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SlidellMan

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Everything posted by SlidellMan

  1. So Darryl, what are your plans once Popeye is complete? (Just curious.)
  2. Time for another update, but this time, I have implemented @mksmith's Read Controller routines. However, I still need to rewrite my shooting routine. The current one: if joy0up && joyposup=-2 then gosub SetBulletHome if joy0down && joyposdown=-2 then gosub SetBulletHome if joy0up && joyposleft=-2 then gosub SetBulletHome if joy0down && joyposright=-2 then gosub SetBulletHome if joy0up && joyposup=-2 then gosub SetLaserHome if joy0down && joyposdown=-2 then gosub SetLaserHome if joy0up && joyposleft=-2 then gosub SetLaserHome if joy0down && joyposright=-2 then gosub SetLaserHome if joy0up then playerY=playerY-1:joyposup=1:joyposdown=0:joyposleft=0:joyposright=0 if joy0down then playerY=playerY+1:joyposup=0:joyposdown=1:joyposleft=0:joyposright=0 if joy0left then playerX=playerX-1:joyposup=0:joyposdown=0:joyposleft=1:joyposright=0 if joy0right then playerX=playerX+1:joyposup=0:joyposdown=0:joyposleft=0:joyposright=1 if joy0fire && joyposup=1 then bulletY=bulletY-5 : playsfx sfx_pulsecannon if joy0fire && joyposdown=1 then bulletY=bulletY-5 : playsfx sfx_pulsecannon if joy0fire && joyposleft=1 then bulletY=bulletY-5 : playsfx sfx_pulsecannon if joy0fire && joyposright=1 then bulletY=bulletY-5 : playsfx sfx_pulsecannon if !joy0fire then bulletX=playerX+2:bulletY=playerY-8 As it currently stands, upon pressing the button, it heads back to the front of the ship. When held, it loops across the screen. I have also run into a sound effect bug. New_VerticalShooter_Test_controller_check.78b.a78 New_VerticalShooter_Test_controller_check.78b.bin Vertical Shooter 1-23-2021.zip Update: Now I get a ROM that crashes when I use the current code, and errors when I switch to the new routines. To be succinct, I am baffled as to how to fix it. New_VerticalShooter_Test_controller_check.78b
  3. Here's the finished set of 16x16 tiles. If you want more, just ask. atariJaguar_phoboz_sa_platformer_pipes_01.tga
  4. Glad that you liked what I made so far, @phoboz, and here's a WIP. I'm still working on it.
  5. Here's some graphics I made, and there's more on the way. atariJaguar_phoboz_sa_platformer_door_01.tga atariJaguar_phoboz_sa_platformer_hud.tga
  6. You did the right thing by starting that Wiki, @Igor.
  7. Call ducks:

    Enjoy!

  8. Phoboz, if you need any ground tiles, sprites, etc. for this, I can help you. Of course, I can also recommend a few others from Newgrounds who happen to be good pixel artists.
  9. I added explosion_aniframe=1 to the check_collisions subroutine. Thus, a minor cosmetic update. Vertical Shooter 1-20-2021.zip New_VerticalShooter_Test_continue.78b.a78 New_VerticalShooter_Test_continue.78b.bin New_VerticalShooter_Test_continue.78b.list.txt
  10. Matt, I'd like to say that I decided to try your little controller detection routine example. (Note: I posted it in my thread.)
  11. I decided to try out one of MKSmith's examples. Oh, and I tried to fix the bug in the enemy collision detection. How? By adding enemy01_X = 208 : enemy01_Y = 200 to my current routine. MKSmith Example 01.78b.a78 MKSmith Example 01.78b.bin MKSmith Example 01.78b.list.txt MKSmith_Example_01.78b.a78 MKSmith_Example_01.78b.bin MKSmith_Example_01.78b.list.txt MKSmith Example 01.78b MKSmith_Example_01.78b New_VerticalShooter_Test_continue.78b.a78 New_VerticalShooter_Test_continue.78b.bin New_VerticalShooter_Test_continue.78b.list.txt Vertical Shooter 1-19-2021.zip
  12. To be honest, every time I tested it, the blue ship seemed to be unaffected. I was so focused on trying to get the twin laser and continue screen working that I neglected to fix that. I'll try to remedy that issue.
  13. Oni, the one game from Bungie that has been forgotten. 

     

    1. GoldLeader

      GoldLeader

      I don't remember that one.   ;)

  14. That looks really slick, @Eagle. Maybe something like that routine could be used for a horizontal space shooter?
  15. Hey, congratulations on getting nominated. By the way, I see where you were coming from on doing that side project. Truth be told, I had to take time off of Heofonfir by working on another engine in 7800Basic and making music.
  16. I hear you, I had to take time off from Heofonfir to start work on another engine and my music.
  17. This game is one of the prime examples of what 7800Basic is capable of. Maybe I could sketch out a couple of song ideas for this. Before I go, feel free to take a look at my current project, Vladamir.
  18. One project complete, another to focus on. That being E.X.O.
  19. Congratulations on the nomination, and this game is coming along quite nicely.
  20. TwentySixHundred, I'm sorry about your daughter, but I'm glad that she recovering. I look forward to the next version.
  21. Well, today's my birthday, and I decided to go eat sushi to celebrate.

    1. SlidellMan

      SlidellMan

      We ate in, and had tempura with it.

    2. GoldLeader

      GoldLeader

      Happy Birthday!   I made kind of a stir fry tonight myself.

    3. SlidellMan

      SlidellMan

      Thanks, Gold Leader.

    4. Show next comments  27 more
  22. @Defender_2600That's an excellent graphics conversion.
  23. Something like Gauntlet, Secret of Mana, Seiken Densetsu 3/Trials of Mana, or Secret of Evermore is certainly doable on the Jaguar. Just let phoboz finish what he has on his plate.
  24. For a clone of Metroid, you have a solid foundation, phoboz. Plus, I know some pixel artists on Newgrounds if you need the help.
  25. What's next, a port of Gaplus as well? (Probably won't be for a while.)
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