Scott Stilphen
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Everything posted by Scott Stilphen
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Nice avatar/logo, Eckhard
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Too busy playing it Control takes a bit to get used to. Maybe that's why it was held (?) back? You can't manuever fast enough to really avoid any enemy fire (if you had to); they either have a "bead" on you, or they don't. The one thing that's annoying is if you crash, the replacement is placed so that if you don't make a bee line for a convection current *immediately*, you'll crash again. Sound effects are good, and the animation of the AT-ST's and Troopers are great. Although I still rank ESB #1, it's certainly not the worst of the Star Wars games. I managed to find the programmer's initials (as described by Larry Gelberg), but instead of finding 'LG', it shows 'TG' (?). Not sure what to make of that...
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VCS simulator and actual Ewok game?
Scott Stilphen replied to Jack-Ass Tramiel's topic in Atari 2600
Absolutely. It's so close, it made me think you had played the original! Great job, Chris! -
quote: Originally posted by wi1ykat: Or better yet a chip that contains all 3 major chips (CPU, Stella and TIA) on one chip like the very late model Atari Jr had and you could almost make a watch sized VCS portable system. I never saw a 3-in-1 Jr board before. What's the story with that? Does anyone have a picture of one?
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VCS simulator and actual Ewok game?
Scott Stilphen replied to Jack-Ass Tramiel's topic in Atari 2600
In the case of Ewok, Christian benefitted from the fact that there was a detailed review of it in 2600C #37. -
VCS simulator and actual Ewok game?
Scott Stilphen replied to Jack-Ass Tramiel's topic in Atari 2600
Graphics-wise, it's *really* close. Characters in the real game have more animation to them, and the control in Christian's is much easier. One thing I noticed with the real one is that you can fly the glider into the bunker on the (1st 2 levels) to destroy it, instead of having to possess either a speeder bike or walker. -
It might have been an 'artist rendition' or perhaps an early version. Anyone have a scan of the issue/picture in question?
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I'm not following the reason for the switch. If you make a 'Y' adapter, you'll have both a joystick and a set of paddles plugged into the same port, and both will work, depending on what game you're playing.
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How is this done in software? (some games have a pause feature)
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Just make a Y-adapter
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There's a few games that don't work with the original-model 2600. Why? Don't know, but obviously something was changed in the later revisions since it's not 100% compatible.
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I agree - please continue your work!
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Noticed my QFQR cart had a sticker on top of the main label, which I found was put there to cover up the screw holes. Upon opening it, I discovered that the ROM chip was actually an EPROM. The sticker looks "factory", as does the board. Do most/all of Sunrise's (Telegames) carts have EPROMS in them? Also, the cover has 5 small holes in it - any idea what these were for? You can see pics of the cart here.
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Just saw it in a mag ad. Not a fan of the band, but it's probably on NFG websites....
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...on the cover of New Found Glory's new album
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Someone mentioned that this game doesn't work right with a "heavy" 6-switch system. Can anyone verify this, and tell what exactly happens with it?
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I asked Howard Scott Warshaw a few years ago about the 8-bit version - he wasn't even aware it existed!
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I wrote an article on how to make one, using a rotary switch from Radio Shack, which may get printed in a future issue of 2600 C (*hint* )
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I'd like to know who the original (arcade) programmer was as well! Btw, from that screen shot, it looks as if some elements were "lifted" from other games - the city from Defender, the strange "Nexar-like" display in the upper-right, and the 'ships left' icon looks familiar too, but I can't place what game it's from... And the rocket and radar dish are on the opposite sides [ 10-08-2001: Message edited by: Scott Stilphen ]
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I'd like to know who the programmer for Cat Trax was. It's obvious he/she had some prior experience, as it doesn't look or play like the typical "1st effort".
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quote: Originally posted by Tempest: Actually it doesn't look that much different than the Arcadia version. I wonder if it has all three levels or if it's only that one board? Tempest The game has 4 levels, but I'd be surprised to see all of them in this version.
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One of my fav arcade games. Glad to finally at least see screen pics of it.
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Atari Age should have been blasted for calling it "flicker-free". Talk about blatant propaganda....
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>>Sorcerer-Fire Fly-Star Fox (Not sure how they are related but in the manual it says they are) >> They're all the same game (equally BAD!) There's also: Blackjack - Casino All the Star Wars games [ 10-06-2001: Message edited by: Scott Stilphen ]
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Dan Oliver is the programmer. He was interviewed in the 2600 Connection n/l - ish #40 - and he briefly talks about the game (which was basically just a demo for the Mindlink, to show what types of games were possible).
