if any other games are affected by this??
  18. If you use the driving controllers, how will you implement forward/reverse shifting? Using the difficulty switches (esp with a 6-switch model) would be neat, but a joystick (with a Y-adapter) would be more practical (and if carts are made, the Y-adapters could be an optional pack-in). Or you could just do away with reverse ala Indy 500.
  19. I played it quite a bit back then. It was a great "trainer" for later games like Asteroids and Omega Race. FYI: the ships are referred to as star ships (and not space ships)- somebody was a Star Trek fan
  20. The way I found it was I usually play games in ALT+0 mode (they run a bit slow in default mode), and when you switch to it, usually the screen isn't centered. Is this a problem with the program, or something with my computer? Also, will the upcoming Windows version allow for more features/options? It could really use a 'save game' one
  21. Thanks for releasing it, Chris! Excellent work. The UFO is a bit too fast for me, but there's another disadvantage with it I noticed- it appears sooner (farther from the screen edge) on the right than on the left. Thomas: there's already a 11x5 version of S.I. - called INV. Although the invaders aren't very detailed, there is some animation to them, plus there's an "explosion" of sorts when each is hit (which isn't in Instigators).
  22. I've done most of those hacks, but I made the tank and button controllers seperate - I wanted to be able to use them with any system. Here's some pics of mine: 4-switcher with A/V and stereo output (switch is for either stereo or mono) JR with A/V (switch is for signal boost) dual joystick tank controller (still useful if Jentzsch's Battlezone and Robotank hacks aren't handy button controller (great for doing certain game tricks). There used to be a similar one (not the Starplex one) advertised in the old game mags, but I could never find one. I have a couple other controller mods - NES controller for Omega Race, another for Ms. Pac-Man/Kangaroo screen warping, modded Track & Field (with full-speed option), and a standard Atari joystick which has served as a test controller for all of these and more (it's pretty ugly). I also used to have a joystick with a VTP fastened to it ala a 5200 controller.
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