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doctorclu

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Everything posted by doctorclu

  1. I saw the Black at 14 mhz... and that was great! An Atari 8-bit at nearly nine times the normal speed... oh yeh. I think the Atari 8-bit made a better 8 mhz and 16 mhz machine than the ST. What do you think would have happened if Atari, rather than releasing the ST line simply said to their users in 1986... "Hey, you know, Apple is discarding their 8-bit Apple II users and releasing the Mac, and Commodore is replacing their 8-bit C=64 with the Amiga.... but YOU, the Atari user can take your existing computer that you have grown so used to, and we will expand it with a 8 mhz module, and one day a 16 mhz module. You can keep your same machine, and we will continue to make it great!" Do you think people would have gone for that? I mean, 16 mhz fever was in the air, companies were replacing the 8-bit and their hard core users with a newer platform. Would users have appreciated the upgrades to older equipment, or simply jumped companies to computers that were newer and more ready to take on the newer tasks? I know in 1988 I was ready for something new. My upgraded Atari 400 was showing it's age compared to what the Mac could do. The PC at that time was still catching up. The ST would have been awesome, just few demonstrations here. If I was given a 8 mhz module though, which was fairly standard then, and a graphical operating system, and this was really pushed by Atari and really supported by Atari... Yeh I think I would have stayed on the Atari bandwagon being the computer I was used to. The graphics by comparison would have been a bit crude by the mid nineties, but then with more upgrades that came out, the tower case, hard drive support, maybe even better graphics cards, that might have worked. Might have even (with all the upgrades mind you) given the Amiga a run for it's money. Here you would have two computers, the Atari 800 and the Amiga, both developed by Jay Miner, both with processing power, and both with specialized chipsets. Instead of a world of Motorola and Intel, there would have been the Jay factor a lot more so. I wonder how many years would go by before the that 800 xl with all the upgrades, would have only been about 15% of the original computer, case, and parts. Start with an 800 xl, add, upgrades, recase it, get a keyboard adaptor for it, and eventually a Mouse, add ISA slots and ISA card support, and eventually add newer card support. Soon it goes from a 1.77 machine to a 8 mhz machine, to a 16 mhz machine, then to a 32 mhz machine. Soon the Antic and Pokey only get in the way of the new horse power, and emulated chips are put in to maintain the older software support and bypass the regular chips. The power board has to be upgraded to handle the added upgrades and processing power, and in time the I/O support is found to be too slow at 19.2K so that is bypassed with a something like a firewire channel. Eventually a external box is created for translating to older devices, but by then who cares! Who wants a Indus drive when they can have a 32x CD rom drive and Mega drive support. See what I mean? I think the upgrade path would have been interesting. Not that was the way the world was going. Most want complete new everything, and that was certainly the story of 1985-1986. But anyway, sorry for the Tangent... AWESOME demo, and if this upgrade is ever available, I think it would be the start of a another era of Atari 800/XL/XE tinkering. Laters!
  2. Ahem.. two "scores"... submit two scores.
  3. Well, submit two scares... one with skipping levels, one without.
  4. You never know what you will find or what their perspective of Atari stuff is. Sometimes people think it is worthless and want you to take it, and other people have jumped right out of 1982, and paid $99 for a plotter and think all of it should be worth pretty close to that. Best thing to say if I had anything new to add to all this... ask their price, and if you don't like the price, keep in touch with them and leave them if nothing else a way to contact you. I have had many walk away with a high price trying to sell to others. Eventually a few have come back to me a year later wanting to get rid of the stuff.
  5. "Mike created Bubsy while he was working for Accolade (which was before we hooked up at Eidetic.) Mike is a pretty "distinct personality" in his own right. Bubsy was an attempt to build a franchise ala Sonic. After I left Eidetic, they produced the Syphon Filter series, a decent franchise in its own right. Great bunch of guys. " Aha, so Mike created Bubsy it sounds like as a mirror of himself. Was he one to dish out horrible puns like Bubsy tends to? "Quote: I see that company did "Notion" which was huge in the early Newton days. Couldn't ask for a better straight man." Thank you! "I wrote Notion. I bought one of the first MessagePads and had been using it for awhile but something was missing and I couldn't put my finger on it. I had to justify carrying such a large brick around. I finally figured out that if I was going to carry the thing around, I needed it to make and carry lists." I think Notion was one of the first programs that came with my Newton 110. Never got around to using it much. Kinda like the lister on HomePac... making lists is a big thing for you isn't it? "As early developers, we had Nubus cards that plugged into our Macs that gave us on-board development capability. Code, compile and run in an emulator window--sure beat the hell out of serial transfer cables. " They had some kind of Newton emulator? Am I reading this right? "I have a prototype 110 that several people have offered me big bucks for. Apple used to make their protos using clear plastic to discourage employees from sneaking them out the building. My 110 is made with a smoky clear plastic--pretty cool." Nice! I have seen the clear Newton 110's and I always thought it would be cool to take the clear shell of a Newton 110 and put the guts of a 130 with the better OS and backlight and everything. My wife wanted one of those. All I can say is, hang on to that, you have a fun conversation piece. So what it given to you, or did you sneak it out of the building? Not to worry, there were a lot of things that Newton engineers snuck out of the building, like the text to speech engine thankfully!
  6. Goodwin, Greg wrote: > Wes, > > Hi there! Just wondering if you are alright. Haven’t seen you in a > while. > I'm still kickin, just not as hard as I used to. (Wes) Well, that much is good to know.
  7. Seeing Russ Wetmore has me wondering.... anyone heard from Wes Newell of Newell industries lately? At one time he had a website, and a BBS going. But all those are down, and the numbers are defunct. Is he still alive? That is all I want to know, if he is ok?
  8. "Well, "database" would be stretching it. The format of the data was emulated from a program written for the North Star computer (remember them?) called "Whatsit?". As I remember, at one point for research purposes I was running Whatsit? on a North Star emulator inside a CP/M emulator running on a TRS-80, so I could see how the program ran. The lengths I went to for my craft... " North Star? I remember North Star Dos, that was really popular on most C/PM s-100 computers around 1976-1978 or so. The one I saw it on was a Sol Terminal 20. That is my dad's "vintage" computer much like the Atari 800 is mine. I have let my sisters know that if and when our dad passes on, I could care less about the house, land, money, tools, jewels... but get between me and the Sol and there will be hell to pay. I have fun telling my dad I want his "Sol". > Neat computer really. I love how the lights dim slightly as we power it up and the fan sucks the heat from the keyboard as it spins. "Oh, and in the "It's A Small World" category: After I left Apple in '93, I was partners with Bubsy's creator (Mike Berlyn) and Marc Blank of Infocom fame in a little endeavor called "Eidetic, Inc." We wrote Apple Newton and video game software up in Bend, Oregon. Still one of my favorite places. I believe Mike and Marc still live in the area. " Wow.. where to start on that one? The Bubsy mention or the Newton? Bubsy, I would love to learn where Bubsy was inspired from. I have heard of conversations with him, but would love to know the guts of where this character came from. Bubsy is definately unique. And it seems you either love him or hate him, which makes for a distinct personality right there. The Newton... I see that company did "Notion" which was huge in the early Newton days. There has been a lot of development on the Newton over the years. I have everything from the Newton 110 to the Newton 2000. And the Newton 2000 has had some great development for it lately with MP3 players, wifi and 802.11 support, ATA cards, a Nintendo emulator, and a few other things. But yeh still use one of those believe it or not. Cool enough. It was announced on the list that today was the seventh anniversary of the discontinuation of the Newton... and yet we are still plugging away. Much like Atari users.
  9. Thanks for posting the ATR. That helps me get right to the gaming.
  10. Russ, it is great to have you here. You know I really never got into the gameplay of Preppie II, but I would sit and listen to the intro music for hours. Here in Dallas we have a station, 770 am, where they play the hits from the 30's to the 70's where I finally heard at least three renditions of that song. Still load that game up about once a year to hear the theme music. And now you can hear that and other Atari tunes on the ASMA player on your PC. But I like to keep an Atari 800 going. And I still use HomePac. Took a little bit to get it to work on my Atari 800's hard drive system, but works. I use the text editor portion of it. Term program I think taps out at 1200 or 2400 buad, but is elegant like the whole package. And the third part was a spread sheet, or data base? Anyway, love the test editor. As for the talk on the Atari ST, I concur. The ST was a interesting mesh, and I love how the operating system is built in. I think what would be interesting is to rework the OS so that it comes with a built in term program. Then that would be a machine worth talking about in BBS'ing terms. Played with the ST line from a 520 ST till the Atari TT 030. Certainly had a lot of fun with it. As a 8-bit user who couldn't afford to move up to the ST when the rest did, my perspective was interesting. There were people who took on this attitude that they could continue to upgrade their 8-bit, and build it up to 512K, add 16 bit chips and better graphics... or get everything in one ST package. I remember many 8-bit users approached the ST as a mega XE or something. It was quite funny. I even remember a lot of users laughing at the 8-bit users that were "left behind" as they bought their ST. And they bragged about their new ST's, and then within a year, nothing. I really thought Atari died by 1989, that was how bad it was. But it was funny how for that first year Atari developers tried bringing over a lot of the applications that were big sellers in the 8-bit world. It was like a changing of the guard, an integration into the ST world. I remember PaperClip, and a few others would transfer over. Some 8-bit games would port over. I think many at first really thought they were getting a souped up 8-bit Atari computer when what they were getting was a underpowered 16 bit computer.
  11. Got a score of 4540... couldn't get into this game for some reason.
  12. Don't forget that technically the XEGS was the contemporary to the NES. And Archon was in cart form. Also I think Archon has been made for the palm pilot. Why it never made it to the 2600... good question.
  13. I have one of those. So far I have only been able to get 32 meb working stabiliy, but then the memory I used was probably bad.
  14. The trick to Bubsy is as follows.... Like in Joust, be the one on top. You must pounce the opponent. To best do this, hit one button for "jump" and immeidately follow this with "glide". So you get used to this combination a lot in Bubsy. You Jump, and then glide. Jump, glide. You find an opponent.. jump, and then GLIDE down on top of them, making sure to land on their head. Granted the glide is a bit erratic, but after a while you get used to it, and it became essential. What other tricks are there? Looking ahead (the last red button) by holding the "look" button and looking around is also quite essential. Aside from that, memorize. Bubsy never changes where the opponents are, and that is a good thing in this case. So soon you can more gracefully land on three opponents in a row, and your score has an extra +100 more points with each person you hit while staying airborne doing it. That is the basics. Jump.. glide. Advise to help in the first level... 1) Yellow jackets (bees) are actually easy opponents once you get used to them. Just make sure you are airborne when you charge them, and make sure you are actively gliding left or right towards them. Takes some practice. 2) Tweedle Dee and Dum are tough.. at first. Make sure to jump and glide onto them, timing which balloon is being let go (balloons have a poison gas in them that will kill Bubsy if he hits them.) 3) Snake... usually you can see just on the sides of the screen before he notices you. The eggs he throws are fast and deadly. But, remember, they face one way and cannot turn. If you can make a good jump and glide over them, landing behind him (or if the snake is on a table, run underneath him) you can come up from behind, taking all the time in the world to pounce him. 4) Rabbits are a pain. They usually run around on those tables, and that causes more problems... a) be careful that you don't land on ornaments on the table. Steer around them, and time the jump on the rabbits so you are no where near the ornaments to get in the way. b) Make sure you GLIDE on top of the rabbit. If there was ever a picky opponent, it is the rabbit. Glide down and land right on his head! >Poof< no more rabbit. I hates wabbits. 5) The chesser cats... forgot that as one of the unfriendlies on the map. Will have to change that. They appear out of no where, spit a bit, (deadly saliva I guess) and then vanish. Best advice is, once you remember where the cat appears, just get to the right or left of where he will appear, then once he does, just jump him before he has a chance to stick that tongue out. Easily done. 6) The FLAMINGOS! Heheh... they are flamingos not ostrigeges.. heheh... oh well. Just make sure to land on the mo-hawk on their head. Careful that you don't land on a table while trying to get them., What gets you killed? 1) Water 2) Falling too far 3) Falling on sharp things 4) landing too soon on something else other than your opponent. (IE. you try to jump on a flamingo, but you miss the mo-hawk on the flamingo and land on a table instead just short of the flamingo... then flamingo walks into you, and >pop<, no more Bubsy.) And with Bubsy it is all about timing, so put time on your side and GLIDE down on your opponent. Once you get that down, Bubsy is very enjoyable.
  15. "Hello Doc! Can you help me with Bubsy for the Jaguar? I have to play it with my young niece almost every week, but we do fail to complete any level! I even looked into the manual but can't find a hint about how a level is completed and on the internet i can only find the level-codes. Are there any maps available? Best regards Matthias" Well, I got this message earlier today, and I realize this is very crude, but it will show roughly how the first level plays out. I will try to come up with a better way of doing this in the future. But for now, for the curious, the level one map of Bubsy.
  16. " i just bought Tempest 2k and Bubsy waiting on them to arrive. but i really loved Wolfenstien 3D Zool 2 and Zoop so those 3 titles get my vote" Let's see, the first couple of games I had was Cybermorph (Ick!) Bubsy (which really grew on me and is practically all I play) and I remember Alien Vs. Predator and Kasumi Ninja being some early ones. And Tempest 2K. All I can say about the Jag is that it has a lot of variety, and one game will hook you at least and you will replay over and over. But I think you are at a fun stage of the Jaguar collecting. You honestly have not seen the total power of the Jag. And seeing each game and playing it for the first time is a trip!
  17. I don't know what it is, but it is always fun seeing the magazines and software from that time. Doc Clu
  18. 245,700 Had two men left and my 800 crashed. But what a game up till that point!
  19. Reached 176, 600 last night. The Wizard of Wor I play has me using the 2nd joystick for one player. Currently playing the cartridge version.
  20. There is a 2600 fan named Dan in Chicago that works on the Jaguar newsletter and so forth. If nothing else you can find him at the Tuesday, Thursday chats at 8pm cst and Sunday 10 am CST at... telnet://www.atarinews.org
  21. Never was impressed with the Commodore monitors. I used a 17" VGA monitor with the BAM! Box (the composite to VGA module) for a while, but it was too detailed and everything looked more blocky than usual. So I went back to the Magnavox RBG 80 monitors, which works well with the XEP 80, and I use another video monitor. I am getting really tempted to one day get a flatscreen TV with composite input and work with that. But I'll do that when the current monitors die. Of course by then we may have holographic screens or something.
  22. Current high score is 157,700. Will see if I can beat that one. And thanks for choosing Wizard of Wor, one of my favs! (Sorry no screen shot. Using original Atari 800 computer and I am strapped for about a week on getting batteries for my digi-cam).
  23. Got my copy and love it!! Thanks!
  24. Since we had a tie, how about Dreadnaught Factor for week 4? (After Wizard of Wor) Doc Clu
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