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Scott Stilphen

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Everything posted by Scott Stilphen

  1. Too busy playing it Control takes a bit to get used to. Maybe that's why it was held (?) back? You can't manuever fast enough to really avoid any enemy fire (if you had to); they either have a "bead" on you, or they don't. The one thing that's annoying is if you crash, the replacement is placed so that if you don't make a bee line for a convection current *immediately*, you'll crash again. Sound effects are good, and the animation of the AT-ST's and Troopers are great. Although I still rank ESB #1, it's certainly not the worst of the Star Wars games. I managed to find the programmer's initials (as described by Larry Gelberg), but instead of finding 'LG', it shows 'TG' (?). Not sure what to make of that...
  2. Absolutely. It's so close, it made me think you had played the original! Great job, Chris!
  3. quote: Originally posted by wi1ykat: Or better yet a chip that contains all 3 major chips (CPU, Stella and TIA) on one chip like the very late model Atari Jr had and you could almost make a watch sized VCS portable system. I never saw a 3-in-1 Jr board before. What's the story with that? Does anyone have a picture of one?
  4. In the case of Ewok, Christian benefitted from the fact that there was a detailed review of it in 2600C #37.
  5. Graphics-wise, it's *really* close. Characters in the real game have more animation to them, and the control in Christian's is much easier. One thing I noticed with the real one is that you can fly the glider into the bunker on the (1st 2 levels) to destroy it, instead of having to possess either a speeder bike or walker.
  6. It might have been an 'artist rendition' or perhaps an early version. Anyone have a scan of the issue/picture in question?
  7. I'm not following the reason for the switch. If you make a 'Y' adapter, you'll have both a joystick and a set of paddles plugged into the same port, and both will work, depending on what game you're playing.
  8. How is this done in software? (some games have a pause feature)
  9. There's a few games that don't work with the original-model 2600. Why? Don't know, but obviously something was changed in the later revisions since it's not 100% compatible.
  10. I agree - please continue your work!
  11. Noticed my QFQR cart had a sticker on top of the main label, which I found was put there to cover up the screw holes. Upon opening it, I discovered that the ROM chip was actually an EPROM. The sticker looks "factory", as does the board. Do most/all of Sunrise's (Telegames) carts have EPROMS in them? Also, the cover has 5 small holes in it - any idea what these were for? You can see pics of the cart here.
  12. Just saw it in a mag ad. Not a fan of the band, but it's probably on NFG websites....
  13. ...on the cover of New Found Glory's new album
  14. Someone mentioned that this game doesn't work right with a "heavy" 6-switch system. Can anyone verify this, and tell what exactly happens with it?
  15. I asked Howard Scott Warshaw a few years ago about the 8-bit version - he wasn't even aware it existed!
  16. I wrote an article on how to make one, using a rotary switch from Radio Shack, which may get printed in a future issue of 2600 C (*hint* )
  17. I'd like to know who the original (arcade) programmer was as well! Btw, from that screen shot, it looks as if some elements were "lifted" from other games - the city from Defender, the strange "Nexar-like" display in the upper-right, and the 'ships left' icon looks familiar too, but I can't place what game it's from... And the rocket and radar dish are on the opposite sides [ 10-08-2001: Message edited by: Scott Stilphen ]
  18. I'd like to know who the programmer for Cat Trax was. It's obvious he/she had some prior experience, as it doesn't look or play like the typical "1st effort".
  19. quote: Originally posted by Tempest: Actually it doesn't look that much different than the Arcadia version. I wonder if it has all three levels or if it's only that one board? Tempest The game has 4 levels, but I'd be surprised to see all of them in this version.
  20. One of my fav arcade games. Glad to finally at least see screen pics of it.
  21. Atari Age should have been blasted for calling it "flicker-free". Talk about blatant propaganda....
  22. >>Sorcerer-Fire Fly-Star Fox (Not sure how they are related but in the manual it says they are) >> They're all the same game (equally BAD!) There's also: Blackjack - Casino All the Star Wars games [ 10-06-2001: Message edited by: Scott Stilphen ]
  23. Dan Oliver is the programmer. He was interviewed in the 2600 Connection n/l - ish #40 - and he briefly talks about the game (which was basically just a demo for the Mindlink, to show what types of games were possible).
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