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doctorclu

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Posts posted by doctorclu

  1. 6 hours ago, SIO2 said:

    Is that how they write 1020 years in Europe?

     

    Or, is that 10.2 years American?

     

    Naturally I saw it to mean 10 to 20 years.

     

    But 10.2 years would be a good run of the current crew.

     

    29 minutes ago, Crazy Climber said:

    I've had several friends contact me about this merger/acquisition which is kinda funny since none of them are members here or even Atari collectors for that matter.

     

    I guess this is a pretty big deal and it shows me Atariage is a larger part of my personal identity than I thought 😄 

     

    I really want (need?) this to work so don't let me down guys!!!

     

    So yeah, I like Trog/davpa so far so I guess I'm all in. I'll even pick up a 2600+ and enjoy the ride. Even if everything goes horribly wrong I'll ride the burning carcass to the ocean floor and...well, Ive made my point. 

     

    Congrats everyone and good luck, we're counting on you! 

     

    2600+ advice *

    Make unique games, for instance I have zero interest in buying Outlaw again but enhanced berzerk,  run/jump are winners 🏆 

     

    Atariage has been a part of our lives for years, some of us decades, so easy to see why.

     

    Loved the advice for the 2600+.  

    Speaking of run/jump games, would love to have Bubsy Fractured Furry Tales as a patch for the Atari 50th Anniversary... or made available somehow.

     

    Would just love to play Bubsy for the Jaguar on the PS4.  :) 

    For a lot of Bubsy fans out there who couldn't afford a Jaguar this would be their first time to play that Jaguar version of Bubsy, so quite a few eager. 

    • Like 2
  2. 7 hours ago, Albert said:

    I haven't looked, but there were quite a few new forum registrations today, well above average for a typical day.

     

     ..Al

     

    You got the membership payment system worked out!   Glad to hear that!  :D

    • Haha 2
  3. 59 minutes ago, Albert said:

    I can appreciate the skepticism, there is a lot of history that the current Atari has to overcome to earn back the trust of the classic gaming community.

     

     ..Al

     

    You didn't answer the question I, Thomas, and a bit Sauron had about a possible exit clause, so I'll take it no exit clause was in your agreement.

     

    You have sold your lot and trust this version of Atari for some reason, as well as versions of Atari this place will get passed on to when this version is no more. 

     

    Hope it works out well in the long run for all the community that helped make this place a success.

     

     

    • Like 5
    • Thanks 1
  4. 6 hours ago, Thomas Jentzsch said:

    Is there a way out of this if Atari should be taken over by the wrong people again?

    6 hours ago, Sauron said:

    This news is mind-blowing. Really, I heard the rumors, but didn't expect it to be true. It does not come without its share of concerns, though, and I think the primary question on my mind is, what will happen to the AtariAge site should this iteration of Atari fold? 

    These are two long time AtariAge memebers whose voices I respect, and they bring up a good question.

     

     

    6 hours ago, TrogdarRobusto said:

    Hey there, Trogdar from Atari. It is a fair question, we all know that Atari has had its ups and downs and that some chapters in the company's history have been less than ideal.

    What I can say is that team at Atari today is committed to ensuring Atari remains a relevant brand in gaming and pop culture 50 years from now, long after we have all moved on. We understand that we are caretakers to something very special. And we recognize that the fan base and homebrew community has played an outsized role in the sustained popularity of the Atari brand and our legacy software and hardware platforms. 

    In teaming up Atari and AtariAge our intent is to provide that same kind of long-term stability for the site and the community. 

     

     

    This was a good corporate answer from the current Atari.  I say current because we've seen Atari take many forms and owners over the past decades since the Jack Tramiel days, and like many would be amazed if the current version of Atari lasts any notable time.

     

    So I'll ask along with Thomas and Sauron:  is there an exit clause in this agreement for Atariage should the current Atari, or a later Atari turn out to be a less favorable partner/owner?

     

     

    6 hours ago, Thomas Jentzsch said:

    I wonder who owes us developers our royalties (etc.) now? 

     

    This is also a valid question.

    • Like 12
  5. Also happy for Al.  I'm sure it is a dream come true to be an official historian.

     

    As for Atari over this site, we got plenty of cease and desists back before Atari was officially over this place.   I guess now they don't have to employ as many lawyers for what goes on here.  :P

     

    I'd also hope that Atari would tend to listen more to suggestions given here, but I'm sure they will be able to ignore those ideas even more easily now that they don't have to watchdog this place quite as much.

     

    Yep, business as usual.  :D

    • Like 2
  6. There was a cheat in early arcade versions of Joust where you could stand on the second row middle and the Pterodactyl would fly right into your lance.  Well, this shows that doesn't work on the ST version (so far)

     

    ScreenShot2023-08-30at9_35_07PM.png.f7dd9c0a7bedbafd57626d239949756d.png

     

    There is mention in a lot of versions of Joust that the Pterodactyl flies low to the flatforms.   And this picture also shows that.  It mostly happens when the Pterodactyl is coming onto the screen, they buzz the lowest level, and before they make it about the second level, they fly lower over that one.  Eventually as they make their way up to the screen if you are towards the top, they will buzz the third level as well.

     

    So picture shows that if they fly about that height, if you were belly bouncing/sliding, you might be at the same level as the Pterodactyl.

     

  7.  

    So here is another interesting fact...

     

    ScreenShot2023-08-30at9_37_22PM.png.99ccce40726f76e34dc62e628248e508.pngScreenShot2023-08-30at9_36_58PM.png.636a88607d1b841c1a33864e3f901671.pngScreenShot2023-08-30at9_36_31PM.png.bb611a4aeae6b1b6b367c40b6963050c.pngScreenShot2023-08-30at9_35_49PM.png.deb50c81457e0211a273b1ce7d51d695.pngScreenShot2023-08-30at9_35_29PM.png.7f5b2bb983171db6084cba6d119609d5.pngScreenShot2023-08-30at9_35_07PM.png.72ac5413711ce88285a2bee2ae67fba5.pngScreenShot2023-08-30at9_34_22PM.png.589b7156fc601591eab364f6e1981265.png

     

    When I was playing the Atari 800 version I was told you could lance the Pterodactyl only when the mouth was open.

     

    What all these attempts tell me is a good lot of the time... most of the time maybe all of the time, when you are in striking range, that mouth is open.

     

    Here are two out of striking range, just flying along, one mouth partially open, the other mouth closed.

     

    ScreenShot2023-08-30at9_44_02PM.png.d569833940b0dfa0fb295431ea34a4b6.png

     

    So we know that much more from this.

  8. On 8/29/2023 at 1:28 PM, zzip said:

    To me, targeting the pterodactyl on any version is too risky and the reward isn't worth it,   I'll usually try to get out of the way and clear the level when he shows up.

     

    You know at 1000 points, I agree there is not a good payoff for the effort.  It really should be 10,000.   For 1,000 you get that for collecting some eggs.  A pity.

     

    Still this is fun to figure out for the sheer challenge of it! 

     

    I think I have some answers to the hit box.  It is the tongue, or rather, it is at the V of the mouth...

     

    ScreenShot2023-08-30at8_36_01PM.png.86bdc2f2cf83f771393910313d3b7db4.png     ScreenShot2023-08-30at8_36_13PM.png.bdf4a7aad4f3d6a093024d36c1dd1d4b.png

     

    Here is a video of this in action...

     

     

    • Like 1
  9. Ha... I could totally see that.  There are some typical things that happen in this version, like being able to slide in between the platforms to the right of the screen.

     

    There are other aspects, but that is the fun of these things is while the ports tend to be pretty close, they tend to have some variance.

     

    The Pterodactyl is killable, I got one earlier.  (and do you only get 1000 points for that?   That can't be right).

     I can say on the Atari 800 I can kill a Pterodactyl fairly often.  That is such a fun version.

     

    Atari ST, also a fun version, and I will figure the Pterodactyl out.  Next plan to get some game photage at which I can review.

     

  10. I think I manage to hit the Pterodactyl right once every 15 tries.

     

    If I were to make an educated estimate, it seems the pixel below the tongue on a open mouth.   Helps when the Pterodactyl is flying right at you.

     

    Also, I've seen in videos that when you clear the level of other enemies and eggs, the Pterodactyl will fly really close to the one of the three levels.  (the upper, middle, and base platforms). When that happens in the arcade version if your bird is bouncing along without the legs (as tends to happen) that lines up IN THE ARCADE to take out the Pterodactyl.  I have yet to see this work in the ST version however.

     

    Trying to unlock this.  Any other input appreciated.

  11. Hey long time ST gamers, I've been playing hours and hours of Joust trying to perfect my gameplay lately.

     

    So what EXACTLY is the hit box on the Pterodactyl?  

    I've defeated that flying reptile a quite a few times but want to perfect that as well.

     

    Is it basically one pixel?   Does the lance need to connect with the tongue?

    It seems the most success I have are when I fly up into the Pterodactyl straight on.

     

    But what works consistently?

     

    14469785f42d945bb22439ac98093e3b-793442440.thumb.jpg.071f5693616c0a94d24d00949a702c9b.jpg

  12. 11 hours ago, Songbird said:

    I'm seriously considering hosting an in-person 25th anniversary reunion event (1999 - 2024) next summer, if the interest is there. 😎

     

    Mayyybe.   Where you thinking?

  13. 3 hours ago, alfredtdk said:

    Resurrecting this old topic. I saw this game by chance on Youtube and immediately noticed the physical resemblance to Bounty Bob.
    Now my doubt, does this villain Yohan really exist or is he mentioned in the Miner 2049er manual?
    I also wanted to congratulate the incredible arts of this game, I think that idea could be used in a future homebrew.

    Glad you liked it!  Yukon Yohan never made it into a game, he was just advertised and teased in magazine ads for a game that was never released.

     

    I wanted to at least make a game more in that direction that played into the picture in the teaser and breath some life into Yukon.  Have to say that, loving what else was mentioned ... (below)

     

    1 hour ago, alfredtdk said:

    doctorclu Keystone Kaper is a good game where I think the two characters fit together. I'm developing, for the classic items I think of bombs, pickaxes and others that I still have no idea, I accept suggestions. I'm thinking of naming it with the name of the villain, but I also accept suggestions so that 2600 hacks can be released later in this section.

    Captura de tela em 2023-08-25 22-06-07.png

     

    Now THAT is looking good, and was something I had thought about.   Can't wait to play this hack of keystone caper!

     

    If only we could hack in Bounty Bob's walking sound effect for continuity.

     

     

    • Like 1
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