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Scott Stilphen

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Posts posted by Scott Stilphen


  1. I'd guess it's (epoxy) just a cheaper way of making a limited run of carts. Unless you're ordering a (very) large quantity of ROMS, the cost would probably be prohibitive. As to why Atari just didn't make all the boards that way, maybe the epoxy method isn't as reliable/durable over time?


  2. [ I could never beat Fireworld because there's an error in the on-line solution and I don't feel like solving it on my own. I hate that game...]

     

    Russ Perry's solution is indeed correct, though I think it's impossible to uncover all the clues in a single game, since the difficulty ramps up too high by the time you reach the last few.


  3. I have both those Stella at 20 tapes, and I don't recall that being Tod's reason for Pac-Man. I believe he stated that Atari only gave him 4K to work with. He had a better kernel written (which ended up in Ms. Pac), but by the time Atari offered him 8K, it was too late into the project to incorporate it.


  4. I believe it was quite intentional on Ed Salvo's part due in part that there are 2 very distinct methods to reaching it, and there are specific areas that increase your time and score. If it's not, then it's an incredible piece of luck that it happened to be there


  5. I'm 99% sure the PAL versions are the same as the tournament versions (there was no PAL Waterworld). From what little info I found, the final contest was to involve the winner from each game in a playoff with all 4 tournament versions. I haven't found any info to suggest that Atari was going to have a special game made for the last contest (but if would have made more sense if they did. If someone had won more than 1 of the contests, that would have given them a distinct advantage over the others.)

     

    Btw, my article can be found at the 2600 Connection site.


  6. Wasn't there a software/hardware package for the 8-bitters called the Atari Lab Module/Kit, or something like that? And so far, all Infrogrames has done with the Atari name brand is put it on water bottles.


  7. I agree - frying does not produce completely "random" results. Many games have very predictable behavior when "fried".

     

    Perhaps if there was some way to hook up a break-out box of sorts, you could see what exactly is happening to the code during frying, and then incorporate the results into an emulator option.

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