Jump to content

Scott Stilphen

Members
  • Content Count

    986
  • Joined

  • Last visited

Posts posted by Scott Stilphen


  1. Never tried to do it more than once in the same game, but I don't see why you couldn't. I did it right at the start of the game, when the ghosts are all bunched up together - lured them down to the bottom entrance and went it. Tod Frye mentioned that the bug is a result of the way he wrote the random number generator.


  2. Didn't know about Mouse Trap and Journey Escape - cool! Looks like the programmer for JE ripped off Rob Fulop's starfield trick

     

    Some other games use the TV type switch as a pause switch. A few of these don't mention this feature in the manual.


  3. It was designed to improve the picture quality when used with a b&w TV (yes, it did look better!). The early games incorporated this feature (if it's set to b&w on a color tv, the picture will turn b&w), but by the early 80s, enough people owned color tv's that games didn't use it anymore (the switch has no effect), or a few programmers used it for other purposes, as you mentioned. As for what exactly the hardware does when in b&w mode, I don't know. I think this was briefy mentioned on one of the Stella tapes.


  4. I don't think I ever read the manual's description until now. Apparently the drug use wasn't limited to the programmers...

     

    "The object of the game is to keep Pac-Man happy and healthy in his home of Mazeland. Pac-Man starts the game with four lives (turns). The longer he survives, the more points you score. You score a point for every video wafer that Pac-Man eats. You also score points when Pac-Man eats power pills, vitamins, and ghosts. Everytime Pac-Man eats all of the video wafers on the maze, he earns an extra life and a new maze full of video wafers."

     

    Video wafers....power pills....vitamins..

    WTF??


  5. Is that even a joystick he's holding? Looks like a paddle. Yeah, this whole scenario seems set up..

     

    Forget about being unhappy when he plays it - just wait until he actually *sees* and *hears* it. Better yet, put up pictures of both the VCS version and the arcade version. Then tell him which one he's stuck with.

     

    I believe this picture is the defining moment just before we all realized exactly what we were stuck with....


  6. I did read it. I don't understand what you mean, though. All the auto-fire circuits I've seen pulse 1 closure (such as FIRE+GROUND) whereas the circuit I was looking for pulses between 2 closures (in this case, LEFT+GROUND and RIGHT+GROUND). If you can, post a diagram of an auto-fire circuit used in this manner.

×
×
  • Create New...