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7 NeutralAbout Appadeia
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Rank
Space Invader
Profile Information
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Custom Status
Looking for homebrews that are well polished.
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Gender
Female
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Location
JavaScript Town, Webville
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Interests
JavaScript & HTML
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Currently Playing
Bubble Symphony
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Playing Next
Bubble Memories
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See: Sonic: The Next Level.It sets the golden standard for any homebrew/hack. Period. What it does: Pushes everything to the limit. Occasional Voiceover, no CD. Suck on that Super Metroid. ;P Polygons Scaling Pixel Manipulation Fluid Animations Rotation More than just 64 colors. Music that is not distinct to the Yamaha chip inside Just play it, ok?
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Probably because of the wrong processor and a complete screwover of the playfield.
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No, they crammed a PC version into 4k. http://minecraft.gamepedia.com/Minecraft_4k
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Is there an 2600 emulator that can be embedded in a java program? Or is there a way to start up an emulator and load ROMs from a java program? (if in wrong forum lemme know)
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They made a Minecraft edition with only 4k, making a perfect pacman with 8k should be do-able.
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All the ideas and discussion are too much for meh! But will DINTAR give his to anyone's box/cart art? That's the real question here...
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How about we rip-off the original art? ^_^ It's easy (not to mention retro looking without trying to) Here's my 2nd submission. (P.S. I think someone needs to make an XM for the A26 if possible, and DINTAR should port [and make better] this game arcade machine stuffed into an Atari. But that's just my childhood spilling out.. ;-; )
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Why do all sorts of wackeh stuff when you can just go traditional?
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If you want to see this Mappy Arrangement I speak of, look at this YT upload. https://youtu.be/gRZICrtWEqY Will post one of a boss fight later.
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I am starting work on a project I will call Stella's Cup of Java(Script) The Plan: Have it able to upload ROMS & the ability to fetch homebrews from here. I also want to have some ROMS pre-available that are homebrews ONLY! Resizable display that stays crisp Table of 2 control schemes to choose from. Easily ported to PC & Mobile using a hybrid dev. platform. However, this will not work if I do not have enough research on the A26 & the hardware it haves. Anyone who is knowledgeable in these areas is welcome to help this project go smoothly. I will update my blog more frequently then this thread, so check there for updates. The HTML so far is: <!DOCTYPE html> <html> <head> <title> Stella's cup of Java(Script) </title> </head> <body> <p> <canvas id="A26_PF"></canvas> <canvas id="A26_P0"></canvas> <canvas id="A26_P1"></canvas> <canvas id="A26_MS"></canvas> <table> </table> </p> </body> </html> Anyone who wants to suggest changes can post HTML frags in the comments in this thread.
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I think that Mappy Arrangement may be easier to port then the original Mappy release (who would have thought a sequel could do that!?) Reasons: Less Cats, up to 5 instead of 20 cats (Not including Nyamco) 25 screens, so is viable to store every level & pre-calc scrolling in ROM 2 of those screens are identical The trampolines also get thinner and change color when bounced on, so ditching the color for thinning trampolines would be possible 2 Levels don't thin the trampolines at all Two Notes: Would it be possible to have the two bosses at the original size? (about 3 of the 5 platforms tall, 1 platform wide) There are 'worlds' with their own background, music, & platform style. Is that possible?
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@Kosmic Stardust, The default location for states is the AppData\Roaming\Stella folder. Or in some cases Roaming\AppData\Stella. The folder will be located in your user's folder, i.e. C:\Users\StellaUser\AppData\Roaming\Stella