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Posts posted by SlidellMan
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Judging by the latest video, the use of semitone sound effects and what appears to be 320 mode backgrounds are quite impressive. Possibly one of the best 320 screen mode games I have seen.
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I decided to write down some notes in regards to what I have learned over the months.
1. Be sure to set up what you need.
2. Be sure to dim your variables, properly plot them, and never dim labels.
3. '&&' comes in between 'if' and 'then'; ':' always comes after 'then'.
4. All subroutines must be placed after 'goto mainloop'.
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Aside from the enemies going through Santa and his reindeer, this is quite solid.
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That looks astonishing, and I look forward to it getting finished.
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Here's some new progress on an older source file:
I also would like to mention that it took a few minutes to realize that syntax error.
shooting_test.78b.a78 shooting_test.78b.bin shooting_test.78b.list.txt shooting Test 12-18-2020.zip
Quick update: I just added a continue screen routine to my other demo. However, here's the catch:
--- Unresolved Symbol ListBREAKPROTECTOFF 0000 ???? (R )0.playerX 0000 ???? (R )0.titlescreen_loop 0000 ???? (R )stack allowance: 30 nested subroutines.the canary is situated at: $1c1873 bytes of ROM space left in the main area.790 bytes of ROM space left in DMA hole 0.$1880 to $1fff used as zone memory, allowing 15 display objects per zone.2310 bytes left in the 7800basic reserved area.
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Congratulations for getting this finished.
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What you have is solid, but the two character mugshots could use some better colors.
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I tip my hat towards the completion of your game, Revontuli.
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Simultaneous Two-player, now that is adding replay value. IREM has a decent-sized trove for homebrew ports.
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@MuddyfunsterThanks, and points taken. As a token of my gratitude, here's the latest source. Oh, and I tested the latest build in Bup System, and it works.
Vertical Shooter 12-11-2020.zip
New_VerticalShooter_Test_sprani.78b.a78 New_VerticalShooter_Test_sprani.78b.bin New_VerticalShooter_Test_sprani.78b.list.txt
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It has been over one month since I last touched this, but I'm still confounded on how to get the return to title screen to work upon the Game Over screen. Here's the subroutine:
gameover_loop if lives<1 then gameover_flag=1:clearscreen plotchars 'Game Over!' 0 40 16 if joy0fire then fire_debounce=1 if !joy0fire then fire_debounce=0 goto gameover_loop if fire_debounce=1 then clearscreen:goto plotWhat also needs to be done:
-Get the laser power-up working
-Get the explosions to work properly
-Get the firing sound effect to work properly
-Get the Lives and score to display properly
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It takes a lot of balls to use Internet memes in a test program.
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The model 2 I owned had diagonal input.
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Matt, I wonder if you have anything planned for item tables, individual levels, or even boss battles if one is inclined?
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@agradeneuYou are the pixel artist that far too many Lynx games should have had. However, for the final version, I suggest that LV. 4 have another sky color other than magenta.
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Pat, did you write demos some time in the past?
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I really like the particle effects that were used in the title screen.
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I'm currently writing in a Twin laser power-up for the shooting demo.
power_up_obtained if power_upFlag=1 then if joy0fire && joyposup=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser if joy0fire && joyposdown=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser if joy0fire && joyposleft=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser if joy0fire && joyposright=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser if !joy0fire then twinlaserX=playerX+2:twinlaserY=playerY-8No build, just the source files this time.Vertical Shooter 10-23-2020.zip
Update: Here's the latest ROMs and list file.
New_VerticalShooter_Test_sprani.78b.a78 New_VerticalShooter_Test_sprani.78b.bin New_VerticalShooter_Test_sprani.78b.list.txt
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Using Wide sprites to optimize for speed, that's pretty clever.
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Thought I would get back on the programming track. If anyone wants to edit that sprite I made, here's the source files.
Vertical Shooter 10-21-2020.zip New_VerticalShooter_Test_sprani.78b.a78 New_VerticalShooter_Test_sprani.78b.bin New_VerticalShooter_Test_sprani.78b.list.txt 7800_heofonfir_lucelia_player_select_160B.spe heofonfir_160b_player_palette.palette
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You have an excellent engine so far, and your sound driver is really solid. Just keep at it.
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Wonder if an Atari 7800 Basic course on Udemy would succeed
in Atari 7800 Programming
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Throw in a course on 7800 assembly and I'm game.