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guppy

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About guppy

  • Rank
    Space Invader
  • Birthday 05/27/1975

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Profile Information

  • Gender
    Male
  • Location
    Cleveland, OH
  • Interests
    8-bit and 16-bit game consoles
    Nintendo, Atari, ColecoVision
    Retro style modern gaming
    Game development

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  1. Just played the updated demo, first time I played any version. Was able to get up to 20 points. It's probably too much to ask, but there should be a chiptune cover of Flock of Seagulls on the title screen.
  2. Do you mean CCAG? I'll buy it! Sent from my Armor_3 using Tapatalk
  3. I have a somewhat odd question, and I hope that this is the right forum to post it in. I have a game that I programmed for Windows using GameMaker Studio, which I have running on my Windows 7 PC, which works with XInput devices (XBox 360, and compatible devices.) I would like to see if I can get an Atari 2600 joystick connected to my PC via a Stelladaptor USB to DB9 connector to work as an alternative input device, because the D-pad on an XBox 360 gamepad sucks. I know that my Stelladaptor and joystick are working fine with the PC generally, because I can plug it in, launch Stella, and it works perfectly. From what I understand, it's possible to make DirectInput gamepads to work with games developed for XInput using a "mapper" program to map the DirectInput signals to XInput which the game program can understand, but I'm not sure if Stelladaptor is a DirectInput device. The Stelladaptor manual mentions neither DirectInput nor XInput, but says that it is a generic USB HID (Human Interface Device), and I'm not clear whether HIDs are DirectInput, Xinput, their own thing, or whether there's some degree of overlap with these device classifications, or what. I tried downloading and installing a free mapper application called InputMapper, but when I tried to enter sample inputs to create a profile for the CX40 connected as a USB HID via Stelladaptor, it didn't seem to detect anything. I'm either doing something wrong, or this application won't work, but maybe something else will, or maybe nothing will work unless I want to write it myself, and I'm not skilled enough as a programmer to write low level device drivers. Can anyone please steer me in the right direction?
  4. Superman is one of my favorite Atari 2600 games, and I've been fascinated by its design since I as a kid. A few years ago, I wrote an article analyzing the map topography, and more recently I've been thinking about alternative design concepts for the map. Using an annotated, decompiled source asm file from Nukey Shay, I was able to implement a few of these ideas, and build them into rom files. I think I've taken my exploration of the map about as far as I need to, but there are a few other things I would like to attempt with hacking Superman, only I don't have a working understanding of 6502 asm, so I am looking for someone who can help me. The two things I would most like to do with this project: Randomize the initial placement of the bridge pieces, so the game will be more replayable. The randomization routine will need to use a number of criteria, to avoid putting bridge pieces on certain screens where they shouldn't ever be found (on the bridge screen, for instance; or to avoid multiple pieces starting out on the same screen.) Put all the different map variations together into one romfile, each one a variation selectable via the Game Select switch. I don't expect that either of these will be extremely difficult to implement, and I will be trying on my own to figure it out, if I can, but it would be faster if someone who is already experienced would like to help out. Here are links to articles on my web site where I've discussed Superman, including links to download the rom files for the map hacks mentioned above. A collection of my map hacks is also attached here, for convenience. https://csanyk.com/2014/02/topology-metropolis-superman-atari-2600/ https://csanyk.com/2019/10/gdex-2019-presentation-and-slides/ https://csanyk.com/2019/10/hacking-alternative-maps-into-superman-1979-atari-2600/ https://csanyk.com/2019/10/superman-atari-2600-alternate-map-romhacks/ https://csanyk.com/2019/10/superman-atari-2600-alternate-map-romhacks-part-2/ https://csanyk.com/2019/11/superman-atari-2600-alternate-map-romhacks-part-4/ Superman.zip
  5. guppy

    Superman Hack?

    And here's a new romhack I just made, with the overworld map re-arranged into a grid. I think this one is better than the linear map I created yesterday, and might have appeal to players who don't like the odd topography of the original overworld, but I believe this version has lesser potential for speed running, due to the starting position of the bridge pieces, and the fact that the helicopter will be more likely to find pieces you've placed at the bridge, and remove them, due to the bridge screen being less isolated, with in-routes from all four sides. https://csanyk.com/2019/10/superman-atari-2600-alternate-map-romhacks-part-2/ Superman_grid_map.zip
  6. guppy

    Superman Hack?

    I made one small mistake in the ROM posted above; the exits to the Daily Planet subway room were inadvertantly changed by mistake. Reposting a corrected version. Superman_linear_H.zip
  7. guppy

    Superman Hack?

    I succeeded in making one of my romhacks of Superman. I'm pleased with how it turned out, and with how easy it was to set up the tools and figure out how to make the changes. https://csanyk.com/2019/10/hacking-alternative-maps-into-superman-1979-atari-2600/ https://csanyk.com/2019/10/superman-atari-2600-alternate-map-romhacks/ Superman_linear_H[1].zip
  8. guppy

    Superman Hack?

    The map is actually genius, but it is admittedly difficult to understand and confusing to new players. A deep understanding of the game's design is necessary in order to appreciate why the map is the way it is. Making Metropolis confusing and easy to get lost in makes the overworld seem larger than it really is. It's just 21 unique screens, but to most players it feels bigger. It's not easy to get lost in a world that is that small and isn't a maze, but they did it. Yet, it's also possible to traverse the entire overworld just by flying horizontally. That's very slick. By designing the map to work they way it does, randomly moving entities (such as the gangsters) are more likely to be found in certain screens than others. This clusters Lex and the gang near the jail, which makes the game easier to complete quickly, since there's less distance to travel on average to carry a found crook to the jail screen. Once you know a few critical paths (Phone booth to Daily Planet; Bridge to bridge piece starting screens; the neighborhood around the jail), it becomes possible to complete the game very quickly, in under 2:00, and often close to 1:15-1:30. As Nukey points out, the subway system is a way to re-orient a lost player, but it is also a key shortcut to two critical screens (daily planet, jail). As well it is a key way that the map weights randomness in the movement of the computer-controlled characters. It'd be interesting to play hacks of Superman with different map layouts and see how some of them make the game easier for beginners, while at the same time limiting speedrun potential by trading non-intuitive, potentially confusing shortcuts for easier to understand, predictable topography.
  9. guppy

    Superman Hack?

    Thanks for the info Nukey:) I guess a helicopter pack would be fairly inconvenient and/or hazardous inside of a subway... I'm trying to think of if I've seen him in there, and I know I've carried him through the subway en route to jail, and had him get released in there. But that is an interesting fact.
  10. guppy

    Superman Hack?

    Can someone explain how the AI that governs the movement of Luthor and his gang works? I assume that they avoid Superman if he's on the same screen, but otherwise how do they decide where to go, and whether to enter the subway?
  11. guppy

    RetroN 77

    I just want it to support the AtariBox "Atari VCS" retro joystick, just because it's a cool looking controller. If the Retron77 has USB ports on it, can we plug a USB gamepad/joystick in and expect to be able to play on it? I am so looking forward to this coming out.
  12. Lots closing in a few hours, get your bids in while you still can! Thanks!
  13. Dragon Warrior CIB Dragon Warrior II complete, no box Hydlide https://www.ebay.com/itm/302600858679 Blaster Master CIB MINTY https://www.ebay.com/itm/302601300613 Solomon's Key CIB https://www.ebay.com/itm/302601346121 Legend of Zelda (gold cart) CIB https://www.ebay.com/itm/302600887637 Metroid (grey label) CIB https://www.ebay.com/itm/302600879009 Nintendo Power vol 1 (SMB2) & 16 (Maniac Mansion) https://www.ebay.com/itm/302600862652 Shadowgate CIB https://www.ebay.com/itm/302600868722 Ninja Gaiden CIB https://www.ebay.com/itm/302601388152 Lot of 24 loose NES games + manuals https://www.ebay.com/itm/302600868722 1. Chip n Dale Rescue Rangers + manual 2. California Games 3. Classic Concentration + manual 4. Commando 5. Double Dragon 6. Excitebike + manual 7. Jeopardy 25th Anniversary Edition + manual 8. Goonies II 9. Little League Baseball 10. Marble Madness + manual 11. Metroid (yellow label) 12. Ninja Gaiden 13. R.C. Pro-Am + manual 14. Roadblasters + manual 15, 16, 17. Super Mario Bros./Duck Hunt (x3) + 2 manuals 18. Super Mario Bros 2 19, 20. Tetris (x2; 1 missing label) + 1 manual 21. T&C Surf Designs Wood and Water Rage 22. Teenage Mutant Ninja Turtles 23. Tecmo World Wrestling 24. WCW Wrestling + loose Maniac Mansion (manual only) All are 7 day no reserve auctions ending next Sunday evening (1/21/18).
  14. guppy

    RetroN 77

    Under fifty bucks.
  15. guppy

    NES games wanted

    Duplicate post. Admin, please delete.
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