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Scott Stilphen

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Everything posted by Scott Stilphen

  1. Simply fly down (on one of the "green" screens). Just before you hit the mountain range, you'll see the letters.
  2. I'm currently working on an interview with Larry Gelberg. I asked him about the "TG" letters. Here's what he had to say: I think that has to do with the vertical scan rate of the PAL version. On NTSC, I think you get a couple more scan lines at the bottom of the screen and you can see the bottom of the 'L'. The 'T' that you see is the serif on top of the 'L'. I'm using Z26 to run the game. Perhaps Eckhard or someone can verify that, for some reason, the emu is causing this?
  3. Why would it only affect the yellow dragon, though? Perhaps making him afraid of the key is what caused the freeze bug
  4. I wonder if this is really why Yorgle fears the gold key (perhaps to cover up that glitch?) Always thought that was strange...
  5. Very cool trick! That explains why he always fears the gold key Btw, here's a close-up of where to place the key exactly: You can also trap him between 2 screens, by using the gold key and the sword (with the Right difficulty set to A - dragons fear sword).
  6. The locked door trick only works if you are to the left of one, or above one. The stairwell/match glitch happens with the side stairwells. If you stand in one with a match lit, you'll see half of the opposite stairwell will start to blink.
  7. If anything, the buildings resemble the Empire State building. Each level has a taller building, and different colors, but they're all the same basic structure:
  8. There was at least 2 different production runs, since there are 2 slightly different artwork pictures
  9. There doesn't seem to be an ending. I've gotten inside the monastery and killed all the Ninjas, after which you just wait until the time runs out.
  10. [bergbros] I'm sure that was the case. You don't even need the game to deduce the phrase- just the comic book and a keen eye.
  11. Promotional boxes exist, but a produced cart (with label) does not.
  12. I would really love to know what the pattern is to the solution (if any). Given the number of rooms and objects, the combinations are mind-boggling, and I SERIOUSLY doubt anyone ever found all the clues themselves.
  13. It would be nice if this site could offer the ROMS for these, and include a brief description of the differences. Besides all the various prototype versions that continue to pop up, there are probably a few dozen games that were "revved" (such as Asteroids, Bridge, Demon Attack, Lost Luggage, etc.) to fix glitches or to tweak some features. There are also a number of PAL games that differ from their NTSC counterparts (Battlezone, RS Soccer, SW: Empire Strikes Back, etc.). Feasible?
  14. How depressing Thanks again, Twit. Here's hoping another proto shows up someday (there's just GOT to be more than 1 out there...)
  15. To beat the game, first keep going down until you reach the "caves" screen. Then go DOWN, LEFT, DOWN, LEFT, DOWN, and LEFT.
  16. quote: Originally posted by Pitfall Harry: Couldn't you tell by dumping the ROM? Yes, but the problem is...what version is the dumped ROM that's widely available, and how can you tell the difference with the carts, so that someone can get the other version dumped. Unless one of the code sleuths can tell by looking at the code, someone has to play it to find out (or just keep dumping every D.A. cart they find until they find them both).
  17. There are 2 versions. The original played forever. The other stops after a certain # of waves. Unfortunately, there's no way to tell what version you have unless you play it
  18. If anyone's interested, I made a hacked version with smaller pits.
  19. quote: Originally posted by Thomas Jentzsch: That way you could find out, if some bits got corrupted by simply plugging the cart into the console. Else, you had to playtest each cart. Honestly, what are the odds of that happening? Next to nil, if they used ROMS (I could see if they used EPROMS, like some companies). I've never come across that problem, or heard about it (and some of the original releases are nearly 25 years old now). The only bad carts I've seen are completely bad (infamous VCS 'striped death' screen) [ 11-22-2001: Message edited by: Scott Stilphen ]
  20. It sounds like an anti-piracy measure. I doubt VG would bother to incorporate a 'cart integrety' check - if something is wrong with the chip (they're all 4K, right?), it'll be pretty obvious Unlike the Supercharger, which you could possibly repair. Guess this makes VG the first to use 'security' code in games.
  21. Just found a cool site which lists all the unknown "mysteries" from the films: http://www.geocities.com/TimesSquare/Ring/4432/index2.html
  22. The boxes were on display at the last 2 CGE shows. There's pics of them in the archive section here (under prototypes)
  23. "...not too different from Defender" !?! Yeah, O.K. If anything, it's like a vertical Scramble.
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