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Scott Stilphen

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Posts posted by Scott Stilphen


  1. Too busy playing it

     

    Control takes a bit to get used to. Maybe that's why it was held (?) back? You can't manuever fast enough to really avoid any enemy fire (if you had to); they either have a "bead" on you, or they don't. The one thing that's annoying is if you crash, the replacement is placed so that if you don't make a bee line for a convection current *immediately*, you'll crash again. Sound effects are good, and the animation of the AT-ST's and Troopers are great. Although I still rank ESB #1, it's certainly not the worst of the Star Wars games.

     

    I managed to find the programmer's initials (as described by Larry Gelberg), but instead of finding 'LG', it shows 'TG' (?). Not sure what to make of that...


  2. quote:

    Originally posted by wi1ykat:

    Or better yet a chip that contains all 3 major chips (CPU, Stella and TIA) on one chip like the very late model Atari Jr had and you could almost make a watch sized VCS portable system.

     

    I never saw a 3-in-1 Jr board before. What's the story with that? Does anyone have a picture of one?


  3. Graphics-wise, it's *really* close. Characters in the real game have more animation to them, and the control in Christian's is much easier.

     

    One thing I noticed with the real one is that you can fly the glider into the bunker on the (1st 2 levels) to destroy it, instead of having to possess either a speeder bike or walker.


  4. I'm not following the reason for the switch. If you make a 'Y' adapter, you'll have both a joystick and a set of paddles plugged into the same port, and both will work, depending on what game you're playing.


  5. Noticed my QFQR cart had a sticker on top of the main label, which I found was put there to cover up the screw holes. Upon opening it, I discovered that the ROM chip was actually an EPROM. The sticker looks "factory", as does the board. Do most/all of Sunrise's (Telegames) carts have EPROMS in them? Also, the cover has 5 small holes in it - any idea what these were for?

     

    You can see pics of the cart here.


  6. I'd like to know who the original (arcade) programmer was as well!

     

    Btw, from that screen shot, it looks as if some elements were "lifted" from other games - the city from Defender, the strange "Nexar-like" display in the upper-right, and the 'ships left' icon looks familiar too, but I can't place what game it's from...

     

    And the rocket and radar dish are on the opposite sides

     

    [ 10-08-2001: Message edited by: Scott Stilphen ]


  7. quote:

    Originally posted by Tempest:

    Actually it doesn't look that much different than the Arcadia version. I wonder if it has all three levels or if it's only that one board?

     

    Tempest

     

     

    The game has 4 levels, but I'd be surprised to see all of them in this version.


  8. >>Sorcerer-Fire Fly-Star Fox (Not sure how they are related but in the manual it says they are)

    >>

     

    They're all the same game (equally BAD!)

     

    There's also:

    Blackjack - Casino

    All the Star Wars games

     

    [ 10-06-2001: Message edited by: Scott Stilphen ]


  9. Dan Oliver is the programmer. He was interviewed in the 2600 Connection n/l - ish #40 - and he briefly talks about the game (which was basically just a demo for the Mindlink, to show what types of games were possible).

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