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Scott Stilphen

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Everything posted by Scott Stilphen

  1. Thanks Krytol! That's some great stuff.
  2. As you may know, the game is impossible to beat since your character loses energy faster than you can replenish it. Perhaps someone can fix this?
  3. If you've ever seen the TV commercial, the ad is pretty much the storyboard for it
  4. Looking for a scan of the Parker Brothers ad for Spider-Man.
  5. Yeah, it's weak compared to Star Raiders or Starmaster, but it's better than Star Ship
  6. On game 1, the right joystick fires the opposite weapon that it's supposed to. Sounds like a bug
  7. Nobody loves that game more than I
  8. Maybe you need to look at the site with 3D glasses
  9. I wonder if it's possible to convert Shootin' Gallery (Imagic) or Crack'ed for light gun use? The prototype light gun game is Shooting Arcade (Atari). [ 05-16-2002: Message edited by: Scott Stilphen ]
  10. quote: Originally posted by Tempest: I think that description came from an old Ebay auction did it not? I think the seller was confusing the 2600 version with the 8-bit version whihc has some extra tree graphics. I'm referring to a 2600 version. It does exist (I've seen it), but the owner is reluctant to share it at the moment...
  11. Tempest - the Road Runner coin-op is the same game (albeit more detailed) so either the coin-op was based on the home game (and if so, Polaro should be credited in the game somewhere) or they were both designed/started at the same time. Russ - I'd guess that John is right about Polaro referring to Holey Moley (maybe he doesn't know that the game is available?). [ 05-14-2002: Message edited by: Scott Stilphen ]
  12. There is a prototype version that exists, which has branches in the trees (i.e. more detail). Anyone have the ROM for it?
  13. An easy hack is to eliminate the underground walls. This opens up some usable passages. Here's a wall-less version
  14. I'd love to see more info on the GCC games, and especially the programmers (who are still a mystery..)
  15. The email was to remind me to scan it It's hard to make out the date on the cart, but it appears it starts with 2-2. Also, I looked at the code for the version that's available, and although the title screen doesn't appear in the game, the graphics for it are in the program.
  16. I can scan the article in question if you want. Just email me and I'll send it to you this weekend.
  17. Here ya are: http://www.digitpress.com/eastereggs/26fathom.htm
  18. "Exquisite"? Haha! Hardly. About the only good thing you can say is that it's functional
  19. Sega, and it was Pitfall II - http://klov.com/P/Pitfall_II_-_The_Lost_Caverns.html
  20. I think there's a vine in the 2nd part in the Atari 8-bit/5200 version.
  21. http://rbox.victoly.com/~blackjax/ Anyone know what happened to it?
  22. Scott Stilphen

    Fathom

    quote: Originally posted by Chris Federico: A funny thing: Fulop made a speech at the first Classic Gaming Convention (that's what it was called back then)... Do you mean the first show that preceeded CGE, World of Atari? quote: ...and he said that one little routine he'd written into the code was a modified level-ending: When you rescued the mermaid, she and your hero (the dolphin, I guess) both dropped down past the bottom border of the screen -- and then bubbles came up! Imagic thought it was too sexy (??!!?) and made him take it out. It'd be great if this version still existed somewhere.
  23. quote: Originally posted by Mindfield: Anyone who's followed Atari throughout the ages ought to know that Atari has been known far and wide for its vapourware True, but within the past 10 years, a lot of 'vaporware' products have turned up as actual protos In most instances, by the time Atari advertised something, it was already well into development.
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