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Blog Comments posted by SlidellMan
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One of those Demon Lands games in question is The Agathodaimon 2. All I will further reveal is that it will have two-player co-op support, continues where the previous game left off, and gameplay best described as a better Shadow of the Beast game than that respective trilogy. (To be fair, the Lynx and TG-16 versions of the original were much better than the Amiga original, and the third game, while short, is worth checking out.)
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That game looked like it would be a hit. By the way, Sgt. T-Ben Boudreaux used to work for NWA as an announcer.
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With regards to Cadash, it will have to be more than Arcade perfect; improved animations in regards to NPCs, spelling/grammar fixes, and the aforementioned ComLynx/Team Tap support are on the plate.
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I would also like to mention that Jaguar Lemmings will have the option to use both the Jaguar controller and mouse in tandem. Genesis/MD & Super NES/Super Famicom exclusive stages are also a possibility. Sunsoft Special (SG/SMD) and the SMS/GG tileset levels, however, are out of the question. Oh No, More Lemmings, Lemmings 2: The Tribes, and Lemmings 3 aren't likely.
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Note: This does not include arcade ports.
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The background, burger, and pizza sprites look fine; however, I think the clouds could use some work.
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That's quite impressive. As I said before, I look forward to what you make, be it on the Genesis/Mega Drive, Amiga, ST/TT/Falcon, Jaguar, or Neo Geo.
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Hey, I just saw that video of the 7800 version demo, and it looks quite solid. Just how did you manage to get the jumping and gravity sorted out in 7800Basic? (I'm working on my own platforming engine in 7800Basic, by the way.)
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That's a cool trick, Mike, but where in the .78b/.bas file to put it? Can it be part of a subroutine or has to be its own?
"Welcome to Your Doom" on The PC Engine Files
in MegaManFan's Blog
A blog by MegaManFan
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Altered Beast was never meant for two-button controllers, and I don't think the Avenue Pad 6 was released when this port came out.