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Posts posted by Bleepbit
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It's just a tribute not a real porting, but I tried to do something that looked like it in every stage.
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Thank you!
I chose this solution to prevent the player from sitting still waiting for the aliens
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Finally my tiny tribute to Phoenix!
Download it in various format from here: https://www.bleepbit.com/2020/12/27/phoenix-tribute-for-ti-99-4a-extended-basic-basic-compiler/
Bye
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Hi all, I allways read the forum but I had no news to post... at least before my new tribute to an arcade game of the 1982... I hope in the next days
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Submission: BLEEP2019
Platform: TI Extended Basic
Written by: Luca Brentaro
Instructions: Use joystick to rescue the astronauts and avoid the asteroids! I hope you have fun!
(classic99 disk image)
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I have just had a chance to play with this game a little, and I like it very much! But I do have a suggestion for you that would improve the game. The sound effects in Pengo could be done using sound lists instead of CALL SOUND statements. Then they would play smoothly and without the brief hesitations that occur in the game as it is now. The main sound list player can be set to loop the theme music and the second sound list player can play sound effects as needed by the game without interrupting the theme music. You would need to use XB256 to access this feature. Sound lists and sound tables are described in the XB256 manual starting on page 12.
One thing you need to know is that you cannot paste the code for the sound table using "Paste XB". It has to be merged from disk. 1980gamer has used sound lists in his games with good results.
Thanks!I think I will start to use XB256. In this moment I'm trying to develop another classic arcade tribute in standard XB... when I will finish it I think I will begin to use XB256.Thanks for the suggestion.ByeLuca- 6
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This game is really impressive. The graphics are very nice, smooth and colorful, especially considering that this is compiled basic, and the music and sounds effects are excellent on any scale. My only wish is that the first levels were a bit easier. [Edit: and it would be great to be able to "shake the border" like in the arcade game.]
Thanks! I thought to add the "shake the border" feature but the game would be too easy because it isn't quick as the arcade version so I added the time bar to make it more difficult.About the first level difficulty I think that the player have to be just a little bit skilled to close it... this is the funTo slow it I have to make the sound slower and I don't think the beautiful "Popcorn" deserves itThank you a lot for your opinion! You are a myth- 2
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Would you have any objections to having a copy of the BIN hosted here at Atari Age and linked to from the FR/FG99 thread?
Yes, copy the BIN!
I'm proud
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Hi guys,
I completed this tribute to PENGO for our beloved TI-99/4A.
Thanks to Ciro of the http://www.ti99iuc.it/ for the hard testing
Download the game: http://www.bleepbit.com/2019/05/12/pengo-tribute-for-ti-99-4a/
I hope you have fun!
Luca
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Hi guys, this is my first compiled game.
It's a simple tribute to the great movie Tron.
To use it copy the unziped file in your DSK1 folder (if you are using Classic99).
Choose the Extended Basic and write RUN "DSK1.TRON"
I hope you have fun!
Luca
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wow!
it is a nice game to be a TI-BASIC !!
nice job!
how much levels are in total?
thanks for this this si my actual highscore
You're a champion!
The levels that increase the difficulty are 4 but the game has no limit.
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Oh crap I never ever use the ESDX keys so was using arrow keys.
My game I wrote IN THE DARK used EeSsDdXx and Arrow keys.
it has to run on a TI 99 standard so no Arrow keys! Ciro told me the same... I'm lazy
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I really like the pictorial representation of the commands on the splash screen. A lot of attention to detail went into this.
Do you mind if I post it on the TI Gameshelf site? ( tigameshelf.net )
Sure!
Thanks!
Luca
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Hello guys,
here my last try to create a pure TI Basic game: ESCAPE!
Run, shot the skulls, collect the seeds avoid the bars from the ceiling, fight versus the time!
It's a simple game and I hope it's not boring, now I will start definitively to develop games in XBasic and compile them!
Hope you have fun!- 19
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Thanks a lot to everyone!
I think to spend little time to create a simple game in extended basic .... Stay tuned! ; )
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>Sounds good enuff to me! So anyone got a flashrom image?
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Thank you to everybody!
@djugel Ti909 is far to be an emulator of TR909, but it's just a timid (but enthusiastic) tribute to TR-909 and a pretext to use the noises of the TI99
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Hello guys,
just for fun I created this porting for our loved home computer in TI Basic.
http://www.bleepbit.com/2016/08/16/poke99-porting-per-ti99-4a/
The page is in Italian... but the game is very easy: use the keys E,D,S,X to move the guy, avoid the walls and collect the little Poke99s. Every 5 balls you have to recharge in the poke-stop. Every 16 Poke99s collected you will change level.
Enjoy!
Luca
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Stupid thinks, but I'm happy to do it .
My answer was wrong... to create an OR we have to: IF (COND1) + (COND2) <> 0 then ATLEAST ONE CONDITION IS TRUE... so it's an OR
I will let you know!
Ciao
L.
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Ah, I understud! I need to use the boolean value...
I solved in this way:
IF COND1=0 * COND2=0 THEN NO CONDITION is TRUE
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Hello, I'm new in the forum... not in the TI99 using: I,m 46 .
This week I re-started to develop silly games in TI BASIC but my memory is very poor...
I discovered is possibile use AND in a IF (using *) but I don't know insert a OR.
Anyone knows if is it possibile generate an .exe file (with an emulator embedded) starting from a DSK file or a basic list?
Thank you very much and very nice forum!
Luca
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Phoenix [XB compiled game]
in TI-99/4A Development
Posted
Thanks!
It's a mix:
- stages 1, 2 and 5 the aliens are chars, the player starship is a sprite (to have 2 colors) and the bullets are allways sprite but moved like chars to intercept the aliens
- stages 3 and 4 only sprites