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Appadeia

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Everything posted by Appadeia

  1. See: Sonic: The Next Level.It sets the golden standard for any homebrew/hack. Period. What it does: Pushes everything to the limit. Occasional Voiceover, no CD. Suck on that Super Metroid. ;P Polygons Scaling Pixel Manipulation Fluid Animations Rotation More than just 64 colors. Music that is not distinct to the Yamaha chip inside Just play it, ok?
  2. Probably because of the wrong processor and a complete screwover of the playfield.
  3. No, they crammed a PC version into 4k. http://minecraft.gamepedia.com/Minecraft_4k
  4. Is there an 2600 emulator that can be embedded in a java program? Or is there a way to start up an emulator and load ROMs from a java program? (if in wrong forum lemme know)
  5. JS emulator cancelled. When January comes I'll work on a project.

  6. They made a Minecraft edition with only 4k, making a perfect pacman with 8k should be do-able.
  7. All the ideas and discussion are too much for meh! But will DINTAR give his to anyone's box/cart art? That's the real question here...
  8. How about we rip-off the original art? ^_^ It's easy (not to mention retro looking without trying to) Here's my 2nd submission. (P.S. I think someone needs to make an XM for the A26 if possible, and DINTAR should port [and make better] this game​ arcade machine stuffed into an Atari. But that's just my childhood spilling out.. ;-; )
  9. Why do all sorts of wackeh stuff when you can just go traditional?
  10. If you want to see this Mappy Arrangement I speak of, look at this YT upload. https://youtu.be/gRZICrtWEqY Will post one of a boss fight later.
  11. I am starting work on a project I will call Stella's Cup of Java(Script) ​The Plan: Have it able to upload ROMS & the ability to fetch homebrews from here. ​ I also want to have some ROMS pre-available that are homebrews ONLY! Resizable display that stays crisp Table of 2 control schemes to choose from. Easily ported to PC & Mobile using a hybrid dev. platform. ​However, this will not work if I do not have enough research on​ the A26 & the hardware it haves. Anyone who is knowledgeable in these areas is welcome to help this project go smoothly. I will update my blog more frequently then this thread, so check there for updates. The HTML so far is: <!DOCTYPE html> <html> <head> <title> Stella's cup of Java(Script) </title> </head> <body> <p> <canvas id="A26_PF"></canvas> <canvas id="A26_P0"></canvas> <canvas id="A26_P1"></canvas> <canvas id="A26_MS"></canvas> <table> </table> </p> </body> </html> Anyone who wants to suggest changes can post HTML frags in the comments in this thread.
  12. I think that Mappy Arrangement may be easier to port then the original Mappy release (who would have thought a sequel could do that!?) Reasons: Less Cats, up to 5 instead of ​20 cats (Not including Nyamco) 25 screens, so is viable to store every level & pre-calc scrolling in ROM 2 of those screens are identical The trampolines also get thinner and change color when bounced on, so ditching the color for thinning trampolines would be possible 2 Levels don't thin the trampolines at all Two Notes: Would it be possible to have the two bosses at the original size? (about 3 of the 5 platforms tall, 1 platform wide) There are 'worlds' with their own background, music, & platform style. Is that possible?
  13. @Kosmic Stardust, The default location for states is the AppData\Roaming\Stella folder. Or in some cases Roaming\AppData\Stella. The folder will be located in your user's folder, i.e. C:\Users\StellaUser\AppData\Roaming\Stella
  14. @Omegamatrix My bad G'night, going to sleep & do stuff in the morning. (On an irrelevant topic, have you tried out Bubble Symphony? If you haven't you are missing out on a lot. At least listen to the soundtrack :3)
  15. Sorry for taking a while, but I was enjoying a game of Bubble Symphony... @Omegamatrix Not everyone has recording software, so don't ass-u-me. EDIT: Also, I impromptu-programmed a bot that would play this game for 1 week as definitely thorough testing for bug scanning to help the creator (We can all bug scan for him :3 ) @Keatah Yup.
  16. Phosphor mode fixed the ghastly thing, but the pellet dislocation is still here. Attatching a zipped save state (EDIT: For Stella), just made this a second ago. And for Keatah, the game runs in about 600 fps on my android, so definitely not any faster at 300. The game effect will only take place in regular play, it can not be paused. (makes it very hard to achieve) The "jibberish crap" will actually prevent you from getting all the pellets to pass it, so no. Can someone peek in the code and see what system is used for tracking when all pellets are eaten? (i.e. {when maze.pellet = 0 then next level} or {when 127 maze.pellet is eaten then next level} pacman2600_8k_V6.zip
  17. I had this screenshot for like forever, it was nagging me so bad so I posted about it...
  18. Thank you @SpiceWare! Now here is the picture recreated in Stella. Couldn't capture the thing, but it is there. Also, the score is an arbitrary number (maybe a random region in memory?), but at least I can show off the Pac-Man skills I (don't) have to my parents... This is the NTSC rom, fyi.
  19. The breakdown takes a ​very ​long time to occur, and would never be encountered in normal play​ ​so, not exactly the most urgent thing to fix, but think about people who go on game addictions and play for days on​ ​end. The reason I have trouble taking a pic of the CRT is that the "thing" keeps flickering, even on pause. :{ I still also haven't found how to upload a pic, so :/ Oh and @BuyAllTheCarts, I have the first 5 of the flashbacks as well, but also the original 2600 console and the hybrid that my brother made. EDIT: Got a new profile picture, woo!
  20. The effect of the breaking down: misplaced pellets and a ghastly blue/red/whatever color the Atari feels like putting up thing ​to the left.​ Happened on my PC emu and my brother's modified Atari 2600 console (he likes hardware) which stuffs a 5200 in there with a switch to switch between the two consoles.​ I would put up a screenshot of both, but nothing will make the picture even decent (EDIT: Pic taken of the CRT of the console ) . I also don't know how to put up an image on here, so help on that would be nice. (Looking on how to do that, will edit if finds out)
  21. I've been reading this thread recently, and I am seriously impressed! However, I found a semi-major/semi-minor bug. When you play for an extended duration (about 1 week of continuous playing), the game starts to break down. I don't know if this is a problem with the nature of the Atari 2600 or just a bug in the programming. Side Note: I haven't replicated this on an unmodified Atari (The modification just cleans up the image and allows image/video capture) but I have done so on both a PC and my modified Atari 2600 Side Note 2:If my signature is long, then I did something wrong in the profile settings with some HTML code ​​EDIT: Fixed my signature, and also I made an account just to report this bug, but the rest of AA looks promising
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